Super-late response lol, but yes, this does affect a Yes Man ending - assuming, of course, that you activate the Securitron Army under the Fort when you're given the choice to, and refrain from destroying it.
I do indeed sometimes obsess over fine details, and any kind of mod that does a subtle immersion change is a plus in my book! A bit more fiddling in FNVEdit than I expected, but it should be merged nicely.
new vegas' age is very telling in the end scene, many thanks for modernising it by replacing static meshes with armed mk2 securitrons! all the best Sly! kudos!
It is useless, it has no game play effects, its only purpose is to improve Mr. Houses Army when he summons them behind General Oliver. just to make the army a more threatening presence. Instead of Mr. house summoning a bunch of brain dead blank faced securitons that don't even draw their weapon.
Thanks, this is a very small mod and it barely changes anything. Its made primarily for people who obsess over the fine details, so its not for everyone.
NO IT"S NOT USELESS HOLY crap. This mod fixes the ridiculously stupidly annoying Securitron weapon swap loop bug. How long have I been looking for a fix for this!?
It may not be notice-able usually but when you have mods that lets you build a securitron army, that bug sticks out like a sore thumb.
Say your package fixes from this mod have been implemented into YUP awhile ago, do you think this mod should be updated to remove those packages? Seems kind of redundant to have them in here now that they're part of YUP.
17 comments
It may not be notice-able usually but when you have mods that lets you build a securitron army, that bug sticks out like a sore thumb.
Haven't tested it yet but I hope this works