ookay... so this is actually my very first mod that i had just made, using only
he geck and nifskope, and it took me a couple of days to get it to work so
yay for me. anyway about this mod, you see i like the plasma rifle from Doom
which fire's a streaming barrage of hot Blue plasma straight to your enemies faces!.
so decided to make a mod similar to that, using only vanilla assets (Damn it i wanted Chocolate)
to make this weapons.
so there are two(2) versions of each weapon's a scoped version and a non-scoped version
as well as an alpha and non alpha version. both uses microfusion cells as ammo, also both
weapons eat's up the ammo like candy due to it's firing rate. so i recommend that you download this mod http://www.nexusmods.com/newvegas/mods/49478/? to control the amount of shot's being fired.
also the alpha versions a little bit weaker than the none alpha version, but it can still an enemy in an instant.
so where do i find it?
it's in doc mitchel's house in some container, and chances are your going to miss it, especially if you have alternative start
or any mods that changes the gameplay similar to dust.
p.s. you might notice the barrel for the combat shotgun are attached to the weapons.
that's just for cosmetic purposes. unless someone can tell me how to make it work like an
ammo clip. then i'll be glad. also this requires gunrunners dlc to work.
well this is rather stupid of me to forget this.
in order to fix the weird shooting animation problem. you have to download the following animation mods
Very important for the weapons to work properly
WAR Weapon Animation Replacers by joefoxx082
http://www.nexusmods.com/newvegas/mods/38527/
and
Weapon Animation Replacers FOMOD by Gopher
http://www.nexusmods.com/newvegas/mods/43240/?
first install war then install War fomod by gopher
after that go into the Fallout new vegas data folder (it's location depends on where you install it)
once inside the data folder look for core animations and open it copy the meshes folder and paste/cut/drop it inside the
data folder and let it overwrite the meshes and that should fix it.
also i have made another mod based on this: http://www.nexusmods.com/newvegas/mods/62390/? if you like it, please endorse it.
he geck and nifskope, and it took me a couple of days to get it to work so
yay for me. anyway about this mod, you see i like the plasma rifle from Doom
which fire's a streaming barrage of hot Blue plasma straight to your enemies faces!.
so decided to make a mod similar to that, using only vanilla assets (Damn it i wanted Chocolate)
to make this weapons.
so there are two(2) versions of each weapon's a scoped version and a non-scoped version
as well as an alpha and non alpha version. both uses microfusion cells as ammo, also both
weapons eat's up the ammo like candy due to it's firing rate. so i recommend that you download this mod http://www.nexusmods.com/newvegas/mods/49478/? to control the amount of shot's being fired.
also the alpha versions a little bit weaker than the none alpha version, but it can still an enemy in an instant.
so where do i find it?
it's in doc mitchel's house in some container, and chances are your going to miss it, especially if you have alternative start
or any mods that changes the gameplay similar to dust.
p.s. you might notice the barrel for the combat shotgun are attached to the weapons.
that's just for cosmetic purposes. unless someone can tell me how to make it work like an
ammo clip. then i'll be glad. also this requires gunrunners dlc to work.
well this is rather stupid of me to forget this.
in order to fix the weird shooting animation problem. you have to download the following animation mods
Very important for the weapons to work properly
WAR Weapon Animation Replacers by joefoxx082
http://www.nexusmods.com/newvegas/mods/38527/
and
Weapon Animation Replacers FOMOD by Gopher
http://www.nexusmods.com/newvegas/mods/43240/?
first install war then install War fomod by gopher
after that go into the Fallout new vegas data folder (it's location depends on where you install it)
once inside the data folder look for core animations and open it copy the meshes folder and paste/cut/drop it inside the
data folder and let it overwrite the meshes and that should fix it.
also i have made another mod based on this: http://www.nexusmods.com/newvegas/mods/62390/? if you like it, please endorse it.