Fallout New Vegas
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Asterra

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16 comments

  1. Asterra
    Asterra
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    Be aware that this is a very old mod, and it is probable that both of these bugs have subsequently been fixed in alternative packages.  It's tradition that nobody is obliged to tell the original bug fixing authors when their fixes have been integrated into somebody else's package.  The Water Consumed bug fix was added to something like half a dozen other mods.  I don't personally know whether the Camel of the Mojave bug has been fixed anywhere else, but, again, it is probable.
  2. Argeniside
    Argeniside
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    .
  3. AVeryUncreativeUsername
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    I think it might be worth mentioning in the description that this bug is fixed in JohnnyGuitar NVSE on the engine level.
    1. TheRealDreamStorm
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      Came here to ask this, thank you.
    2. StefanCP
      StefanCP
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      Thank you too. You are a sweetie.
  4. foofoo3344
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    Water consumed stat increased but the game is not marking it for the challenge to get the Camel of the Mojave Perk. Thus, I CANNOT get the perk even with this mod
  5. Aurum10000
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    Is this fixed in YUP or Jsawyer?
    1. Asterra
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      No to both. Jsawyer drastically predates this mod, and YUP strictly avoids requiring script extenders, which this mod takes advantage of. I'd have to double-check, but I believe the fix could be achieved without NVSE, but with the absolute necessity of directly modifying vanilla item assets, including the all too common water items, so it's probably safe to guess that this will never be done in YUP.
    2. YuMMz
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      Super late reply, but for people interested. It's listed in the YUP readme as a recommended fix but could not be included due to technical requirements (NVSE).
    3. DAVIDINTEL
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      It is included in the "Unofficial Patch Plus" mod here on the Nexus.
  6. Xenwarrior5
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    Mine doesn't work, and I don't know what I'm doing wrong. I'm running New Vegas Ultimate edition (bought off of GOG), with the latest Script Extender, JIP LN NVSE Plugin, the stutter remover, the anti crash patch, the 4GB RAM patch, the latest version of YUP, the reload speed game start fix, a Lucky 38 Lighting fix, and the explosives immunity fix. I also sorted my load order with LOOT before playing, but this is (seemingly) the only mod that's not working. Any help would be appreciated.
    1. ledzepiv
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      my error, delete this post.
  7. IcarusFalls
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    "What actually happens: It doesn't."

    This line cracked me up. Thank you for the fix.
  8. PickleJar
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    Does it just stay at 0 all game?
    1. Practicat
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      Yes, it does. No doubt this should be included in the next release of YUP.
    2. Wubbledee
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      NVSE requirement would preclude this from being added to YUP.