This is now a mod I use every time I play. It is simply the best smoking mod ever made, to date.
I just love seeing children hanging around smoking cigarettes. After all, with barely anyone around to stop them, why wouldn't they? It makes the environment more believable I think.
A minor issue I'm having - the cig always stays equipped on my character, no matter how I set the animation settings. No biggie, but if someone has a solution I'd appreciate it. Awesome mod, as always.
I believe if you set the "End of Cig Management" option to "Wait 5 secs", that'll correct the problem. I had the exact same problem consistently. Then I turned on that option, and I've never had a cigarette left in my apparel that I needed to manually unequip. But I'm not entirely certain. I set that option, but I also enabled the intro and outro animations - those could be having an effect as well.
Indeed. The cigarette gives you +1 PER for something like 1 minute. This bonus supersedes the addiction malus. But after this one minute has passed, the addiction kicks back in. I have checked in the GECK, but couldn't find anything abnormal. I am no specialist of the GECK of course, but the cigs have basically everything done the same as the coyote tobacco chew. And i don't know where to find whetever defines the addiction itself.
The one way to get rid of the maluses is to consume actual Coyote tobacco chew on top of cigarettes pretty much every time you smoke. Which creates all sorts of problems for a mod meant to be immersive. Better heal the addiction by seeing a doctor once and for good, and deactivate the addiction option in the MCM. It is a shame though, i liked to walk around the wasteland while satisfying the urge. Reminds me of my past life when i was a reasonably heavy smoker myself (stopped since 21 months and counting).
I don't know how to keep it dynamic with the configuration from MCM, but you can pretty easily correct the addiction to match the length of actually smoking. In my case, I set the smoking duration to 240 seconds in MCM, since I just like a long chem duration in general. Just note whatever length you have in MCM.
Then, open FNVEdit. Find the Animated Cigarettes.esp. You'll then need to select the Ingestible section. There are two entries - open ingZebumperCigTabac2. In the editor pane, look under Effects and find Effect #2. The EFID - Base Effect is ChemIncPETobacco. You'll see that the duration is listed as 60 - or exactly 1 minute. Just change the duration to match whatever you want the cigarette duration to be. In my case, I of course entered 240. Accept the risks of editing, and save the updated ESP.
After you go back into the game, you'll now see that the withdrawal kicks in exactly when you finish smoking the cigarette itself, so you can just light right back up. No more wasted cigs or overlapping addiction.
Sorry I don't know how to get it set to the MCM configuration option. My skills are basically non-existent, so hardcoding is the best I could figure out and it works just fine for me.
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I just love seeing children hanging around smoking cigarettes. After all, with barely anyone around to stop them, why wouldn't they? It makes the environment more believable I think.
Edit: it's out
The one way to get rid of the maluses is to consume actual Coyote tobacco chew on top of cigarettes pretty much every time you smoke. Which creates all sorts of problems for a mod meant to be immersive. Better heal the addiction by seeing a doctor once and for good, and deactivate the addiction option in the MCM. It is a shame though, i liked to walk around the wasteland while satisfying the urge. Reminds me of my past life when i was a reasonably heavy smoker myself (stopped since 21 months and counting).
Then, open FNVEdit. Find the Animated Cigarettes.esp. You'll then need to select the Ingestible section. There are two entries - open ingZebumperCigTabac2. In the editor pane, look under Effects and find Effect #2. The EFID - Base Effect is ChemIncPETobacco. You'll see that the duration is listed as 60 - or exactly 1 minute. Just change the duration to match whatever you want the cigarette duration to be. In my case, I of course entered 240. Accept the risks of editing, and save the updated ESP.
After you go back into the game, you'll now see that the withdrawal kicks in exactly when you finish smoking the cigarette itself, so you can just light right back up. No more wasted cigs or overlapping addiction.
Sorry I don't know how to get it set to the MCM configuration option. My skills are basically non-existent, so hardcoding is the best I could figure out and it works just fine for me.