Fallout New Vegas

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PushTheWinButton

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PushTheWinButton

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489 comments

  1. Grohldillo
    Grohldillo
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    This really needs a facegen patch for CKR 
  2. NocturneWinter
    NocturneWinter
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    This mod looked really cool until half of fucking Goodsprings was Slaughtered by Raiders with over the top weapons such as Missile Launchers, Miniguns, Incinerators, Grenade Launchers, and Plasma Weapons within the first 10 minutes of my run.

    This mod is HORRIBLY unbalanced and really unfun to play with, no way I'm reinstalling this until the balancing issues are handled.
    1. PushTheWinButton
      PushTheWinButton
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      This mod doesn’t place any raiders anywhere near Goodsprings. The only new placements are literally on the other side of the map. I think you must be confusing it with another mod in your load order. Please check before you start throwing such accusations about.
    2. GreenZepp
      GreenZepp
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      Did you ever find out what was causing the complication?
    3. DanTheHighwayman
      DanTheHighwayman
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      ngl that's kinda funny
    4. Alexandr
      Alexandr
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      Lmao. I had that issue in FO4 back in 2016. Installed a mod that inadvertently had cooked in some dirty edits making the entire world the same freakin' encounter zone. Meaning you walk from the Vault back home and you can encounter a freaking SuperMutie or Deathclaw in the upper levels. Lol.
  3. Letskillsomebandits
    Letskillsomebandits
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    Watch out if you use The Living Desert like me, i didn't pay much mind when TLD's desc said that using it with this mod causes way too many raiders to appear. I kid you not, there's AT LEAST 100+ fiends in the fiends territory now, and around 50+ inside the ruins. Unless you're in the far endgame this area is unplayable.
    1. TrueRebel93
      TrueRebel93
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      For me, this makes the game far more fun. The lack of enemies in FNV have always been a complaint of mine.
  4. Domenicoo
    Domenicoo
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    I assume the raider spawns from this mod respawn just like TLD does?
  5. user14582367
    user14582367
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    (deleted)
  6. MutantModsYT
    MutantModsYT
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    I tested many times. This mod is definitely the one causing this. No clue why. Causes NPCs to flee when driving a vehicle from the Frontier. I know, not a bug. But just thought to give anyone else having similar issues a heads up.
    1. PushTheWinButton
      PushTheWinButton
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      This is definitely not the cause of that bug. This mod changes raider leveled lists and places new raider spawns. It has nothing to do with AI or how raiders behave.
    2. MutantModsYT
      MutantModsYT
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      I thought so too. I'll keep checking. You can delete my report in the bugs section.
  7. buttflapper
    buttflapper
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    Compatibility with AWOP?
  8. ChaosEagle22
    ChaosEagle22
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    I'm using Vigor rather than JSawyer Ultimate Edition thanks to following VNV for my latest reinstall - do you know if the compatibility patches for the latter and this mod will still work with Vigor?

    I guess I should also ask if this has compatibility issues w/ the VNV custom version of Uncut Wasteland.
    1. PushTheWinButton
      PushTheWinButton
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      You can’t use compatibility patches intended for one mod with another—you’d just have a missing master.

      Either swap out Vigor for JSawyer Ultimate or make your own patch.
  9. Gabro11
    Gabro11
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    so, is the living desert patch not necessary anymore?
    1. Domenicoo
      Domenicoo
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      It's no longer necessary, yeah.
  10. Lakaiis
    Lakaiis
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    totally random but how do you think this mod would interact with DUST?