Fallout New Vegas

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hexef

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hexef

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25 comments

  1. DerVampir
    DerVampir
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    Hello Hexef, first off thank you for making this mod; I love the idea of it and the fact that it is ran in such a compatible manner but I was wanting to ask if you might be willing to release a version effecting only the weapons? I see you have an armor only variant but I have that feature covered already as I am currently using ADO (Armor Damage Overhaul) which has its own rather in depth armor degradation feature which I am pretty sure will conflict with this as that mod has an option for it to effect NPCs as well as companions based off the damage done to them.

    I know this mod is a bit older now and over the past two days I've actually tried relearning GECK trying to edit it myself but for the life of me I cannot figure it out, I've even tried to reverse engineer the changes Dimysama made below in his own version that fixed the throwing weapons issue just so I could learn that way but even then I can't really seem to figure it out (I haven't messed with GECK in years and I'm only recently getting back into modding, not that I was very proficient to begin with haha)

    And by all means if you (or whoever it may concern that is reading this) could offer some instruction I would gladly do it myself.
    I really do love the idea of this mod, I think it would be worth it to add a bit more fine tune tweaking too as mentioned by some other commenters.
    Things like so that certain factions and perhaps even some weapons could be tweaked to have less chances to be in such a terrible state of disrepair.
    Ex. upper NCR and Legion NPCs having better conditioned equipment, BOS soldiers almost always having good equipment, etc.
    I know all that is probably a bit out of scope or maybe even impossible without some serious script work and might even make inconsistencies across things like compatibility with other factions needing to be treated in similar manner in other mods like TTW's BOS or Talon Company, etc.
    But if I could just figure out how to go about working on this stuff in the first place I would be willing to take sometime to make a go at it personally.

    Either way I'll keep taking time to look into it although I am often busy and still in the middle of trying to finish out my new load order but I would very much love to use this mod in some capacity so I'm not giving up quite yet on it haha, just thought I would come and ask here in case it might interest you to update/allow someone else to modify your work.
    Anyway, sorry for the long comment; thank you for your time and your work on this mod; as well as any help you or any other might be able to offer.
  2. pharaon3
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    Hi xqdcss,

    in the Bugs section, there is a bug report about throwable weapons, such as spears and explosives, that have their condition reduced by this mod, when instead this kind of weapons are supposed to be always at full health condition.

    In the following comments, you said there is an easy fix for this bug.

    Please could you fix this issue? This mod is really a great idea!

    Thanks for sharing your work!
    1. hexef
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      This function has to be used as a filter inside the "OnDeath" event UDF and checked against the 10, 11, 12 and 13 values.

      I can't do it because I am really overloaded with personal stuff but someone who knows how to script, even a beginner scripter, should have no problem in adding a simple "if" line of code.

      EDIT: I've seen miguick having an interest in this mod a while back. I reckon that they might have already fixed this bug for themselves. You could try sending them a PM and maybe they could provide you with a fixed version.
    2. pharaon3
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      Thank you, I'm no scripter, so i'll try to contact miguick to have a fixed version.
    3. 2Dimm
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      so... does this mod breaks looted throwables? or just reduces the damage? i wonder if pharaon3 got a response
      edit: answering my own question, yes it only reduces the damage and is not really game breaking
    4. 2Dimm
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      turns out its actually really easy to fix with the instructions the author gave, here is the fixed esp if anyone runs into this https://www.mediafire.com/file/hp12znvekwbbm67/Extremely_Degraded_Weapons_and_Armor_of_Killed_NPCs.esp/file its my first time doing anything with geck so use this with a grain of salt, but i have tested with some powder gangers and it worked perfectly, and i'll keep playing my game with it and see if any issues popup, if i never come back its probably working great
  3. vlaka
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    seems youre quite the modding god >:D
    Loving your work
  4. pharaon3
    pharaon3
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    Hi, is this compatible with TTW?
    1. hexef
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      Yup.
  5. TheVeryShyguy
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    Does this apply to Ncr and Legion equipment? One would think their equipment would be functional.
  6. BlazerrPL
    BlazerrPL
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    Love the mod!
  7. Eman17j
    Eman17j
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    I have a question.
    Could I make this always apply to NPCs? The reason I ask is that I would like to make so that all NPCs armor and weapons are at full health but then when kill them and loot their body then the degraded value would be applied so that I don't get the pristine weapons and armor at anytime.

    The reason for this is because the damage ability of a weapon is reduced quite a bit when its at high degradation and I would like for all NPCs weapon and armor stats to be at max so that will make them have make damage and DT ratings making it harder for me to kill them.

    Its like when I think about it if they have a weak weapon to begin with and say its only at 15% health its going to do so little damage that it removes the challenge from the game.
    1. hexef
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      This mod does not make the NPCs spawn with damaged gear. Their equipment is degraded only when they die.

      The condition of an NPC's items is still defined by the leveled lists these items are belonging to.
    2. Eman17j
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      I don't want them to spawn with damaged gear I want them to spawn with perfect gear then when I loot them I want the gear to be damaged. I guess what I am asking is will this mod always make the gear damaged when I loot it even if the gear is in perfect shape. Because if thats the case Im going to change all the leveled lists to not have any damaged gear.
    3. hexef
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      I don't want them to spawn with damaged gear I want them to spawn with perfect gear then when I loot them I want the gear to be damaged.

      NPCs spawning with perfect condition items, without you manually going through every leveled list is certainly possible. You could use NVSE's OnLoad event handler and go through each item in their inventory with GetAllItemRefs and using SetItemRefCurrentHealth to set their health to 100% condition.
    4. Eman17j
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      Could I do that through a script or would that have to be a NVSE dll plugin?
  8. nexusdownld
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    Hey there,

    Thanks for the mod, its great to have a bit more immersive elements in the game, although was wondering though if there are any tips you could share on how to slightly change the percentages?
  9. Buzzerker1775
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    This, I like. Will download and endorse when I reinstall New Vegas and give it a go.
  10. MegaWaffle
    MegaWaffle
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    Neat. I always wondered why everyone's gear was in pristine condition. I'll give it a go and endorse when I can. Finally I'll feel empowered as a repairman. Gonna go great with that "Workbench Repairs" mod I've been using for a while.