Really love this mod! However, it saddens me to no end that this mod and STARS are not compatible...I'd give up my first born for a patch between the two haha. Regardless, great mod and thanks for keeping it updated all these years!
For anyone on the fence about the power armor in the past, the only remaining one is the Pink Power armor's female variant. If you dislike it, open Edit, search "ArmorPowerPinkT45d", delete the Female Biped Model record.
Great mod. Can't play without it. Is there a way to edit the Tribal T-51b Power Helmet's textures? There are some mods that give higher resolution to it. But I see this mod has a BSA on it, not a folder structure that I could just drop files into. Extracted the BSA, placed the textures in the corresponding folder structure and it works!
Glad yoyu figure it out. You can still use the BSA file, once you now the exact location, just put texture in that location with the same name. Folder location have higher presedence than BSA files.
Hi, Haven't check that mod yet, but this mod only change the DC Mutants, maybe if you just use the base MNW mod (which only touches NV) could work, just make sure MNW goes after AW.
- Using FBVEdit, on the Biped Model List or the armor you want it back, put PipBoyGloveList [FLST:14001153] - Notice that Armored Vault Suits, still have it.
hi, it will be nice to have other body supports, but will take additional effort (and maybe addtional permissions). Do not have much time at this moment, but, if someone want to do it, I can gladly help out.
276 comments
It will be released in parts, so you can have better control of what you want to enable, and creating compatibility patches, will be easier.
Is there a way to edit the Tribal T-51b Power Helmet's textures? There are some mods that give higher resolution to it. But I see this mod has a BSA on it, not a folder structure that I could just drop files into.
Extracted the BSA, placed the textures in the corresponding folder structure and it works!You can still use the BSA file, once you now the exact location, just put texture in that location with the same name. Folder location have higher presedence than BSA files.
Haven't check that mod yet, but this mod only change the DC Mutants, maybe if you just use the base MNW mod (which only touches NV) could work, just make sure MNW goes after AW.
- Using FBVEdit, on the Biped Model List or the armor you want it back, put PipBoyGloveList [FLST:14001153]
- Notice that Armored Vault Suits, still have it.
Do not have much time at this moment, but, if someone want to do it, I can gladly help out.