For whatever reason, when I get to area 11 and are in dead man's ditch I can't leave, even after killing the ambushers. A quest marker keeps pointing to the "guide"''s corpse. I've tried restarting my game but nothing has worked.
I tried to repeat the bug, but no luck. The invisible walls disable after you kill Ron. Why the script didn't fire for you I have no clue {to many scripts triggering? audio script, bright light script etc}
Use console command to progress quest and disable invisible walls. setstage holidayeleven 35
Ithink I might know what the issue is. When you made Area 11, it was an ESP instead of an ESM, correct? There’s been a lot of people saying that if a plug-in has nav meshes, it must be converted to ESM so that’s what I did. I also saw that there were people who were having a different issue related to scripts running when setting the file to ESM. So unfortunately I can’t play it on this Playthrough, however I will try it on my next one, my current one is almost over.
Darn. In that case, would you consider converting it to ESM? It significantly helps stability based on my experience with Skyrim, Fallout 4 and Oblivion
Without question one of the best mods for this game ever, I love how clever the design is in so many small ways. The dunes are the perfect place to be ambushed organically, animals are recoloured and placed in foliage that conceals them and sets up for unironically challenging moments as you meander and then to boot there are a good variety of scripted encounters. The design also expects far more out of you then the base game while remaining even handed, although you should definitely bring a good variety of weapons and equipment as it can get quite sparse. There is more here than what you may expect, and it is well worth dedicating the time to experience. Its frankly criminal that with the amount of time invested and the quality of this mod there isn't more fanfare for this. I hope it gets the attention it deserves and thank you for the time you've put into this.
Just play tested on fresh install PC (no possible missing loose files that may be filling in for errors only the bsa's and the esp from A11 ...downloaded from Nexus). No ctd occurred.
You system either cannot process the number of static objects and actors etc in the area or you have a bad download from the site.
All DLC is required minus Gunrunners' Arsenal or Couriers Stash.
I'm enjoying this mod - the world space has a totally different feeling from the Mojave, and truly does feel like a wasteland. I also appreciate that a lot of the buildings have their interiors part of the world, meaning they do not trigger a loading screen when entering them. Also, the voice acting for the NPCs that are present are of a high quality. The only gripe I have, is that my game keeps in crashing in a couple of spots in the world space - I don't see anyone else raising an issue about this, so it's probably some conflict on my end.
For example, I am currently on the quest "Foreign Relations", and at the stage where I have to find the remains of Major Giger and his men. I killed both of the Trenchclaws, and I'm about 100m from the quest marker. If I get closer to the quest marker, my game consistently crashes.
To get past this, I had to type the following into the console: setstage foreigneleven 65 coc AaaareaelevenHexHall Then go through the area, until having exited the dark tower as normal Then after this, I was back outside, but could not leave the area, and had to coc AaaareaelevenMilita And finally run back to the teleporter, which triggered the quest to update and complete
"Then go through the area, until having exited the dark tower as normal Then after this, I was back outside, but could not leave the area,.."
You should be able to leave area. Did you follow the path to the destroyed building past the cazadores and jump down the ledge? There are no quest markers at this point in the quest and fast travel is disabled so it might be easy to over look the exit back into the trench claw area.
I'll do some testing on the quest. Could be to many actors, statics or smoke/mist etc in the area.
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I'll do some testing and give you the quest objective update if it works on my end.
The invisible walls disable after you kill Ron. Why the script didn't fire for you I have no clue {to many scripts triggering? audio script, bright light script etc}
Use console command to progress quest and disable invisible walls.
setstage holidayeleven 35
good luck.
tcl through the invisible wall is the only thing you can do.
My game crashed if I made Ron hostile before talking to him.
If you converted it to ESM all the triggers will not work.
Triggers need Ref ID with ESM.
Currentlly finishing a F4 mod with the little time I have to mod.
I'm finishing an old mod for Fallout 4 presently after a break from modding.
I might try Starfield CK when it comes out. That game needs hand crafted exterior world space, but I'm not a huge fan.
I spent a fair amount of time on this and I'm very grateful that it is being enjoyed by at least a few people.
They rec my game and Area 11 has more static objects than the base game.
I only test with vanilla textures.
Tested with rtx 2060 and 2070.
Do you use 4gb patcher? It makes a difference..
Why do mods work with some pc's and not others?
Could be a bad download from the Nex....
Could be this cheap Devil's River bourbon.
But seriously I've been scared to it test with NMC's texture pack.(awesome mod just sayin')
Good luck friend!!!!!!!!
I wish I could help more.
CollaspsedMineCamp
TBarRoad
BrotherOverlookCamp
I'll do some testing at the end of my work week.
No ctd occurred.
You system either cannot process the number of static objects and actors etc in the area or you have a bad download from the site.
All DLC is required minus Gunrunners' Arsenal or Couriers Stash.
Wish I could help more.
Also, the voice acting for the NPCs that are present are of a high quality. The only gripe I have, is that my game keeps in crashing in a couple of spots in the world space - I don't see anyone else raising an issue about this, so it's probably some conflict on my end.
For example, I am currently on the quest "Foreign Relations", and at the stage where I have to find the remains of Major Giger and his men. I killed both of the Trenchclaws, and I'm about 100m from the quest marker. If I get closer to the quest marker, my game consistently crashes.
To get past this, I had to type the following into the console:
setstage foreigneleven 65
coc AaaareaelevenHexHall
Then go through the area, until having exited the dark tower as normal
Then after this, I was back outside, but could not leave the area, and had to
coc AaaareaelevenMilita
And finally run back to the teleporter, which triggered the quest to update and complete
Then after this, I was back outside, but could not leave the area,.."
You should be able to leave area. Did you follow the path to the destroyed building past the cazadores and jump down the ledge? There are no quest markers at this point in the quest and fast travel is disabled so it might be easy to over look the exit back into the trench claw area.
I'll do some testing on the quest. Could be to many actors, statics or smoke/mist etc in the area.
Thanks for the info!