Fallout New Vegas

8 comments

  1. mdesanta777
    mdesanta777
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    • 5 kudos
    I see that you did this the low-tech way by going about changing the record for every single item...
  2. JeniSkunk
    JeniSkunk
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    • 2 kudos
    A minor bug report.
    item: Coffee Mug
    The mod has it listed for Sink in OWB.
    It's needed for the Black Coffee crafting recipe from HH.
  3. Samazo
    Samazo
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    Kind Sir, i would like to know if this mod would conflict with "Darnified UI - DT and DR" or "The Weapon Mod Menu" mods (this two mentioned are confirmed to work together, now just want to see if they work with yours) before i try to load it.


    Hinted in the "Darnified UI - DT and DR" description:
    "Compatibility
    - Mods that edit item_stats_display_inventory.xml are incompatible.
    - Mods that edit inventory_menu.xml are incompatible, but compatibility patches will be added for mods that do."

    I would love to use all these mods together with the rest of my mods i just collected.

    Appreciated.
    1. BTVagrant
      BTVagrant
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      It's hard to say at this point in time. I uninstalled FNV and the GECK a long time ago.

      What I do know is that this mod modifies the name of each item within the GECK. I did not modify any .XML files.

      I guess you're going to have to test it yourself. A quick easy way to check for conflicts is to load up your mods in FNVEdit and scout for red entries.
  4. 0ptera
    0ptera
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    Thanks. Replaying fnv after fo4 this mod is pretty much what i was looking for in order to keep my pack rat sanity.
    Making it configurable through MCM would make it even better.

    Edit: Please make a PN patch.
    1. BTVagrant
      BTVagrant
      • supporter
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      NP, I made this mod because I'm a pack rat too. Adding configs in MCM would require me to know scripting, which I don't. Also, I like how this mod doesn't require any other mods to use, something a large quantity of FNV mod do...

      Like the first part of the description says, Project Nevada already has it's own built-in prefix system, although it's not complete like mine. The lack of polish in PN's prefix system is what drove me to do my own mod. When I finished my mod, I stopped using PN because I was using it solely for the prefix system. I never had plans to make a PN version. I imagine the greater fraction of items from my mod would still work in PN, but I imagine there would still be tons of conflicts to resolve in FNVEdit and long hours of playtesting involved, only to have a very few people download it.

      I think that's the biggest problem with this mod: there's so many other mod adding items and so many possible conflicts that it's hard to please everyone in the end.
  5. Mateen
    Mateen
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    Thanks !
  6. Van5551
    Van5551
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    Just wanted to say I like your style.