If you experience any issues with the mod, please report them in this thread.
If you want to share your config files with others, please link them in the replies to this post along with a brief description; I will try to include these into the optional files section of the mod (you will of course be credited).
Got an issue. Recoil on non-automatic guns completely shuts off after equipping any automatic gun. The moment I even equip an automatic gun, recoil from then on will only work on automatic guns. Restarting the game fixes it.
For what it's worth, I tested this on my end and saw nothing to this effect. It might be worth looking into, but it is PROBABLY a mod conflict of some sort, I'd imagine.
for whatever reason i cant seem to get the recoil to work on any gun not sure if its a confliction or what i don't have any recoil mods but i do have b42 an wap which are my only real changes to weapons any help is appreciated.
Could you explain this a bit more? I have B42 optics and first I had to fix the scope alignment because the sight was way over to the right. Now that's it's centered when I fire the sight shifts left and slightly down before returning. I did set the Cap and Global to 0 but that seems to have no effect. I assume this is a problem with mods interacting but I am unsure if how. I will also ask under the B42 Optics mods. Every other weapon seems to be fine. Can I just turn off recoil for the All American?
I'm using this with Laser Weapon Iron Sights and it's insanely distracting... The model of the weapon moves slightly up and to the left when firing, basically making the iron sights useless and making me have to wait for the weapon to reset to line up my next shot. Is there a setting I can use to fix this? Tested on the AER-14 Prototype
man this mod is straight essential but suddenly a bunch of guns just have zero recoil and arent working namely most semi auto guns and pistols. automatics work just fine
Heya! Awesome mod, and a must have for any play through. There is an issue with the new version I noticed when upgrading (tried on a new save) which causes the Energy Weapons Recoil option to not be present - upon downgrading to 2.3.2, the option is there as usual, on both existing and new saves.
Can post load order if suggested, however it's essentially only Viva New Vegas with WAP and various animation mods, with Immersive Recoil loaded after them in MO2.
That's because the Energy Weapons Recoil checkbox was replaced with the Energy Weapons Recoil slider in v2.4, grouped under Recoil Multipliers. You can set it to either 1 or 0 to replicate the old checkbox behavior, but you can now also, for example, set it to 0.5 to make energy weapons have only half the normal recoil.
ok, can you teach me again how to configurate in a way that removes the laser recoil and lowers the plasma? is it the option custom in MCM? because i remember that they were an option config file?
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If you want to share your config files with others, please link them in the replies to this post along with a brief description; I will try to include these into the optional files section of the mod (you will of course be credited).
Having stuff in your overwrite folder isn't a bad thing.
Can post load order if suggested, however it's essentially only Viva New Vegas with WAP and various animation mods, with Immersive Recoil loaded after them in MO2.