DDS textures intended to be used with Project Nevada, but lacks an esp. Also contains psd source files if you want to edit or recompile textures.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
You can use these for anything but what Microsoft says under its Game Content Usage Rules. You cannot claim these as your own. You must give me credit if you use these in any way, and mention the ideas behind them are Microsoft's intellectual property and not affiliated with them or their IP.
This mod is not opted-in to receive Donation Points
I created some visor overlays for Project Nevada a while ago, but never released them. I thought I finally would. In order for you to get these to work in FNV, you're going to have to make a patch (or replace one of the PN visor files). I'm uploading the source, which is my hard work, for you to use as you please (within guidelines). Please respect my, and Microsoft's rights.
All files are 1080p (1920x1080px). I did not create any other sizes.
Halo 4 Mk V visor contains a radar (original) or radar-less version. Note: the radar isn't present, it's just a slot cut out of the visor for it to sit. You need a radar mod to fill that role.
Halo 3 ODST visor contains differing "blood" levels, originally intended to be synced to the player's health level, but I never got around to scripting that system (I don't think textures can be dynamically changed realtime like that) The visor texture itself doesn't look 100% true to H3ODST when used as a PN visor, due to the way PN visors work. I was going to make a version that fits better, but didn't end up doing so.
How to use the baseline: Give my patch baseline esp a master dependency on the armour you want to patch, edit the script (in NVSE-loaded Geck), and change the visor path in the mapper quest. See Project Nevada official modding documentation for more info.
All work is mine, except the H4 visor's "armour bits".