Ive had ghouls looking for underworld spawn on me in new vegas with this mod on with ttw installed. Not sure if thats a bug or what not? Possibly not this mod but its been a long time since i checked but i might have used the console to see if it was
I saw some higher levelled creatures spawning and killing vanilla creatures. Like a giant rad scorpion killing 10 fire ants near Helios. It adds something new but also robs me of hundreeds of exp. Why cant they be friends...
This has a bashed tag of "delev" but when I checked the bashed patch itself in xEdit, its leveled creature section was reverting changes from this mod in favor of the default leveled creature entries from FalloutNV.esm
I love the concept for people looking for more random encounters. On the other hand this one makes less sense than mojave raiders since the place has been converged on by ncr and legion and brotherhood who are all entrenched who have likely cleared the place out to not just be full of random dangers. The "wildlife" in the region was a lot more about concentrated pockets, even the mutants were in 2 places otherwise they were at risk to get wiped by the ncr. The capital wasteland in comparison was more wild since when you met the brotherhood they were just starting the process of clearing the region of super mutants and you were helping that process, with enclave just waiting.
This mod adds a random mob spawn directly next to the comms tent at ranger outpost delta, wich results in one or both of the named rangers involved in the quest "Return to sender" being killed anytime the cell is loaded in.
Im now unable to complete the quest at all due to them both being dead and even trying to load a save from before i first encountered the camp doesn't matter, as the instant i load into the cell the hostile mob will spawn and kill the npc's before I can get to them.
This has now happened multiple times, leading to multiple npcs being killed by random hostile creatures.
locations I have encountered the bug:
Ranger Station Delta (ghouls spawning and killing the named ncr rangers) Sloan (bark scorpion's spawning and killing Chomps Lewis) Red Rock Canyon (cazador spawning near the drug lab and killing Anders, Diane or Jack) Goodsprings (bark or small radscorpions spawning and killing goodsprings settlers and npcs from Afterschool Special mod)
It appears that somehow the creatures are spawning in on NPC spawn points, as from what I can see no random creature spawns added by this mod are located in or near the locations. The creatures will all respawn after 3 days and upon approaching the location.
This only started happening (or at least I only noticed it), after traveling to DC using TTW and then traveling back to the Mohave using the train added by TTW.
Sounds like an issue that could be caused because you've broken the plugin limit or if you are using a mod that spawns or messes with spawn points via script. Either way, it's completely unrelated to this mod, but if you post your load order in spoiler tags, I've have a quick look. Other places might be able to offer more help, though.
hmm, well ive only got 151 mods installed and im running the Mod Limit Fix plugin, so it shouldn't be an issue.
As for mods adding or editing spawns the only other mods i have wich do so is Mohave raiders, TLD and FPGE. As I dont think MR or TLD edit creature spawns that just leaves FPGE, but unless a script broke when i travelled between wastelands idk why it could be causing problems.
Here is my load order: https://drive.google.com/file/d/1YQU7UJIkd2Hb2rK7TJSk_Y6hkRT9zxh2/view?usp=sharing
I downloaded the vanilla style option on a new save file, and the mod constantly spawns high level creatures outside goodsprings with 400hp, isn't it supposed to be leveled? (I checked by selecting the creatures with the console, and it directed them to mojave wildlife.esp)
Mostly oversized fire/golden gecko, and some other enemy I didn't recognize, it really seemed to be bad spawns as the next few attempts after reloading my save spawned some normal enemies, like mole rats and cayotes
I sent you a private dm with a picture of a gaint cazador spawning near goodsprings and killing sunny smiles during a qeust i used console commands and it showed it was this mod causing it...
Nevermind, this was cause the specific esp for wildlife no chanced was essential for my nav mesh patch. Have to make a new navmesh patch with the different mod version.
230 comments
Nocebo effect strikes again.
I'm using the FO3 No Chanced Spawns Version
Im now unable to complete the quest at all due to them both being dead and even trying to load a save from before i first encountered the camp doesn't matter, as the instant i load into the cell the hostile mob will spawn and kill the npc's before I can get to them.
https://drive.google.com/file/d/1TNIHs8AymEx0RamyqaGcF2-JFhf6vAYm/view?usp=drive_link
locations I have encountered the bug:
Ranger Station Delta (ghouls spawning and killing the named ncr rangers)
Sloan (bark scorpion's spawning and killing Chomps Lewis)
Red Rock Canyon (cazador spawning near the drug lab and killing Anders, Diane or Jack)
Goodsprings (bark or small radscorpions spawning and killing goodsprings settlers and npcs from Afterschool Special mod)
It appears that somehow the creatures are spawning in on NPC spawn points, as from what I can see no random creature spawns added by this mod are located in or near the locations.
The creatures will all respawn after 3 days and upon approaching the location.
This only started happening (or at least I only noticed it), after traveling to DC using TTW and then traveling back to the Mohave using the train added by TTW.
I can provide my load order if needed.
As for mods adding or editing spawns the only other mods i have wich do so is Mohave raiders, TLD and FPGE.
As I dont think MR or TLD edit creature spawns that just leaves FPGE, but unless a script broke when i travelled between wastelands idk why it could be causing problems.
Here is my load order:
https://drive.google.com/file/d/1YQU7UJIkd2Hb2rK7TJSk_Y6hkRT9zxh2/view?usp=sharing