Fallout New Vegas
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16 comments

  1. Narakhai
    Narakhai
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    I'm sure it's because it's an old mod but for some reason Moira has 5000 free Lead when I install this which is gone if I uninstall it. Other than that it works like a charm still for me.
  2. WalksInDreams
    WalksInDreams
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    Managed to update this mod to TTW 3.2 - then cleaned it.  Auto clean removed anything referring to GRA etc. until the mod was half the size before cleaning it.  I then activated the mod in a game and found that, yes, it did supply DC vendors with NV magazines, plants, anti-venom and so on.  However, I also got the same results WITHOUT activating the updated mod.  Furthermore, some vendors also had bottles of Sunset Sarsaparilla to sell without the help of my update.

    This mod was a must have when I was playing TTW 2.9;  and for that i"m thankful.   However, TTW 3.2 has already integrated your wonderful ideas so this mod even updated is obsolete. As for me, I'm more apt to use a vendor to load off my 'junk' since mods like "A World of Pain" have more than enough stuff to met my needs. Kudos.

    Suggestion: DC could use more merchants - how about creating a unique list that would be used by a few merchants that you personally place into the wasteland.
    1. surg23
      surg23
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      I was about to ask about this very thing. It does appear that DC vendors already stock such items. I'm guessing the only real difference between them now is, certain deviations in quantities. Or slightly varied vendor lists. 

      At any rate, this would still be a stellar mod in the absence of those updates to TTW. 
  3. streetyson
    streetyson
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    To anyone playing TTW3.2.2 and looking hereabouts for vendors and/or hoping for this older mod to be updated, you don't really need to as you can instead get "Rivet City Merchants Plus" and "Henry Lawsen's Cellarshop". Both of those mods add stuff from both wastelands and are fully TTW 3.2.2 compatible (I know as I've used them both for over 300 hours and dozens of visits). Between them they add 5 more vendors. Then, once you've done the Reilly's Rangers quest there's a quartermaster there who sells lots of NV and DC ammo and guns (though I can't recall if he's part of TTW itself or is added via TTW's edition of the DC Interiors addon, which most of you prob have anyway).
    1. theicedevil
      theicedevil
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      You are wrong, do not listen to streetyson.  This mod is broken in TTW 3.2... period and will break the game.  I've loaded this plugin up in xEdit and checked for errors and and it reported a lot of them. The explanation is this.  This mod made changes to a lot of records that do not exist in 3.2.x anymore, so when this mod gets loaded, it ends up with orphaned records and overwritten records that make references to other records that do not exist anymore in TTW 3.2, hence the errors.  What this means, and I'll put it bluntly here, this mod can not simply be converted, it has to be rebuilt from the ground up, just like Roy did with the leveled items lists in TTW 3.2.
    2. marshll0305
      marshll0305
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      i know im poking an old convo but theicedevil u need to read what he put he never said this mod was compatible he suggested other bods
  4. SkippTrip
    SkippTrip
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    Why is this not working for me?
    Is it because is not for 3.2.2 verson as "ASwallowSavvyGuard" is saying?
    1. ikis
      ikis
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      It would be really good to get this mod updated.
  5. ASwallowSavvyGuard
    ASwallowSavvyGuard
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    Is there any possibility you could update this for 3.2.2 TTW?
    1. chrisprp
      chrisprp
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      I was hoping the same. He also needs to add it so there is more things in the vendors too like a higher cap rate, I can't seem to find any mods that do that for TTW.
  6. theace19
    theace19
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    Will this interfere with Millennia's weapons, added by Weapons Of The New Millennia? because with out the mod I can get some of his weapons to spawn in D.C traders inventory's.
  7. SirPhoenixBlood
    SirPhoenixBlood
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    this mod brakes my game if its installed along side caliberX mod if u try to buy ammo from the vendors it crashes the game
    1. Question2
      Question2
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      Thats known as a mod conflict, try using FNV edit to see where the conflict is.
  8. WastelandAssassin
    WastelandAssassin
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    if this mod adds ammo parts to vendors, than it works well beyond just like a charm
    went from being able to make about 7 .45-70 rounds to being able to make well above 2000 of them, in one trip to Rivet City
    might be a bit too overpowered, but i like the idea well enough
    definitely makes going to shops a much better experience, even going to visit little Moira

    thanks for the mod
  9. StateWaffles
    StateWaffles
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    Why does this need, "CWDolls" exactly?
    1. Question2
      Question2
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      You probably have the 1.0 version that i uploaded by mistake, get the 1.1 version.