Fallout New Vegas

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danthegeek

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nathanb16

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-Underground Hideout New Vegas



Installation

Unzip the UHNV-4 Main
The folder will contain 3 folders named "Core (required)", "DLC Patches", and "Other patches"
Open the "Core (required)" folder and copy UHNV.esp and UHNV.bsa files to the Fallout data folder.

(optional)
If you have any dlc installed, you can install them by copying the files to the fallout data folder.
For example, Dead Money.
Open the DLC Patches folder.
Open the Dead Money Folder
Copy both the UHNV-Dead Money.esp and UHNV-Dead Money.bsa to the fallout data folder.

You can also install optional patches in the "Other Patches" folder by copying them to the data folder


Description UHNV Main

This Mod adds a Player Vault on the the Wasteland near Spring Mt. Ranch State Park. The vault includes all the amenities including a Armory, ammo Sorters, Weapons wall, water purifier, book shelf, grow area, and is Companion Friendly


Uninstall

Uncheck and Delete the Plug in File named "UHNV.esp" from the Data folder. Delete the BSA file name "UHNV.bsa".


Requirements

Fallout New vegas



Terms of use-PLEASE READ

This file can not be uploaded to another domain or location without my consent. I vertify all content included in the UHNV.BSA is either original or modified from Fallout New Vegas content. For this reason, I claim no right of ownership to these files. Please contact me if you wish to use the content in any way to avoid possible issues.



Credits

Thanks to KORs Mounted Heads Resource by Kewin568 http://www.newvegasnexus.com/downloads/file.php?id=42049


Malo- Animated Aquarium-http://fallout3nexus.com/downloads/file.php?id=6263

Meos Vault-Tec - Resource- http://fallout3nexus.com/downloads/file.php?id=13078

TAJocelyn- Beds- http://fallout3nexus.com/downloads/file.php?id=14777

Hengebobs-STmoddersResources Shower- http://www.newvegasnexus.com/downloads/file.php?id=39740


Hideout Decorations through Quest completion

Repcon Rocket In Living Room / "Come Fly With Me"
Helios One Sign In Living Room / "That Lucky Old Sun"
Guitar in Living Room / "Talent Pool"
Sunset Sasparillo Sign In living room / "The Legand of the Star"
Boone Beret and Hat Stand (cant be taken)/ "One for My Baby"
Plane Prop on Pillar / "Volare!"
Vault Door on Pillar / "Why Cant We Be Friends?"
Gulf Cart on Pillar / "Flags of Our Foul-Ups"
Creature Figurines On Pillar / "Bleed Me Dry"
Stealth Boy on Pillar/ "Guess Who I Saw Today"
Slave Collar On Pillar / "Left My heart"
Jail Door on Pillar / "I Fought The Law"
Crucifix on Pillar / "Cold, Cold Heart"
The Plants Kill sign in grow area / "There Stands the Grass"
Secuirtron in Fish Tank / Kill House

Update Log


V4.3
-Main File
Hidden Hallway to Armory/Systems Room/Display Room Moved (next to companion area door, look for the statue)
Scripts edited for DLC compat.

-DLC
Added all Chems and Drink sorting and stocking to all DLC patches
All food can be sorted
Added MRE from Lonesome Road to food stocking


V4.2
-Main file
Changed Armory layout back
Added hidden doors to hide weapons
-DLC
Moved all weapons walls back
Lonesome Road Bug fixes
OWB bug fixes


v4.1
-Main File
Added stockable pre-war money to hidden room
armory layout changed for DLC patches
Increased bedroom lighting
Moved surgical machine to recovery Chamber
Other small changes
-DLC
OWB bug fixes
HH ammo sorting and stocking updated (smaller footprint)
LonesomeRoad patch 1.0 added


V4.0
-Changes to work with future DLC patches.

V3.0

-Bleed Me Dry figurines fixed and updated
-Fixed 10 mm hollow point shelf label
-Added ablility to take all ammom off of ammo shelves
-Updated shelf ammo scripts
-Misc. Armor container added above current armor lockers
-Misc. Weapons locker moved near work benches
-Weapons Mod and Weapon repair kit container moved near workbenches
-Added sorter for Weapon Mods and Weapon Repair Kits
-Fixed enemies not spawning in Outdoor Sim (will re-spawn after 12 hours)
-"Creatures Spawned" notification fixed
-Updated Shooting Range Speed Challenge script
-Changed weapons/armor given during Indoor Sim
-BOS stats changed as they were too powerful at easy/med levels
-Added Boone Beret and Hat Stand next to couch as quest reward
-Container added next to teleport stand as requested (toolbox as it fits the look)
-Probaly More but I forget lol...

V2.9

Simulation system
-outdoor hunting simulation
-indoor combat simulation
-shooting range with mini games

Other stuff
-Re-designed utility room
-trash incinerator
-fixed bath water
-Steamy showers
-Sinks with running water
-toilets flush ;-)
-nuka cola machine makes ice cold colas
-shelf labels in armory (ammo types/placement)
-fixed falling weapon on weapons wall (if you have one, tell me which one is falling off or I cant fix it.)
-Changed pinpoint stock
-Roscoe has fixed laser and a silencer in place of scope (use 10mm laser and silencer)
-lock-down system lights and sound changed
-improved auto doors (wont shut in your face)
-Window Blinds now animated with sound

V2.61

-Added Misc Weapons Container in Armory
-Help and Compatable weapons list added to Weapons wall menu
-Fixed Teleport Device, hammer, and Custom weapons from adding to Weapons walls in armory
-Player can obtain new Hideout moving device from HEIDI's console
-Added tree in grow area for Pinyon Nuts
-Fixed Container ownership in companion rooms
-12 and 20 gauge Hulls added to Ammo reloading bench sorting

V2.6

-Added Weapons mods to Hidden Weapons
-Roscoe 9mm Mods (add extended magazine & scope)
-Snubby 44mag Mod (add scope)
-Carbine Assault Carbine Mod (Extended magazine)
-Hidden Weapons wall scripts changed to work with weapon mods
-Cave Fungus in Bedroom Harvestable
-Feral Ghoul Removed (Bug)
-Heidi Console Menu improved organization
-Safe in bedroom locks when closed
-Auto-Lockdown stuff tweaked

V2.52

-Fix #2 for LockDown Issues. Will have to walk through hidden door for the autolockdown to be turned on.
-Lock down test topic wills be added to HEIDI from the start

V2.51

-Fix LockDown Issues

V2.5

-Main entrance changed
-Key added. Located in Wooden Crate next to Entrance Door.
-Movable Entrance added. Use hammer found in player bedroom to move the entrance.
-Bobblehead stand added above Snow Globe stand (optional through HEIDI console)
-Lock-down system added (will start when player attacked in Hideout)
-Lock Down test can be started from HEIDI
-Teleport Effects and Sounds added
-Apples, Pears, Carrots, and Potatos added to Grow area
-Rocks can be disabled under HEIDI console
-More aesthetic clutter added

V2.0

-Teleport System added Located in Utility Room
-Primm, Boomer, Powder Gangers, and Followers Added to Reputation Display wall
-Tweaked Pinpoint Hunting Rifle
-Armors added to HEIDI Sorting
-Safe Added to bedroom
-Mesmetron shelf Ammo fixed
-Alien Shelf Ammo fixed
-Few bugs and cosmetic Changes


V1.94

-A lot of bug fixes mostly
-Fixed mannequin appearing during fast travel problem
-Option In HEIDI Settings menu to reset mannequins if one is lost

V1.9

-Nuka Vending machine Ownership changed
-Mannequins Added (im sure they will be a little buggy)
-Plant items containers given labels
-Plant Items sorter added
-Food sorter added
-Food stockable in kitchen
-Beverages sorter added
-Beverage stockable in kitchen
-Chemistry set fixed
-Grow Room doors fixed
-Initial Armor sorter added to armory
-Hideout Settings updated (stock food/beverages, disable rugs, disable autodoors)
-Lillys Sword removed from Melee weapons wall as it isnt a true playable weapon
-Quest decorations added
-few cosmetic changes

V1.5
-Fixed all know bugs
-Scripts enhanced or changed for performance
-Portals & Roombounds added for improved performance
-Display room added
-Hidden Weapons Added behing gun poster in bedroom
-Pinpoint- 308cal rifle, improved stats, Mesh cleaned up and textures modified for newer look
-Roscoe- 9mm pistol, improved stats, added laser, texture changed
-Snubby- 44 mag pistol, improved stats, mesh changed for shorter barrel, added to holdout list
-Carbine- 5.56mm rifle, improved stats, texture changed for desert camo look
-Quest decorations added for "Bleed me Dry"
-Non vanilla meshes removed or replaced with orginials created by me or modifed vanilla meshes from New vegas

V1.0 Initial Release