Fallout New Vegas
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FiftyTifty

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FiftyTifty

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86 comments

  1. FoxDoodKMG
    FoxDoodKMG
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    Hey, I was wondering if you could make a version that removes the equip/unequip sounds for the pipboy clones.
    1. FiftyTifty
      FiftyTifty
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      That's easily done in FNVEdit, and I'm too lazy to do it myself.
    2. Spartan1447
      Spartan1447
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      How do I remove the sound in FNVEdit? Maybe I'm dumb, but I can't seem to find what's causing the game to play that damn sound 
  2. Bottletopman
    Bottletopman
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    Hey I think I just noticed another bug but I'm not sure if it can be fixed through this mod - weapons that use niviscontrollers seem to not work properly unless they're equipped via the hotkeys - as an example, I've got a modded 10mm pistol mesh that turns off the laser when you holster it, and turns it back on when you unholster it, but this only seems to work on first load of a game, or if the gun is assigned to a hotkey. If I switch to another weapon, then equip it via the pipboy, the laser doesn't appear at all.
    1. FiftyTifty
      FiftyTifty
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      That is an incompatibility, due to resetting the player's equipped models. Unfortunately there's no way around it.
    2. Bottletopman
      Bottletopman
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      ahh ok, oh well I can live with it in that case thanks
  3. Bottletopman
    Bottletopman
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    aww yiss, been looking for an update for classic mods like this. 10 years on and we've come a long way with FNV modding...standalone PN modules running on much more efficient JIP scripting, pipboy removers that don't make you flash your assets at whomever you're talking to cuz you accidentally hit tab...lel

    Also when I was poking around in FNVEdit to see if it was possible to merge this plugin, I noticed that it had a lot of dirty edits which was nothing a quick auto clean couldn't fix. Had to manually delete the other worldspace edits the quick clean didn't get though.

    Is it possible to change it so that the pipboy appears when the tab key is pressed? That way it's already there during the anim that brings it to your face

    And I'm guessing it's not possible to get the pipboy light working while the pipboy is removed? Ok might be a bug or maybe not, but when first loading a save, the pipboy light won't work until you use it, then it works for the rest of the session.
    1. FiftyTifty
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      Unfortunately, the pipboy is really finicky. I was able to resolve all the bugs except that after-loading one. Which is unfortunate, but just how it is with the game engine.

      You're right that I should have cleaned this mod, forgot to do that.
    2. Bottletopman
      Bottletopman
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      Oh ok, just a bit jarring since I usually move the mouse to where I plan to click and with it popping into existence it makes it a little harder but I can live with it.
  4. FalloutGarmonija
    FalloutGarmonija
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    Installed this mod and the pipboy disappeared but when I wear any armor the left arm where the pipboy was at is also gone.
    1. FiftyTifty
      FiftyTifty
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      Using any pipboy mods?
    2. FalloutGarmonija
      FalloutGarmonija
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      None other then this one. I have updated the mod last night from ver 1.03 to ver 1.07.
      1.03 wasn't working for me but I never gave it much thought until updating the mod.

      Edit: I also just noticed that upon loading up the game. Glitch seems to have gone away until I open and close my pipboy.
    3. FiftyTifty
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      Are you using a custom armour? Or a body replacer? Does it only happen with a specific armour? Does it happen when your character is not wearing anything?
    4. FalloutGarmonija
      FalloutGarmonija
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      No custom armor but I do use Type3 body. It does not happen when my character is nude.
    5. FiftyTifty
      FiftyTifty
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      Do you have the JIP NVSE plugin? Have you tried without Type3 installed?
    6. FalloutGarmonija
      FalloutGarmonija
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      Just tested it without Type3 and the issue continues. I do have JIP NVSE plugin installed as well. I also moved the mod to the very bottom of the load order with no change.
    7. FalloutGarmonija
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      I think I somewhat isolated the issue. I installed version 1.06 to see if the issue occurred in previous versions but it works fine now. It seems to only be present in version 1.07
    8. FiftyTifty
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      Right, I see that the version I uploaded for 1.07 is different from what I've been working with. Should work now. Thanks for the bug report.
    9. FalloutGarmonija
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      I tested it, but it continues. 1.06 is the only one that worked for me. Maybe its just me though. I'll try it on modless playthrough and a new game to see if its any of my mods.
    10. FiftyTifty
      FiftyTifty
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      That is utterly bizarre then, as I've tested with all my mods, as well as just the Pipboy remover. Are you using a mod manager? If so try installing it manually.
    11. FalloutGarmonija
      FalloutGarmonija
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      Mod Organizer 2. When I am able I will test without any mods installed, except for TTW. With a new game. If that works then its one or more of my mods. Could just be my game.
    12. FalloutGarmonija
      FalloutGarmonija
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      After some testing. I have some results.
      I started a new game with all but TTW and version 1.08 of this mod. It worked fine. I then started testing with one mod added at a time. Eventually I found what mod was causing the issue and its the last one I would expect. It was due to an outdated version of JIP LN NVSE Plugin.
      Thank you for the help and sorry for the trouble.
    13. FiftyTifty
      FiftyTifty
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      It's all good. Glad you got it sorted.
    14. FiftyTifty
      FiftyTifty
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      It's all good. Glad you got it sorted.
  5. kojak747
    kojak747
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    ello fiftytifty

    I come from another time and place called SkyrimClassic where my sneaky archer got so gud, new challenges were required, which led to another new challenge, to bestow my wrath upon even moarbadguise.

    Sooooo, they showed me your future technology of xedit and increasing spawn points, marvellous, this is what I need...

    but, a question if i may,

    will it play dat wae on dae SSE ok?

    ;)
    1. FiftyTifty
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      You will need to get my updated script from the TTW forums, then tweak it a bit so it looks for Skyrim's .esm files, then change the .txt file to contain Skyrim's NPCs. The latter is already provided in my Oldrim more spawns mod, coincidentally.
  6. LordCybot
    LordCybot
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    So I'll be removing this mod from my load order, any specific instructions i need to follow?
    1. LordCybot
      LordCybot
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      Figured it out. Just need to unequip any armor and equip pipboy via console
  7. Sprocketz
    Sprocketz
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    So is there no longer a non-TTW version? Because the file that's available says it requires TTW and all relevant Fallout 3 DLCs.
    1. Kevara
      Kevara
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      Seconding this question. Nowhere does it say this requires TTW, but the current version does not work without it.
    2. FiftyTifty
      FiftyTifty
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      It says right there when you click the download button.
    3. Kevara
      Kevara
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      I shall rephrase. Nowhere in the main text of the -Description- does it say it requires TTW. Only that it is 100% compatible.
      Would it be possible to get a non TTW version?
    4. FiftyTifty
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      Maybe when I give this a going-over. No interest in working on non-TTW mods really.
  8. LTSXtreme
    LTSXtreme
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    Thank you for this, been using the old one from Vivanto, and I much needed a proper update. Appreciated.
    1. FiftyTifty
      FiftyTifty
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      Da
  9. tizerist
    tizerist
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    This is awesome!!
    1. FiftyTifty
      FiftyTifty
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      :D
  10. IAreBob
    IAreBob
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    For whatever reason, this only seems to remove the glove for me.The Pipboy stays on my character. I've tried doing a hard reset of the mod by saving without it, but no luck. I don't know what to look for to troubleshoot it, unfortunately.

    -IAreBob
    1. FiftyTifty
      FiftyTifty
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      Are you running any other mods that touch the Pipboy?
    2. IAreBob
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      Complete Vault Girl Interface (which is being overridden) and 4k Realistic Pip-Boy Retexture. These two should only be textures, though.

      Looks like Type 4 body replacer replaces the female Pipboy mesh.

      -IAreBob
    3. FiftyTifty
      FiftyTifty
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      Drop all the items in your inventory, open the console, and type

      player.showinventory

      Give me screenshots of what it says.
    4. IAreBob
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      Looks like the game gave me 3 vanilla Pipboys. Wut.
      Spoiler:  
      Show



      I'm going to try the TTW quick start this time and see what the results are.
      And the results are just a single Pipboy this time.
      Spoiler:  
      Show




      You know what, I'm thinking the playable glove has something to do with this. Going to see what's going on with that in xEdit.
      And it shows TTW Immersive Armors and Weapons makes the Pipboy Glove playable. Unsure if this has any effect on the scripts. The Pipboy itself is untouched by anything other than TTW.esm, so that's ruled out.

      -IAreBob
    5. FiftyTifty
      FiftyTifty
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      And with the TTW Quick Start, does this mod work for you?
    6. IAreBob
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      Crap, I forgot to mention that part. No, it's still not working with that. Went outside towards Megaton, ran around for a while, opening and closing the Pipboy and it never left my arm. I stayed as the default Caucasian male for good measure, too.

      -IAreBob
    7. FiftyTifty
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      Disable every mod except mine, and do a fresh start. You can just use the console command COC Springvale straight from the main menu. Wait a couple seconds for the game to finish processing after the load screen, then press tab. to open the pipboy. Press tab again, and it should disappear.
    8. IAreBob
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      Opening the Pipboy duplicates whatever my character's apparel is, including the Pipboy and glove, and makes the character wear them. At the 10th birthday party, I ended up with 6 Pipboys, 6 gloves, and 6 Vault 101 Child jumpsuits. The Pipboy does not disappear from the arm.

      Used coc from the main menu, same story, except the character spawns with nothing so no apparel duplicates besides the Pipboy and glove.

      -IAreBob