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Changelogs
Version 3.0.2
Small Script Optimizations
Moved Scripts to Event Handlers when possible, improving performance.
Version 3.0.1
Small Script Optimizations using new JIP LN NVSE functions
Version 3.0
Restructured​ MCM layout
Default values changed to better reflect JSawyer DT values
Power Armor now functions as an additional multiplier, instead of a seperate tier
Version 2.0
Reworked script to run during the menu, removing loading lag
MCM menu settings are now saved to an INI, and persist across all characters
Version 1.4
Reduced Quest Processing Time to fix weight not updating when game restarts
Version 1.3
Added Weight Mutlipliers
Version 1.2
Added Separate Multipliers for every single armor class
Version 1.1
You no longer have to restart the game for the changes to take effect (more thanks to Luthien)
Multiplies the Damage Threshold of every single piece of armor in the game by a specified value in the MCM. Can be set from 0 to 10.
Adds Damage Resistance to every single piece of armor in the game as a percentage, set in the MCM, of the Damage Threshold of the armor. Can be set from 0 to 1000 percent of DT.
Multiplies the Weight of every single piece of armor in the game by a specified value in the MCM. Can be set from 0 to 10.
Light, Medium, and Heavy all have separately configurable multipliers.
Power Armor applies it's own modifiers on top of the other tiers, allowing it to be superior to other armors, while also getting the benefits of its weight class.
Works at runtime with scripts. Compatible with everything. Does not edit a single value in the New Vegas ESM. Doesn't even require it actually.
Their will be a noticeable hitch when the script runs (about as noticeable as a quicksave), but it only runs once during the main menu, or when the MCM is updated, so it shouldn't be a problem.
If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you really feel like supporting any of this other work, I have a Patreon, though this is obviously not necessary.
If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is [email protected].