Hey uh I want to do this in a randomizer run and whenever I use the add perk command with the code it doesn't work and says there isn't a perk with that ID (I have replaced the xx with the load order index already)
Your load order index may actually be slightly different in game compared to what mod organizers show. Try using "Search Wereclaw Perk" in the console to just grab the ID directly.
Out of curiosity, is it possible to use the deathclaw lunge attack with this? The normal strikes are cool, but it'd be nice to be able to initiate an encounter with a lunge for heavier alpha damage
Loving the new update. It handles less like a concrete fridge now and more comfortably for the fun.
Though I did notice one small thing to address: if you kill one npc of a faction, others won't aggro onto you. So you can indiscriminantly kill everything and they won't aggro where's they should, for example when I start chopping people in casinos for a test, guards and other visitors don't really react to it. Unless I need to play it from the fresh gamesave, there it will otherwise work?
I'm not sure if the latest update was your last or if you might plan on updating it more? I would love to see some sort of optional feral/hunger/losing control mechanic. That would make role-playing more fun. Also: I noticed I was sliding when using the "crouch" animation with the viva new vegas list. I'm not sure if there is a conflict or if that is a bug in general. The crouch is pretty pointless so it isn't to big of an issue but just thought I'd mention it.
Yeah the crouch is kind of pointless, it's mostly to let you get down closer to the ground in case you can't reach something.
As for the other thing, I don't really have any planned updates for this at the moment, I mostly had the current update sitting around for a few years and finally got around to finalizing and releasing.
Everytime you transform into the thing and back, you lose like ~30 max HP, stopping at 29 HP. I didn't notice for a while but it makes it pretty much useless
Edit: Someone else mentioned this, but from what I could tell, you can't get your max HP back by transforming into a deathclaw and then transforming back at full HP (unlike what they said) but they are right; if you lose HP as a deathclaw, and transform back before healing, your max player HP will permanently decrease.
You know, I think a bug like this being reported after so long is what I needed to get off my rear and finish up that update I started far too long ago. I think it was pretty much done, so hopefully I'll have it uploaded soon unless something particularly nasty is found.
It has admittedly been a while since I last touched this mod, but unless I completely forgot how it works, it should reset your reputation after you revert in a similar method to how faction armors do it.
However to outright prevent rep loss, I believe all you'd need to do is make it so the kills don't count as coming from the player and remove the Wereclaw's status as a player teammate, but that would remove the XP reward you get as well unless you feel like manually reimplementing that. I believe it's in one of the control scripts, however I am unsure which one at the current moment.
I'm more wondering how to make it so people don't hate me (the one's that dont't while in human form at least) after transforming. I might be misreading what you're saying, but that's what I want to know.
IIRC I place some AOE on the Wereclaw every few seconds that hits people and makes them aggro to you. At the time I made this, it was likely a massive invisible explosion, so perhaps try looking around for that.
Image Is it terrifying or hostile? I'm going through and deleting or disabling things and testing. Pretty sure it's hostile so I'm messing with that first.
After messing around in Geck for a bit, I managed to make it turn the player into a securitron, though I'm still trying to find a way for it to switch weapons and use a securitrons
It's been a while but I believe there's just a deathclaw NPC put on top of the player with special scripts for it and forcing a custom deathclaw attack weapon, I think it copies the players animations, I dunno it was a while ago
Don't use this mod if you use Just Assorted Mods as they're entirely incompatible. The "fix" provided by the author in the comments also doesn't work either.
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Though I did notice one small thing to address: if you kill one npc of a faction, others won't aggro onto you. So you can indiscriminantly kill everything and they won't aggro where's they should, for example when I start chopping people in casinos for a test, guards and other visitors don't really react to it. Unless I need to play it from the fresh gamesave, there it will otherwise work?
Also: I noticed I was sliding when using the "crouch" animation with the viva new vegas list. I'm not sure if there is a conflict or if that is a bug in general. The crouch is pretty pointless so it isn't to big of an issue but just thought I'd mention it.
As for the other thing, I don't really have any planned updates for this at the moment, I mostly had the current update sitting around for a few years and finally got around to finalizing and releasing.
Edit: Someone else mentioned this, but from what I could tell, you can't get your max HP back by transforming into a deathclaw and then transforming back at full HP (unlike what they said) but they are right; if you lose HP as a deathclaw, and transform back before healing, your max player HP will permanently decrease.
However to outright prevent rep loss, I believe all you'd need to do is make it so the kills don't count as coming from the player and remove the Wereclaw's status as a player teammate, but that would remove the XP reward you get as well unless you feel like manually reimplementing that. I believe it's in one of the control scripts, however I am unsure which one at the current moment.
I might be misreading what you're saying, but that's what I want to know.
Thanks for the repsonse!
IIRC I place some AOE on the Wereclaw every few seconds that hits people and makes them aggro to you. At the time I made this, it was likely a massive invisible explosion, so perhaps try looking around for that.
Is it terrifying or hostile?
I'm going through and deleting or disabling things and testing.
Pretty sure it's hostile so I'm messing with that first.
Deleted the hostile file from base effects!
Thanks for the direction!