Fallout New Vegas
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LordNino215

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LordNino215

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49 comments

  1. Infamous95
    Infamous95
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    For the modern loadout use this mod (New Vegas Uncut - Panzermann's Edition):

    https://www.nexusmods.com/newvegas/mods/76167

    Its exactly the same but with some fixes and essential changes
  2. JesuscanSave
    JesuscanSave
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    uncut

  3. APNBUSTER
    APNBUSTER
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    Why not 6 and 8?
    1. Onejustin008
      Onejustin008
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      6 probably conflicts with RTS mod so im glad it wasnt merged 
    2. thereaverofdarkness
      thereaverofdarkness
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      My guess is because 6 has a remastered version by a different author, and 8 is just not very good anyway.
  4. megamike15
    megamike15
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    i always felt like besides  outside bets alot of the uncut series feels like it was stuff cut for a reason. as alot of this is fluff. 
    1. Leadrainpbh20
      Leadrainpbh20
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      but we like fluff in the wasteland, don't we? 
  5. cobaltcrowsprite
    cobaltcrowsprite
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    Does this version have the benny encounter after freeing him removed?
    1. megamike15
      megamike15
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      thats in wilder wasteland so yes. 
  6. spoonsandvich
    spoonsandvich
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    for some reason the strip is filled with water
  7. certainOrder
    certainOrder
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    Not sure if anyone else has reported this, but this .esp was conflicting with my merge patch, causing a CTD for me upon entering the junk door to North Vegas Square. Very strange behavior; still not sure why. Didn't see any obvious conflicts in FNVEdit, but didn't want to spoil too many quests so I didn't look super hard. Was able to workaround it by excluding this .esp from my merge patch. (Uncheck .esp on FNVEdit load, then right-click to create merge patch.) Just posting here in case someone else runs into a similar issue, or if anyone has any insight into what's actually going on under the hood.
    1. DJSHAFT69
      DJSHAFT69
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      You should really use Wrye Flash to merge you modlist. It is much more stable and actually merges in a lot cleaner and non-conflicting way. It will stop a lot of crashing that you get from using the merge feature from FNV.

      You can just add the Bash tag NoMerge to the mod in the Bash Tags section. That way it will still show up in FNVEdit alongside the Bash patch and other mods so you can see any conflicts it might have with other mods in you LO. That's if you use Wrye Flash to merge, and you really should for the best results.
    2. 0nyxi0n
      0nyxi0n
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      Ah, good ol' Bash. I started using it again, running it through MO2, it has so much utility even just supplementing my manager. When I first used Bash as my manager I had minimal understanding of the options it gives me, let alone what a "bashed patch" was. Funny how much you can learn in six months!
  8. DarkDragon4x4
    DarkDragon4x4
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    Anyone know if this works with TTW?
    1. Backstreetboys17
      Backstreetboys17
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      Did you find it if it works with TTW?
  9. Crazyparrotlady
    Crazyparrotlady
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    Excuse me, I was wondering would using if it wasn't for Betsy remastered cause any trouble with this mod? Thank you if you know and I wish you a lovely day
    1. LordNino215
      LordNino215
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      IDK. I just followed the directions from "Fear & Loathing in New Vegas" for myself and uploaded the result to save anyone else the trouble.
    2. Valverde
      Valverde
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      100% compatible. Thanks for your merge btw LordNino215!
  10. rjd1922
    rjd1922
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    I don't think this uses the latest version of Rotface to Riches, based on the text not matching the spoken dialogue.