Fallout New Vegas

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Dazzanator2 AKA TheFirstPaige

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Dazzanator2

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About this mod

The chemist/day tripper perks are broken and I hate how YUP fixes them, so I replaced them.

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TLDR: Replaces Chemist with Frugalist which extends all consumable durations by 20%, Day Tripper now reduces addiction chance by 15%.

So the chemist and day tripper perks in vanilla New Vegas did way more than they were supposed to - they extended the duration of ALL consumables, not just chems. A fix for this was included in Yukichigai's Unofficial Patch which itself came from a different fix (Chemist and Chem Challenge Perk Fix - this mod page also explains the chemist bug in greater detail) and as far as fixes go, it's not all that bad. When you add mods that add chems or change the effects of existing ones, however, it starts causing a huge headache. 

I tried finding a way to implement the changes in a way that is mod-friendly and doesn't require stupid amounts of patching but it seems it can't be done, no matter how crafty I get with it. It's too bad there isn't an NVSE function that allows perk entries to be pointed at ongoing effects...

Because I play with tons of mods and I'm completely sick of trying to implement YUP's into every changed or new chem there is, I instead replaced the perk entirely and did way with the need to fix it. Instead of Chemist, you can now get Frugalist, which extends the duration of all consumables (like Chemist used to) but by 20% instead of 100%. I also changed the Medicine requirement to Survival, to fit the name. The icon is still the same, don't have anything to replace it. Day Tripper now reduces addiction chance by 15%. Feedback about the balance of these numbers is appreciated. 

This file requires YUP and overwrites a bunch of ingestibles data, as well as two perks. I've ported over every non-chemist perk related change to the records I've edited. It's a good idea to load this immediately after YUP (or as close as you can get) or, even better if you can use FNVEdit, merge these changes into the YUP esm. If a different mod implements the chemist perk fixes in YUP themselves, you might want to edit them out - but from my experience, there are FAR more mods that ignore YUP's fix for chemist completely.