Fallout New Vegas

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Alo Bautist - Ported by Bloxyman

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AloBautist

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276 comments

  1. AloBautist
    AloBautist
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    I´m working on the modular version (multiple standalone versions) of this mod during the rest of the year.

    It will be released in parts, so you can have better control of what you want to enable, and creating compatibility patches, will be easier.
  2. Dantheman111101
    Dantheman111101
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    will you be adding the new NV super mutants from your standalone mod to this one?
    1. AloBautist
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      Hi, is on plan, but no bandwith at the moment, will be focus on getting the stand-alone versions  first.
  3. Thedudeman1985
    Thedudeman1985
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    Really love this mod!  However, it saddens me to no end that this mod and STARS are not compatible...I'd give up my first born for a patch between the two haha.  Regardless, great mod and thanks for keeping it updated all these years!
    1. AloBautist
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      Hi, I learning new ways to use NVSE to add items; on Futures version we may have overall compatibility with more mods.
    2. Thedudeman1985
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      you're the man and then some for even considering such a thing! praise you indeed good sir!
  4. jessdog97
    jessdog97
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    wish this was compatible with raiders of the capital
    1. AloBautist
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      Did a quick review and didn´t find any conflict, any particular finding?
    2. jessdog97
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      thats weird the commando raiders were not showing up in their gear cause this was ovveriding it
    3. CluelessCourier
      CluelessCourier
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      I'm using both and no conflicts so far. This mod is loaded after Raiders, even.
    4. jessdog97
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      okay il try again i gave a kudos anyway
  5. CluelessCourier
    CluelessCourier
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    For anyone on the fence about the power armor in the past, the only remaining one is the Pink Power armor's female variant.  If you dislike it, open Edit, search "ArmorPowerPinkT45d", delete the Female Biped Model record.
    1. AloBautist
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      Thanks for the note Clueless Courier.
  6. Ashcrow22
    Ashcrow22
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    awesome job! But can i use this mod with ttw 3.2.2?
    1. AloBautist
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      Thanks! version 1.3.1 is last one that supported TTW 3.2, look for it in the archive file section.
  7. MaloRate223
    MaloRate223
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    *comment no longer needed*
  8. CluelessCourier
    CluelessCourier
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    Great mod. Can't play without it.
    Is there a way to edit the Tribal T-51b Power Helmet's textures? There are some mods that give higher resolution to it. But I see this mod has a BSA on it, not a folder structure that I could just drop files into.
    Extracted the BSA, placed the textures in the corresponding folder structure and it works!
    1. AloBautist
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      Glad yoyu figure it out.
      You can still use the BSA file, once you now the exact location, just put texture in that location with the same name. Folder location have higher presedence than BSA files.
  9. Ratsaq
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    I figure this doesn't work with Menace of the New West, but how bad are the conflicts?
    1. AloBautist
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      Hi,
      Haven't check that mod yet, but this mod only change the DC Mutants, maybe if you just use the base MNW mod (which only touches NV) could work, just make sure MNW goes after AW.
    2. Ratsaq
      Ratsaq
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      Thought so. Thanks for the fast reply!
  10. shruiken5
    shruiken5
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    Amazing mod! however my pipboy glove is gone now. How do i get it back?
    1. AloBautist
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      Glad you like it!

      - Using FBVEdit, on the Biped Model List or the armor you want it back, put  PipBoyGloveList [FLST:14001153]
      - Notice that Armored Vault Suits, still have it.
    2. shruiken5
      shruiken5
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      Thanks for the reply ill give it a try.
  11. TheIrishNerfHerder
    TheIrishNerfHerder
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    any chance of a type 3 conversion?
    1. AloBautist
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      hi, it will be nice to have other body supports, but will take additional effort (and maybe addtional permissions).
      Do not have much time at this moment, but, if someone want to do it, I can gladly help out.