Fallout New Vegas

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Kazopert

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kazopert

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164 comments

  1. Enesore
    Enesore
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    This may need an update for the latest version of TTW. I believe there are some Trouble on the Homefront lines that are no longer deemed speech checks, and perhaps some other stuff I might've missed.
    1. kazopert
      kazopert
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      May or does? What makes you think it needs an update? Some things do get deliberately reverted.
    2. Enesore
      Enesore
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      MS16Evacuate2B and MS16OptionsStopYou2A topics have lines that are speech checks in the original Fallout 3 plugin, but aren't in TTW. I was wondering if reverting them back to speech checks in this mod was intentional.
  2. MrWhiteBeast
    MrWhiteBeast
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    The balancing on this mod is so so SO bad. 70 speech for the Ian West quest? Why? That's not logical or even gameplay consistant! What level am I even supposed to start questing to actually make use of speech? 30?

    1. kazopert
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      It really isn't, this is balanced around vanilla 3 speech check difficulty.

      If you really don't like it that much feel free to make a mod to reduce the skill required.
    2. MrWhiteBeast
      MrWhiteBeast
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      If wanted/could make a mod I wouldn't be downloading this. Please put a disclaimer about the wonky difficulty and save others the trouble.
  3. wideterry
    wideterry
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    Why do people like nv's speech checks out of everything nv did better speech is definitely not one of them fallout 3's chance based system while less min max friendly (which is a good thing) does multiple things better like making it more immersive and that im not some divine god cause even if im the most charismatic affluent person alive i still have a chance of having a voice crack (especially since the fo3 protagonist is a teenager) you might argue "well shouldnt all checks be chance based then?" and i have two answers 
    a)yes because that would be really fun and would add replay ability to the game
    b) no because talking to someone is on the spot whereas figuring out how to repair something (given that you are leveled in it) would be something that you could in real life spend two hours thinking about unlike a mid gunpoint conversation

    all in all stop save scumming hold yourself accountable and enjoy the wonders of rng
    1. Dinosauce453
      Dinosauce453
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      nobody asked
    2. DrySpongeYT
      DrySpongeYT
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      I did
    3. Thormm1
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      If your game design rewards save scumming, then it's bad game design. Simple as that.
      This is an RPG. You are supposed to be immersed and take the game seriously.

      The simple fact that I can save scum, has already ruined all tension a moment could have had, cause I know I can undo it if I want. This makes it kinda impossible to take any given moment seriously.

      Not only that, but I can convince any character of anything, if only I am willing to waste my real life time. This makes my characters efficiency ingame depend on my willingness, or lack thereof, for spending my time same scumming. This ruins all possible immersion, since it's not about what my character decides to do, it's about what I decide to do.

      In short it's not about doing it or not doing it. But simply having the option hurts the game oh so much.
    4. sansplayer1579
      sansplayer1579
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      That's is, by far, the dumbest take I ever saw someone make. Really? Out of everything you could say fallout 3 did better you choose to defend the thing everyone agrees fnv did better? Seriously?
    5. spartanseth
      spartanseth
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      Lets not pretend like we couldnt also save-scum in NV with the +20 point skill magazines, and if its a barter/speech check, taking Party Time mentats.

      Along with equipping gear, taking other chems, etc etc etc...

      The save scumming is lessened, but lets not pretend its not there.
  4. Cindersalt
    Cindersalt
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    good mod although I feel like it makes charisma as useless as it is in NV
    1. Battlemane
      Battlemane
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      +
    2. Regexion
      Regexion
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      True, but better to have one useless attribute than it being RNG. Investing points into a skill only for it to fail anyway is not fun and I might as well not level them at all and just savescum instead.
    3. PapyMouton99
      PapyMouton99
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      There are mods to make charisma more useful like for example make speech checks easier https://www.nexusmods.com/newvegas/mods/78270 or make it influence the reputations gains https://www.nexusmods.com/newvegas/mods/78448
  5. fdbffbfb111FFF
    fdbffbfb111FFF
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    Can I install it midgame? I started in Fallout 3.
  6. KelKuZah
    KelKuZah
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    [delete] not your mod problem
  7. CaptainFrostty
    CaptainFrostty
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    Can I use this mod by itself without having to install TTW?
    1. laclongquan
      laclongquan
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      If you dont install TTW there's no point to install this mod, as it change DC checks from F3 style to FNV style~

      What game do you expect to use this mod on, btw?
    2. starbugger
      starbugger
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      I've been using this site for many years now and this is without a doubt in the top 10 dumbest questions ever asked on Nexus. SMH
    3. Averagemed
      Averagemed
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      I think he meant it like, A FO3 Exclusive version. But damn, its so dumb
  8. raylanbr
    raylanbr
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    The mod doesn't seem to accept my clothing +10 speech stat
  9. IVIiru
    IVIiru
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    While speech is less useful in 3, removing save scumming from the mix is a good way to make every point invested feel more worthwhile.  A must install.
    1. StellarHarbour
      StellarHarbour
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      Save scumming single player game kekleo
  10. StellarHarbour
    StellarHarbour
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    Why our first option after Vault require 70 Speech and gives 2000 caps? Make it 25 and 500 or something, but not that high and juicy to postone and get easy caps later
    1. kazopert
      kazopert
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      All the skill checks in this mod are based off of what vanilla Fallout 3 uses, nothing is harder or easier than it would be normally.
    2. StellarHarbour
      StellarHarbour
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      Nope buddy, I checked Fallout 3 again and it gives 500 caps if you get success check, you made it 2000 and increased skill requirements accordingly
    3. kazopert
      kazopert
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      Okay then "buddy", since you're so confident and know more than the original author, feel free to make a mod to change what I didn't.
    4. StellarHarbour
      StellarHarbour
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      You can't even check wiki?
      https://imgur.com/a/bhWYZrB
      https://fallout.fandom.com/wiki/The_Power_of_the_Atom
    5. kazopert
      kazopert
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      No, and I don't suggest using the wiki because it's full of false information like what you're currently giving me.

      I checked the actual in-game masters using the development tools and it's 500, this mod didn't change it TO 500 as that's how the game is set up, why exactly would I make that change? It's completely out-of-scope. 

      Please don't accuse people of being wrong when you need to look back at yourself, have a lovely day. :)
    6. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      Um. The Fallout Wiki is mainly written by people who don't even verify things by checking xEdit. All they do is open up the game until they "figure it out." It's filled with a lot of false information. A modder who's worked with the GECK and looked at the game's guts for several years will know more on the technical side than some random wiki article. 
    7. dogidogi32
      dogidogi32
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      I was very confused reading this thread because i wasnt sure if the mod actually changes the caps reward Simms gives. Turns out that, after seeing the dialogue myself, the 2000 caps dialogue option is the option that appears when you have LESS barter skill than the 70 required. The 500 cap option appears when you have the required amount and the caps reward is the same as in vanilla FO3. To think that this agressiveness and the strays at the wiki were a product of  lacking information lol
    8. StellarHarbour
      StellarHarbour
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      It's based current NV modding community, total br8indead cl0wns that only can make fun of you even if you totally right. He don't even think that 2000 caps on level 1 is huge, no basic logic.
      I tried this in vanilla F3, but guy still knows better ofc, it's just their ego, they think they can't make error.
    9. Meseeks
      Meseeks
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       Yeah if you don't have the required skill to make the check, the dialogue used is for 2000 to show you're overreaching. If you have high enough barter, you will ask for the more reasonable 500 which he will accept. So you're kind of all right! It really does say 2000 but the mod author didn't do it nor will it actually give 2000. Yay mystery solved, carry on people.
    10. Facundo903
      Facundo903
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      how you get 70 speech at level 1
      also this has already been explained to you twice, but third time's the charm so i'll explain it to you aswell
      it works just like new vegas, if you don't meet the requirements for a speech check, you'll see a completely different dialogue, it's not like in vanilla fallout 3 and 4 where your character says the exact same thing and the only variable is if the npc you're talking to is in a good mood or not
      just try looking at the images and compare the failed speech checks to the successful ones and you should see the difference
    11. TheSpice96
      TheSpice96
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      Yeah i agree, This mod is ridiculously harsh if you're low level doing early game missions. I ended up just removing it and going back to Fo3 speech checks. 
      Requiring 70 barter/speech for simms dialogue (the first person you should meet after stepping out of the vault) is crazy, and why raise the amount of caps?