Fallout New Vegas

296 comments

  1. chucksteel
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    Greetings All,

    I would like to apologize for my long absence from this site and my mods. At first I just had some personal issues and real life stuff to deal with, keeping me away. Then there was this global pandemic which you may or may not have noticed. After that I started a new job, all of that kept me away for so long. 

    Now I am in the process of reinstalling all of the needed modding utilities, applications and updating to the latest version of TTW. I’m currently still using v3.2.2 but after everything is up to date my first priority will be to ensure that TTWInteriors is fully compatible with TTW v3.3.2.

    I would like to thank all of you for your continued interest and support of my mods and projects.  However I will not be answering any of the many PM’s stacked up during my absence, there are just to many to go through. I’ve cleared out my mailbox but feel free to send me a new PM and I will respond. 

    Sorry again for my long absence, 

    Chuck
  2. chucksteel
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    TTW Interiors Core v4.3.3: (04/06/19)
    • Updated Meshes,
    • Updated Textures,
    • Adds Support for Mad Bomber v3.1

    TTW Interiors Combo v6.5: (04/06/19)

    • Fixed Tenpenny Casino Ghouls, (Hopefully)
    • Fixed, Snowglobe stand scripts, Snowglobes should now place properly,
    • Fixed Victor not disabling after House dies,
    • Other minor bugfixes,

    TTW Interiors The Mad Bomber's Workshop v3.1: (04/06/19)
    • adds two new gnome factions, Boomers, Great Khan.  

    FPGE - TTW Interiors Patch v1.1: (05/30/19)
    • Updated for FPGE v1.51 and it's .esm conversion, 

    Versions requiring TTW v2.9.x are available under "Old Files" 
  3. ggggsg4
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    Can't wait for the 3.3.2 update. The world has really felt less full without this. 

    Been using your interior project mods for over 10 years, so I really can't wait to live through it again.
  4. DudeInTheBlack
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    You can honestly still run this pretty easily with some xedit tweaks every once in a while but it's nice to see the chance of an update

    The problem is obviously xedit is a pretty big barrier hence why so many people have abandoned using this.
    1. djdori11
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      If you can share a patch regardless, would be highly appreciated!
    2. Panduino
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      Second what dj said, if you can share the patch you've made I'd really appreciate it!
    3. TehDave
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      Any pointers on what needs patching?
  5. Jaheel
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    Consistent crashing in Megaton Player House. 

    Every single time I try to enter the Megaton Player house the game attempts to load and after 1 1/2 spins on the loading roulette wheel the game Crashes To Desktop. I have tried running the game without the mod and the cell loads perfectly with the obvious assets missing. Even trying to "coc megatonplayerhouse" causes the game to Crash To Desktop. Any ideas on how to fix this issue other than to move houses?
  6. TheLoneSurvivingCourier
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    Is the edits done to the Megaton Home exclusive to this mod? I use this mod all the time with TTW, but I cannot for the life of me find the Fallout 3 version, the DC Interiors Project doesn't seem to give me the same layout.
  7. nognow
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    The mod seems needlessly complex and bloated. In fact, the entire NV section should be removed, as countless mods take care of those, but none take care of the FO3 parts. The new equipment, weathers, consumables, etc., are unnecessary and cause needless mismatches and inconsistencies with other mods.
    1. ShwayNorris
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      Seems like this mod just isn't for you then.
  8. LtNumbnuts
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    can you remove the new novac apartment worldspace? I downloaded this midgame and all my stuff is gone because the room got replaced
    1. nognow
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      That's not an issue. You should NEVER apply such mods mid-game because they conflict with data already saved for the existing playthrough. 
  9. Sarcasm
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    This mod causes a frequent crash in the worldspace just south of Boulder City. It is the cell just over the south hill, with the cazador nest and the cazador on the hill. Running with Core and Combo as the only active mods besides TTW, this crash happens about 40-50% of the time when entering this area. Disabling Combo removes the crash - it is definitely the cause. I wasw hoping it would work on 3.3.2a but it looks like not.
  10. gijobb1
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    Hey wastelanders, is there a patch for Sortomatic TTW DLC, Sortomatic and TTW Interiors Project? If not, what's the best load order that makes them play nice?
  11. TheFakeEmpire
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    The possibility of an update to this is very exciting.
  12. Meseeks
    Meseeks
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     Glad to see you back, your mods are always fantastic and I miss this one specifically for the DC gambling.