I really enjoyed the backstory of the mod. Well written, but there are a couple of things I would suggest to make it more consistent 1) There is a list of employees and it doesn't match the characters of the narrative. There is no Adam, Andrew and Lucy. I think it would be great if you change some names so the story and the list match 2) I think it would be awesome if you add names to all the skeletons scattered around the facility (there is only a dozen of them) like you did for administrative wing managers. That would add more immersion, cuz they are not just skeletons, they are the remains of characters the story is written about and which the players try to unfold.
Endorsed the mod anyway. That would be awesome if you continue the series of Abandoned Complexes and introduce the other ones mentioned in the terminals
As the second mod in the evolution of Kazopert, this mod is leaps and bounds ahead of the other one. You really evolved in two years. The layout of the building was much better thought out, and exploring was much more enjoyable. Not much meat to this mod, but I found it to be an enjoyable 20 minutes. Well done!
Sorry dude, but exactly what do you intend with " A large amount of enemies that will test your abilities"? 6 Protectron and a couple of Sentry bot and Robobrain? Really? And "a large amount of loot"? One unique Multiplas and a 9mm pistol? That's a pity, there was potential in it, but I can't endorse it, sorry.
That's a pity, but neither mod author or anyone else care about your disrespectful comment. Don't act like you're makig a favor to author by endorsing his [well made] and [free] mod. Only you're doing is showing yourself from not the best side.
I know this is old so don't bother replying to this either way. Your particular comment prompted me to say something however since I happened by this mod on my search for quest mods.
He's critiquing a mod like any other person would do. Just because he isn't kissing his hind end doesn't mean he was being disrespectful. If I were you, I wouldn't post my works to people because I doubt you'd be able to handle criticism.
This was really good fun. Everything works really well, the story is intriguing and I personally thought had a pretty good ending which I won't go into details of for those still waiting to play. No technical hitches which is the mark of a mod maker who cares in my opinion and I wouldn't hesitate for a moment to recommend this adventure to anyone else thinking of giving it a try. There's everything to like and nothing to dislike. Gratefully endorsed.
i donwloaded the mod installed it with FOMM and i just don't see the terminal where it's supposed to be the wall is normal ... what am i doing wrong ... even downloaded NVSE thinking it could help but nothing ...
That's odd because when I download it, it shows up for me, have you tried disabling any other mods in your load order and seeing if anything is conflicting?
i have but i notice there's a metal panel next to prospector saloon ... but not sure whats causing the problem .. i'll continue to mess around with load order see if it helps ... thanks for the help tho!
nvm i just realized i am a complete total dumbass .... am so sorry i ever doubted ur mod bro i had it installed it just wasn't check since i'm using FOMM i had the mod box uncheck xD gonna finally play the sht out of it xD i'll give a review later on n.n
43 comments
1) There is a list of employees and it doesn't match the characters of the narrative. There is no Adam, Andrew and Lucy. I think it would be great if you change some names so the story and the list match
2) I think it would be awesome if you add names to all the skeletons scattered around the facility (there is only a dozen of them) like you did for administrative wing managers. That would add more immersion, cuz they are not just skeletons, they are the remains of characters the story is written about and which the players try to unfold.
Endorsed the mod anyway. That would be awesome if you continue the series of Abandoned Complexes and introduce the other ones mentioned in the terminals
And "a large amount of loot"? One unique Multiplas and a 9mm pistol? That's a pity, there was potential in it, but I can't endorse it, sorry.
Only you're doing is showing yourself from not the best side.
He's critiquing a mod like any other person would do. Just because he isn't kissing his hind end doesn't mean he was being disrespectful. If I were you, I wouldn't post my works to people because I doubt you'd be able to handle criticism.
is conflicting?