Speaking as someone who downloaded Farming NotBob to complement my Real Time Settler/Wasteland Defense playthrough, only to find that, not only were the crucial farming ingredients *only* available in Vault 22, but were also a huge pain to find once you were there, I can't thank you enough! Not only is this way more convenient of a setup, but it's frankly more realistic anyway. I get the old mod author's intention behind hiding the stuff somewhere lore-friendly, but like, I feel as if planting seeds and seeing them grow isn't exactly some high-tech secret you should have to extract from a prewar vault. This is a very welcome improvement!
Normally you would have to go to the vault to get the first growing fungus, with this you can simply purchase the growing fungus. The seedlings are just a minor convince.
4 comments