Fallout New Vegas

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Created by

Furente7

Uploaded by

Furente7

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About this mod

DDS textures intended to be used with Project Nevada, but lacks an esp. Also contains psd source files if you want to edit or recompile textures.

Permissions and credits
I created some visor overlays for Project Nevada a while ago, but never released them. I thought I finally would.
In order for you to get these to work in FNV, you're going to have to make a patch (or replace one of the PN visor files).
I'm uploading the source, which is my hard work, for you to use as you please (within guidelines). Please respect my, and Microsoft's rights.

All files are 1080p (1920x1080px). I did not create any other sizes.

Halo 4 Mk V visor contains a radar (original) or radar-less version. Note: the radar isn't present, it's just a slot cut out of the visor for it to sit. You need a radar mod to fill that role.

Halo 3 ODST visor contains differing "blood" levels, originally intended to be synced to the player's health level, but I never got around to scripting that system (I don't think textures can be dynamically changed realtime like that)
The visor texture itself doesn't look 100% true to H3ODST when used as a PN visor, due to the way PN visors work. I was going to make a version that fits better, but didn't end up doing so.

How to use the baseline: Give my patch baseline esp a master dependency on the armour you want to patch, edit the script (in NVSE-loaded Geck), and change the visor path in the mapper quest.
See Project Nevada official modding documentation for more info.


All work is mine, except the H4 visor's "armour bits".

Halo 2 © Microsoft Corporation. This mod was created under Microsoft's "Game Content Usage Rules" using screenshots taken from Halo 4, and it is not endorsed by or affiliated with Microsoft.