Fallout New Vegas

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Martin Levac

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JookyThingy

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8 comments

  1. JookyThingy
    JookyThingy
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    This is not a mod.

    Beware. If you kept the default zoom FOV values for weapons, it may appear that iron sight zoom is too much. This fix is much more appropriate when you also modify/lower zoom FOV for weapons using FNVedit for example.
    1. RoyBatterian
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      Or you could just use my mod
    2. JookyThingy
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      I guess I could. I searched and I didn't find yours the first time, or the second... I was searching specifically for zoom and iron sights, not FOV. Learned my lesson. Anyways, for your mod, I suggest you add the ability to modify individual weapon zoom. This way, I wouldn't have to modify them all with FNVedit, but then I already did that and my How-To is much more useful for this situation. Your mod would be more appropriate for a vanilla game or at least one where weapons' zoom FOV wasn't already modified. Thanks for the heads up.
    3. RoyBatterian
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      I'm not going to bother adding individual zoom adjustment for hundreds of weapons, that's beyond the scope of my mod (though not impossible to script). I'd have to also support mod added weapons and that's a snake pit I'm definitely not going to jump into. I added a ratio setting to correct the offset between altered FOV and Weapon FOV which does basically the same thing with much less hassle. There's also a setting to control the zoom speed.
    4. JookyThingy
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      Well, instead of doing it for individual weapons in advance, you could use a function that sets zoom FOV for the current weapon and save it to file. The player would have to set it for each weapon during a game, but then individual weapons settings would be saved to file, good for re-load and new game. You could do a keybind to open up a zoom FOV slider. Equip gun, press key, set zoom FOV, done. Next time, zoom FOV for this specific gun is remembered. Of course, I'm sure a script is required to make this work, but that's outside my expertise. You already do world FOV and ratio, next logical step is zoom FOV, don't you think? It would certainly be useful to me, that's for sure.

      The point is to control not just world FOV, but also zoom FOV especially for iron sights. Your ratio function doesn't seem to be able to do this. It just sets gun FOV to a more appropriate setting to account for world FOV. Or am I mistaken here? Anyway it's an idea.
    5. JookyThingy
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      I just thought of this. Since you already do FOV ratio, you could do two independent FOV ratios. One for non-zoom, one for zoom. Combined with my previous idea of a zoom FOV slider thing, you have total control of FOV in all situations. I already see a pretty good use for this. By default, when you zoom in to aim down the sights, the entire screen changes FOV. This means if we want the gun to appear to move back to the shoulder, the world moves back as well. But if we can set independent zoom FOV - world and gun - we can literally make the gun appear to move back to the shoulder as we aim down the sights independently of the world around it. To do this, we just set zoom FOV to same as world FOV (so there's no zoom of the world whatsoever), then adjust ratio so that only 1st person FOV (the gun) changes when we aim down the sights. The engine already has the functions to make this work, I have no idea why it wasn't done right from the start. It's a really cool idea if I may say so myself.

      I promise you, you do it like that, it's gonna be the hottest mod for a while, maybe even a must-have. As far as I'm aware, no other mod does this.
    6. RoyBatterian
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      Interesting idea... I'm not sure of the granularity between the two but I can do some tests. Basically you could just set the weapon zoom to the default fov and then mess with the world fov to simulate what you say. Problem with altering the world fov (arms) is that it also affects the mouse sensitivity (weird I know).

      I'll look into it, as it seems I'm going to have to make such a mod for F4 as it again has puke inducing 75 FOV.
  2. HenryDustron
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    Thank you for this little guide. I personally set both fDefaultWorldFOV and fDefaultFOV to 90 and fdefault1stPersonFOV to 75 which works fine for my 16:9 monitor. It works on Fallout 3 as well, not that it's as useful there since Vanilla Fallout 3 doesn't have True Iron sights.