Not sure if anyone else has reported this, but this .esp was conflicting with my merge patch, causing a CTD for me upon entering the junk door to North Vegas Square. Very strange behavior; still not sure why. Didn't see any obvious conflicts in FNVEdit, but didn't want to spoil too many quests so I didn't look super hard. Was able to workaround it by excluding this .esp from my merge patch. (Uncheck .esp on FNVEdit load, then right-click to create merge patch.) Just posting here in case someone else runs into a similar issue, or if anyone has any insight into what's actually going on under the hood.
You should really use Wrye Flash to merge you modlist. It is much more stable and actually merges in a lot cleaner and non-conflicting way. It will stop a lot of crashing that you get from using the merge feature from FNV.
You can just add the Bash tag NoMerge to the mod in the Bash Tags section. That way it will still show up in FNVEdit alongside the Bash patch and other mods so you can see any conflicts it might have with other mods in you LO. That's if you use Wrye Flash to merge, and you really should for the best results.
Ah, good ol' Bash. I started using it again, running it through MO2, it has so much utility even just supplementing my manager. When I first used Bash as my manager I had minimal understanding of the options it gives me, let alone what a "bashed patch" was. Funny how much you can learn in six months!
Excuse me, I was wondering would using if it wasn't for Betsy remastered cause any trouble with this mod? Thank you if you know and I wish you a lovely day
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https://www.nexusmods.com/newvegas/mods/76167
Its exactly the same but with some fixes and essential changes
You can just add the Bash tag NoMerge to the mod in the Bash Tags section. That way it will still show up in FNVEdit alongside the Bash patch and other mods so you can see any conflicts it might have with other mods in you LO. That's if you use Wrye Flash to merge, and you really should for the best results.