Fallout New Vegas

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Farts30

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farts30

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115 comments

  1. Blontherix
    Blontherix
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    One of the most underrated FNV mods ever.
  2. friendlynonmurderingsort
    friendlynonmurderingsort
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    Very good level design, I'm taking notes!
    1. farts30
      farts30
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      Thank you!
  3. thatoneguy1337
    thatoneguy1337
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    For whatever reason, when I get to area 11 and are in dead man's ditch I can't leave, even after killing the ambushers. A quest marker keeps pointing to the "guide"''s corpse. I've tried restarting my game but nothing has worked.
    1. farts30
      farts30
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      Pick up the note and walk toward barrier, you'll hit a trig.
    2. thatoneguy1337
      thatoneguy1337
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      Bill's note? yeah i picked it up. I've walked all around the area and nothing has happened.
    3. farts30
      farts30
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      The trig is down the road past the skeleton
    4. thatoneguy1337
      thatoneguy1337
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      nothing happens, I just hit an invisible wall
    5. farts30
      farts30
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      Give me a few days.
      I'll do some testing and give you the quest objective update if it works on my end.
    6. farts30
      farts30
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      I tried to repeat the bug, but no luck.
      The invisible walls disable after you kill Ron. Why the script didn't fire for you I have no clue {to many scripts triggering? audio script, bright light script etc}

      Use console command to progress quest and disable invisible walls.
      setstage holidayeleven 35

      good luck.
    7. thatoneguy1337
      thatoneguy1337
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      In that case I’ll try it when I get home
    8. thatoneguy1337
      thatoneguy1337
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      That didn't do anything, the invisible walls were still there.
    9. farts30
      farts30
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      Sorry about that. The script handles the disable
      tcl through the invisible wall is the only thing you can do.

      My game crashed if I made Ron hostile before talking to him.
    10. thatoneguy1337
      thatoneguy1337
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      Ithink I might know what the issue is. When you made Area 11, it was an ESP instead of an ESM, correct? There’s been a lot of people saying that if a plug-in has nav meshes, it must be converted to ESM so that’s what I did. I also saw that there were people who were having a different issue related to scripts running when setting the file to ESM. So unfortunately I can’t play it on this Playthrough, however I will try it on my next one, my current one is almost over. 
    11. farts30
      farts30
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      Yep.

      If you converted it to ESM all the triggers will not work.
      Triggers need Ref ID with ESM.
    12. thatoneguy1337
      thatoneguy1337
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      Darn. In that case, would you consider converting it to ESM? It significantly helps stability based on my experience with Skyrim, Fallout 4 and Oblivion
    13. farts30
      farts30
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      It's on the to do list, but it'll be awhile.

      Currentlly finishing a F4 mod with the little time I have to mod.

  4. transslam
    transslam
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    One of the best new lands mods I've played. Great job!
    1. farts30
      farts30
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      I'll drink To that
  5. starwarsguy4
    starwarsguy4
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    Really awesome mod, I must say! Any chance of future projects for FNV?
    1. farts30
      farts30
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      Maybe.
      I'm finishing an old mod for Fallout 4 presently after a break from modding.

      I might try Starfield CK when it comes out. That game needs hand crafted exterior world space, but I'm not a huge fan.
  6. LadyQuinelle
    LadyQuinelle
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    Without question one of the best mods for this game ever, I love how clever the design is in so many small ways. The dunes are the perfect place to be ambushed organically, animals are recoloured and placed in foliage that conceals them and sets up for unironically challenging moments as you meander and then to boot there are a good variety of scripted encounters. The design also expects far more out of you then the base game while remaining even handed, although you should definitely bring a good variety of weapons and equipment as it can get quite sparse. There is more here than what you may expect, and it is well worth dedicating the time to experience. Its frankly criminal that with the amount of time invested and the quality of this mod there isn't more fanfare for this. I hope it gets the attention it deserves and thank you for the time you've put into this. 
    1. farts30
      farts30
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      Thank you.
      I spent a fair amount of time on this and I'm very grateful that it is being enjoyed by at least a few people.
  7. 60m348
    60m348
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    Where do I find Nana McCruden?
    1. farts30
      farts30
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      Birds of Paradise camp
  8. 60m348
    60m348
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    Bug with elton speech check - If you fail it, that's it, it disappears and you get softlocked.
  9. hamis222
    hamis222
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    I can't enter the area,after quicktravel comes note that brahmin is dead etc.Then screen goes white and quitar play's and ctd everytime.
    1. hamis222
      hamis222
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      Anyone?
    2. farts30
      farts30
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      Do you run texture mods?

      They rec my game and Area 11 has more static objects than the base game.
      I only test with vanilla textures.
      Tested with rtx 2060 and 2070.

      Do you use 4gb patcher? It makes a difference..

      Why do mods work with some pc's and not others?

      Could be a bad download from the Nex....
      Could be this cheap Devil's River bourbon.

      But seriously I've been scared to it test with NMC's texture pack.(awesome mod just sayin')

      Good luck friend!!!!!!!!
      I wish I could help more.



    3. hamis222
      hamis222
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      No texture mods,yes fnv 4gb.What are closest places i could try to coc and see where i can go without crash?
    4. farts30
      farts30
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      Here are a few,

      CollaspsedMineCamp
      TBarRoad
      BrotherOverlookCamp

      I'll do some testing at the end of my work week.
    5. hamis222
      hamis222
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      I could walk around at TBarRoad and BrotherOverlookCamp without problems.CollapsedMine led immediately to "confront Ron" message and ctd.
    6. farts30
      farts30
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      Just play tested on fresh install PC (no possible missing loose files that may be filling in for errors only the bsa's and the esp from A11 ...downloaded from Nexus).
      No ctd occurred.

      You system either cannot process the number of static objects and actors etc in the area or you have a bad download from the site.

      All DLC is required minus Gunrunners' Arsenal or Couriers Stash.

      Wish I could help more.
    7. hamis222
      hamis222
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      Is there quest involving "office park building K" or is it just for exploring?
    8. farts30
      farts30
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      A quest enables a dead actor. So you can explore and come back for the quest objective later.
  10. M4dm0nk3y99
    M4dm0nk3y99
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    I'm enjoying this mod - the world space has a totally different feeling from the Mojave, and truly does feel like a wasteland. I also appreciate that a lot of the buildings have their interiors part of the world, meaning they do not trigger a loading screen when entering them.
    Also, the voice acting for the NPCs that are present are of a high quality. The only gripe I have, is that my game keeps in crashing in a couple of spots in the world space - I don't see anyone else raising an issue about this, so it's probably some conflict on my end.

    For example, I am currently on the quest "Foreign Relations", and at the stage where I have to find the remains of Major Giger and his men. I killed both of the Trenchclaws, and I'm about 100m from the quest marker. If I get closer to the quest marker, my game consistently crashes.

    To get past this, I had to type the following into the console:
    setstage foreigneleven 65
    coc AaaareaelevenHexHall
    Then go through the area, until having exited the dark tower as normal
    Then after this, I was back outside, but could not leave the area, and had to
    coc AaaareaelevenMilita
    And finally run back to the teleporter, which triggered the quest to update and complete
    1. farts30
      farts30
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      "Then go through the area, until having exited the dark tower as normal
      Then after this, I was back outside, but could not leave the area,.."

      You should be able to leave area. Did you follow the path to the destroyed building past the cazadores and jump down the ledge? There are no quest markers at this point in the quest and fast travel is disabled so it might be easy to over look the exit back into the trench claw area.

      I'll do some testing on the quest. Could be to many actors, statics or smoke/mist etc in the area.

      Thanks for the info!
    2. farts30
      farts30
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      Cleaned up a few light fills, less sand storms and added occlusion. Version 1.6
    3. M4dm0nk3y99
      M4dm0nk3y99
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      Came back to check after I remembered my post from July here. Thanks for the update!