Fallout New Vegas
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FiftyTifty

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FiftyTifty

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About this mod

Using vivanto's original pipboy remover from 2012 as inspiration, as well as the fixed models, I made a new version which is much leaner, 100% compatible with TTW, no ongoing bugs, visual or otherwise. As a result, the performance burden is much lighter, as light as can be, really.

Requirements
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Update
Get Carxt's remover instead: https://www.nexusmods.com/newvegas/mods/70342

Description

Having used vivanto's original pipboy replacer for years, I finally decided I was done with the quirks; of my character flashing nude, the player model vanishing every once in a while when accessing the inventory, and the lack of optimization updates. Of course, that last point is because the mod was just developed in 2012. NVSE Has come a long way since then. We now have event scripts.

No more timers running every frame, no buggy workarounds for updating the player's 3D model when hiding the pipboy, and no god damned nudist flashing whenever you accidentally press tab in the dialogue or barter menus.

How it works

For those curious, the design is really simple:

1. Create two duplicates of the PipBoy and PimpBoy, but with them having no skin weights applied. Thanks to vivanto providing them, they're readily available.

2. Create a quest that just checks for GetGameRestarted, setting two sets of event handlers when it returns true. One set of event handlers for entering the PipBoy menu (PipBoy has 4 different menu modes), and another set for leaving those same menus.

3. Now, rather than having a GameMode script run every frame to simulate a timer, I created a skeleton quest which is updated every 0.2 seconds. Here's the great part; we only have to start the quest when the PipBoy menu is entered, and then we just stop it once it has the player equip the original PipBoy. So essentially we check against a timer for 0.4 seconds, which is run twice (0.2 seconds * 2 = 0.4 seconds), and it will not continue looping in the background, as the quest has been stopped.

4. Once the player has quit the PipBoy menu, we unequip the original PipBoy, equip the modified PipBoy (engine bug, completely invisible workaround due to NVSE's new functions), and then unequip that one too.

5. Bam. No Pipboy in third person, with glaring no bugs, and with much faster performance.

Bugs

There is only one, very minor bug. When you activate this mod for the first time for your playthrough, and you have the pipboy equipped, it may not be removed properly when you close it. The solution? Just open and close it again. And that's you sorted for the whole playthrough. It will never occur again.