Fallout New Vegas
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Lorrie

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Lorrie

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15 comments

  1. Lorrie
    Lorrie
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    Decided to whip up a quick Non-GRA version, hopefully it works, if it doesn't I must've had a bit of an oversight, but that's almost excusable as I am suuper tired.

    EDIT: In addition I'll see to get it working if I have complaints that it doesn't work.
  2. Lorrie
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    Hey guys be sure to lemme know if there's a difference at all, yes your animation may look different, that is what the mod is supposed to do to compensate for the weird ironsight/holographic mod glich where you end up basically hip-firing.
  3. Vboy420
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    weapon mods stop working after enabling plugin. also have no weapon attachment mods enabled so im not sure what the problem is ill try to test afew thing to try and get it to work.
  4. doctorwho111
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    Hey, can you instruct me on how to do this, because there is a laser pistol from A World of Pain that has this same glitch with EVE and i would like to fix it.

    Btw thanks for making this.
  5. eightyfoahh
    eightyfoahh
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    Thank you for taking the time to make this mod <3
  6. teslacoiler
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    I was using Hitman's Anniversary Animations and EVE together, and in my case, it fixed the issue with no effort needed on my part. 10/10
  7. Espernyan
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    God bless, I'd just given up on Laser Pistols lol
  8. filimon 666
    filimon 666
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    I believe this mod fixes this https://www.youtube.com/watch?v=rZLJp064T2w which is good
    1. Lorrie
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      If memory serves me correct, yes it does fix this.
  9. Lorrie
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    Anyone want a non-GRA version? I'll see what I can do.
  10. Pokepika01
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    If this does what I think it does (Laser Pistol R-Click is FO3-style, with no iron-sights), that's not a bug...persay. The default Laser Pistol just doesn't use iron sights because Obsidian are hacks. As a matter of fact, the GRA Laser Pistol has a weapon mod that gives it iron-sights. Stupid, I know, but that's how it is.
    1. Lorrie
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      I'm calling it a 'bug fix' because it's the easiest way of explain it without having to write what you just said. This is a well it's a quick fix for a lack of better words. It works doesn't it? It changes the animations yeah?
    2. roomerro
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      Hacks? Do I need to bring up the development time argument? Its been done to death.
    3. Pokepika01
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      To explain the issue more clearly, (I can't test the mod ATM, sorry, my NV computer's dead right now), any weapon that uses iron sights needs to have an Iron Sight node defined in the model. The Laser Pistol doesn't have an Iron Sight node, and so they left the "Use Iron Sights" checkbox unchecked in the GECK (paraphrasing, can't remember the actual name). The Gun Runners DLC adds the GRA Laser Pistol, which has a modification that adds iron sights, due to the model for the modification having an iron sight node. Restoring proper functionality should be as simple as firing up NifSkope, opening up the models for the Laser Pistol and any pistol with iron sights, and copy-pasting the node, followed by checking the box in either the GECK or FNVEdit.
    4. Lorrie
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      EVE gives Laser Pistols a kinda Holo-Sight, which kinda explains why I made the mod in the first place as it wasn't shooting right, I should try making a non-Gun Runners version as the current mod changes BOTH Laser Pistol and Laser Pistol (GRA) and not each by themselves...