Doesn't really matter though. most AK mods on nexus are 2 hand Automatic. so you'll need 2haattackloop and 2haattackloopIS. I think you can just yank from a vanilla animation and it'll work fine.
I know its 2017 and you prob don't check this but, I just started modding a few days ago and none of the animations are working. I have them in NMM and I have the files in the data folder. Help?
all of the .kf files are the animation replacers. they generally go in the data\meshes\character\_male (for 3rd person) or 1stPerson folders. Some of the files may end up in the _male\locomotion folder. Animations can be a bit tricky to figure out at first and it's very manual, the name of the .kf file can indicate what animation it's replacing. make sure you have archive invalidation checked in the mod manager under tools. if the .kf files are landing in the correct folder they'll apply the new animations, so just check in those folders and if you have a ton of new files then it should be applying. If ever run into bugs with animations don;t be scared to delete those files, or even the entire folder as it will just go back to vanilla animations (they're all stored in the bsa). good luck!
I checked all the way down the desc of this mod. Turns out there is no ammo-checking plug in because hitman hasn't released it yet, and since it's 2017, I doubt he ever will. Sorry man.
hi so i have a problem i cant figure out how to get the to stop jerking of to the left after i reload and gun and i used AK Reload V6 Ammo Check plus it also dose it when i shot =( i looks bad any help would be great . thank you
well start jerking of to the right hahaha no seriously i had some issues like that and its because you have other animation replacers delete all reloads and start adding them one by one make a backup first obviously
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since there are no attack animations included