Fallout New Vegas
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Inthegrave

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Inthegrave

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17 comments

  1. spoonsandvich
    spoonsandvich
    • member
    • 9 kudos
    cardboard cut outs of securitrons
  2. boxerbeast1
    boxerbeast1
    • member
    • 3 kudos
    thanks for uploading
  3. User_42342640
    User_42342640
    • account closed
    • 12 kudos
    Does this mod work with the Yes Man ending?
    1. ryanmar
      ryanmar
      • supporter
      • 79 kudos
      Super-late response lol, but yes, this does affect a Yes Man ending - assuming, of course, that you activate the Securitron Army under the Fort when you're given the choice to, and refrain from destroying it.
  4. yoyojaw
    yoyojaw
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    • 1 kudos
    WAIT THIS MOD FIXES SECURITRONS CONSTANTLY SWAPING WEAPONS IN COMBAT? ENDORSED
  5. VWgolfR1
    VWgolfR1
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    • 43 kudos
    I do indeed sometimes obsess over fine details, and any kind of mod that does a subtle immersion change is a plus in my book! A bit more fiddling in FNVEdit than I expected, but it should be merged nicely.
  6. SNIPD
    SNIPD
    • member
    • 18 kudos
    new vegas' age is very telling in the end scene, many thanks for modernising it by replacing static meshes with armed mk2 securitrons! all the best Sly! kudos!
  7. Smasherr
    Smasherr
    • member
    • 0 kudos
    this is pretty useless.....
    1. Inthegrave
      Inthegrave
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      • 123 kudos
      It is useless, it has no game play effects, its only purpose is to improve Mr. Houses Army when he summons them behind General Oliver. just to make the army a more threatening presence. Instead of Mr. house summoning a bunch of brain dead blank faced securitons that don't even draw their weapon.
    2. JDM90
      JDM90
      • premium
      • 11 kudos
      I think its a pretty cool addition. Definitely not useless.
    3. Inthegrave
      Inthegrave
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      • 123 kudos
      Thanks, this is a very small mod and it barely changes anything. Its made primarily for people who obsess over the fine details, so its not for everyone.
    4. Siatru
      Siatru
      • member
      • 5 kudos
      NO IT"S NOT USELESS HOLY crap. This mod fixes the ridiculously stupidly annoying Securitron weapon swap loop bug. How long have I been looking for a fix for this!?

      It may not be notice-able usually but when you have mods that lets you build a securitron army, that bug sticks out like a sore thumb.

      Haven't tested it yet but I hope this works
    5. Inthegrave
      Inthegrave
      • premium
      • 123 kudos
      if you want that fix and not this mod, YUP now includes the weapon swap fix for Securitrons.
  8. User_42342640
    User_42342640
    • account closed
    • 12 kudos
    Say your package fixes from this mod have been implemented into YUP awhile ago, do you think this mod should be updated to remove those packages? Seems kind of redundant to have them in here now that they're part of YUP.
    1. Inthegrave
      Inthegrave
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      • 123 kudos
      Probably at some point, but for right now its pretty easy to go into fnvedit and just delete the package edits.
    2. User_42342640
      User_42342640
      • account closed
      • 12 kudos
      Yeah, that's what I did for myself.
  9. 54yeggan
    54yeggan
    • BANNED
    • 42 kudos
    gr8 b8 m8! (Y)