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This page was last updated on 27 June 2021, 10:26PM
- Changelogs
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Version 1.00
- Removed the YUP requirement and carried over the fixes within the mod itself.
- AI Upscaled the paintings to 4k.
- New normals maps for the Magnum.
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Version 0.985
- The females now wear long gloves like the woman in the billboard. Credits to AusAllerWelt for making them work in game.
- New marble square columns. Fixed them now (were broken in V0.98)
- All textures now have mip-maps. Some bug-fixes and tweaks.
- Proper normal maps for the white gloves. No longer using the place holder latex glove normal map.
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Version 0.99
- New glow maps and meshes for the large flower centre piece. Also fixed the messed up french wall textures on the bar top.
- Some more bugfixes, mostly textures.
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Version 0.98
- All textures now have mip-maps.
- New marble square columns.
- Some bug-fixes and tweaks.
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Version 0.97
- Minor bugfixes.
- The protectron wig should also show up now.
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Version 0.96
- Changed Mortimer's outfit into a victorian coat with a scarf. Credit to Dicgas.
- Added a new boss npc for 'Beyond the Beef' when you find the dead investigator. He's a unique npc called Jack who uses a ripper (I'm sure you got the reference). He wears a unique bloodstained hood with glowing goggles. He's a tough one and was meant to add a challenge as the vanilla pushovers with canes didn't help. Let me know if he's too OP.
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Version 0.95
- Improved the exterior area by adding carpets to the mesh. Also improved the pillar thing. It really bugged me as it looked awful.
- Lighting changes (again)
- Improved the UL poster. Now no longer a stock photo of a mask.
- Improved the fountain mesh.
- Made the two ceiling murals be the same one to add symmetry. The other mural will be used elsewhere.
- Improved the curtains. went for a simpler design. Sometimes, simpler is better.
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Version 0.91
- Pretty big update so I'm probably gonna forget a lot of things.
- Improved the exterior mesh. Now has proper floor tiles and is no longer bland hard cement. A luxury five diamond resort my foot.
- Even more new paintings bringing the grand total up to 80 paintings....Phew.
- Redid almost all the normal maps to have proper alpha channels. Nice and bumpy. Assigned the correct normal map to the Gourmand sign.
- Added a new unique UL protectron with custom gold texture and UL logo.
- Improved the Mr. Handy texture and gave it a new UL logo. Fancy eh.
- Changed some lighting to be more pleasing.
- Some bugfixes here and there.
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Version 0.89a
- Made the archive into a zip as NMM has issues with certain RAR versions.
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Version 0.89
- Some lighting changes. Added some blue to balance the gold and yellow. Should look better without ENB now.
- Minor bugfixes.
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Version 0.88
- Cleaned masters in FNVEdit. Thanks and kudos to sandbox6 for the advice and tips.
Reverted the large blue flower texture to the golden legacy flower texture and also changed the glass dome to be gold again and not green.
Some changes to some textures.
- Cleaned masters in FNVEdit. Thanks and kudos to sandbox6 for the advice and tips.
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Version 0.87
- YUP is now a requirement along with all the DLCs. This change has been a long time coming.
Marjorie's outfit was reverted to vanilla (this was an oversight on my end). She was one character who was permitted to wear the granny outfit. YUP changes carried over.
Some tweaks to lighting.
New classical music will now play on the Strip in the area surrounding the UltraLuxe like it does for the other casinos.
NMC was kind enought to let me use his textures so now I used a few of his textures as a base for my own resulting in higher quality. Also, removed a few of the vanilla placeholder textures and redid a few of the textures from scratch. Overall, better quality now.
- YUP is now a requirement along with all the DLCs. This change has been a long time coming.
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Version 0.86
- A lot of additions so there's a chance I'll probably forget some but here goes.
Edited the exterior. Lights were added and it won't feel as dead as it did in vanilla.
Some changes to the main casino floor. Enabled the ceiling paintings which were previously disabled. Tell me if you think they look good. I'm still working on improving them. Edited some light sources. Replaced some chandeliers with round lights because I felt they were too many chandeliers. Replaced some wall ornaments because they looked bad.
Moved some statics in the Gourmand.
New paintings were added to the members only area. We are now at 72 new and unique paintings (phew).
Edited a light source in the bathhouse.
More changes but can't remember them.
- A lot of additions so there's a chance I'll probably forget some but here goes.
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Version 0.85
- Pretty decent sized update so chances are I'll probably forget a lot of changes but I'll do my best to list them all here.
Improved the Gourmand with paintings and statues. Also improved the lighting. The Mr.Handy in the Gourmand is now a unique golden one. The steel plate is still grey and I'll fix it in the next update.
16 new paintings added.
New casino wall texture based on Versailles boiserie wall panels. Separated the marble textures for the columns.
Improved the bathhouse and added new lights.
Fixed the Plague doctor mask. The head will no longer clip through the mask.
Improved the UL Bouncers. They will now wear plague doctor robes and hoods instead of hats. I imagined them as a sub faction within the UL called the crows. Might flesh them out later.
Fixed some of the clutter that was clipping in the walls.
- Pretty decent sized update so chances are I'll probably forget a lot of changes but I'll do my best to list them all here.
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Version 0.83
- Made 8 new paintings for the main casino floor. Next update will add paintings to the Gourmand as previously planned.
Added new wall designs. Most of these are disabled in the GECK until I can get them to work. Honestly getting a little exhausted :P.
Improved a lot of textures. Made new Gold textures with new normal maps. Imrproved some normal maps which needed work.
Fixed the bugged Gourmand sign and made a new one. Check pictures to get an idea.
Hopefully fixed the gilded magnum (again)
- Made 8 new paintings for the main casino floor. Next update will add paintings to the Gourmand as previously planned.
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Version 0.82
- Overhauled the Bathhouse. It shouldn't feel like an industrial swimming pool and should actually feel like a... get this......a bathhouse.
Reverted the gold texture to an older one. This was done to reduce seams the old texture had.
Improved the red dress worn by the White Glove females.
Fixed the gilded magnum (hopefully).
Removed the plague doctor painting and replaced it with a better ballroom painting. Also used a higher res scan for one of the other paintings.
- Overhauled the Bathhouse. It shouldn't feel like an industrial swimming pool and should actually feel like a... get this......a bathhouse.
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Version 0.81
- Added a unique outfit for Mortimer inspired by Victorian era undertakers. Thanks to ATalkingMicrophone for the idea.
Some minor improvements to the cashier area.
- Added a unique outfit for Mortimer inspired by Victorian era undertakers. Thanks to ATalkingMicrophone for the idea.
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Version 0.8
- Changed some lights, mainly in the casino floor.
Enabled the roof paintings in the Cashier area. These are still WIP. If anyone can upload some pictures, it would be mighty appreciated. Also improved the fountain in the cashier area along with some other minor improvements.
Improved the lobby area. Added an extra elevator in the back. You can always hear elevators in the lobby, but there's only one.
Improved some textures (again) .
Added more clutter. The UltraLuxe felt really barren in the vanilla game.
- Changed some lights, mainly in the casino floor.
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Version 0.7
- Further improvements to the main casino floor. I'm almost done with the casino floor.
Added more paintings, we are now at 48 paintings.
Started work on the 'White Glove Members only area'. New unique music now plays in that part of the casino which really suits it imo.
- Further improvements to the main casino floor. I'm almost done with the casino floor.
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Version 0.6
- Overhauled the Gourmand. It really should live upto it's name now. New assets, new music, more atmosphere.
Improved some textures.
- Overhauled the Gourmand. It really should live upto it's name now. New assets, new music, more atmosphere.
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Version 0.5
- Overhauled the hotel rooms interior section (excluding the Bon Vivant Suite as I have other plans for that).
More new assets. New unique couches replace the ones you find in the UL which were just regular suburban couches. New wardrobe cabinets and bookshelves. They are now in line with the other furniture. Also, new red carpets outside the large doors. New curtains for the hotel rooms.
A few bugfixes like the fixing the Gilded 44's equip and unequip sounds. Also fixed the chandelier light fittings so they play nicely with ENBs.
Some minor improvements to the lobby area.
- Overhauled the hotel rooms interior section (excluding the Bon Vivant Suite as I have other plans for that).
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Version 0.4
- Decently large update. The main lobby has been totally overhauled. A lot of static objects were added to make it seem less sparse and more complete.
The curtains have been remade and new spiral curtains were made for the pillars. The floor lamps are now unique and not just generic hotel floor lamps you see in the rest of the wasteland.
The lighting was improved and some light sources were tweaked.
A few new paintings were made and new square rugs were made for the doors leading to the gourmand and the hotel rooms.
More planters and less empty corners.
Improvements to some textures.
- Decently large update. The main lobby has been totally overhauled. A lot of static objects were added to make it seem less sparse and more complete.
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Version 0.3
- The dirty chandeliers have been replaced by new gold and white ones. They look a lot better imo.
The interior fountain has been improved and features new unique golden rings.
New white tables have been made. Gold trims will be added later.
Heck Gundersen now has a unique Baron suit to reflect his wealth.
Marjorie now has a unique dress with long opera style gloves. On the fence about the way the dress looks. Post your thoughts in the comment section.
New dress to replace the female Ultra-Luxe dress so it isn't a copy of the formal attire. It now actually looks like a dress. New textures for this might be made in the future.
A lot of static edits. Fixed some lights. Some ocd placement fixes (there were too many in vanilla, so many things like light fixtures were just slapped on a wall. No care was given to their placement). Not anymore.
- The dirty chandeliers have been replaced by new gold and white ones. They look a lot better imo.
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Version 0.2
- Over 8 new paintings now line the walls of the Ultra-Luxe.
Completely rebuilt the area where the cashier is posted. No more stupid dirt with even more stupid palm tree smack in the middle of a room with a neon sign planted in the dirt.
Overhauled the main lobby area where Mortimer can be found.
New curtains and tables along with some mild lighting changes.
- Over 8 new paintings now line the walls of the Ultra-Luxe.
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- Author's activity
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March 2023
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20 Mar 2023, 11:01PM | Action by: FaramH
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20 Mar 2023, 11:01PM | Action by: FaramH
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20 Mar 2023, 11:01PM | Action by: FaramH
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20 Mar 2023, 11:01PM | Action by: FaramH
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20 Mar 2023, 11:01PM | Action by: FaramH
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20 Mar 2023, 11:01PM | Action by: FaramH
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20 Mar 2023, 11:01PM | Action by: FaramH
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May 2024
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