Fallout New Vegas
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hexef

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hexef

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4 comments

  1. Manan6619
    Manan6619
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    Hm, now this is interesting. I've seen a few shortcomings like this across the vanilla game and mods. The Sonic Emitters have this problem when you recalibrate them, right? I also noticed a few mods where you use weapons as a crafting ingredient, and the durability goes to 85% regardless of the shape of the weapon used as the ingredient. I wonder if your fix would have any application there.

    Nice work!
    1. hexef
      hexef
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      My fix is not global, I only modified the dialogue result script and another script that were responsible to only giving you a super heated saturnite fist always at 85% condition.

      You just reminded me of the Sonic Emitter problem as well, I will upload a new version of this mod which fixes that. I will have to change the name of the mod to something else though.
    2. JLF65
      JLF65
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      Something like "Changing weapon effects keeps condition"? Nice and simple and descriptive.
    3. hexef
      hexef
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      I have went with another name since the fixes are only for the Toaster and the Jukebox. Thanks for the suggestion anyway.

      The new weapon that is returned either by a recipe or NPC depends on the script written by the modder/developer so you cannot do anything about it unless you manually modify the script.