I'm sure it's because it's an old mod but for some reason Moira has 5000 free Lead when I install this which is gone if I uninstall it. Other than that it works like a charm still for me.
Managed to update this mod to TTW 3.2 - then cleaned it. Auto clean removed anything referring to GRA etc. until the mod was half the size before cleaning it. I then activated the mod in a game and found that, yes, it did supply DC vendors with NV magazines, plants, anti-venom and so on. However, I also got the same results WITHOUT activating the updated mod. Furthermore, some vendors also had bottles of Sunset Sarsaparilla to sell without the help of my update.
This mod was a must have when I was playing TTW 2.9; and for that i"m thankful. However, TTW 3.2 has already integrated your wonderful ideas so this mod even updated is obsolete. As for me, I'm more apt to use a vendor to load off my 'junk' since mods like "A World of Pain" have more than enough stuff to met my needs. Kudos.
Suggestion: DC could use more merchants - how about creating a unique list that would be used by a few merchants that you personally place into the wasteland.
I was about to ask about this very thing. It does appear that DC vendors already stock such items. I'm guessing the only real difference between them now is, certain deviations in quantities. Or slightly varied vendor lists.
At any rate, this would still be a stellar mod in the absence of those updates to TTW.
To anyone playing TTW3.2.2 and looking hereabouts for vendors and/or hoping for this older mod to be updated, you don't really need to as you can instead get "Rivet City Merchants Plus" and "Henry Lawsen's Cellarshop". Both of those mods add stuff from both wastelands and are fully TTW 3.2.2 compatible (I know as I've used them both for over 300 hours and dozens of visits). Between them they add 5 more vendors. Then, once you've done the Reilly's Rangers quest there's a quartermaster there who sells lots of NV and DC ammo and guns (though I can't recall if he's part of TTW itself or is added via TTW's edition of the DC Interiors addon, which most of you prob have anyway).
You are wrong, do not listen to streetyson. This mod is broken in TTW 3.2... period and will break the game. I've loaded this plugin up in xEdit and checked for errors and and it reported a lot of them. The explanation is this. This mod made changes to a lot of records that do not exist in 3.2.x anymore, so when this mod gets loaded, it ends up with orphaned records and overwritten records that make references to other records that do not exist anymore in TTW 3.2, hence the errors. What this means, and I'll put it bluntly here, this mod can not simply be converted, it has to be rebuilt from the ground up, just like Roy did with the leveled items lists in TTW 3.2.
I was hoping the same. He also needs to add it so there is more things in the vendors too like a higher cap rate, I can't seem to find any mods that do that for TTW.
Will this interfere with Millennia's weapons, added by Weapons Of The New Millennia? because with out the mod I can get some of his weapons to spawn in D.C traders inventory's.
if this mod adds ammo parts to vendors, than it works well beyond just like a charm went from being able to make about 7 .45-70 rounds to being able to make well above 2000 of them, in one trip to Rivet City might be a bit too overpowered, but i like the idea well enough definitely makes going to shops a much better experience, even going to visit little Moira
16 comments
This mod was a must have when I was playing TTW 2.9; and for that i"m thankful. However, TTW 3.2 has already integrated your wonderful ideas so this mod even updated is obsolete. As for me, I'm more apt to use a vendor to load off my 'junk' since mods like "A World of Pain" have more than enough stuff to met my needs. Kudos.
Suggestion: DC could use more merchants - how about creating a unique list that would be used by a few merchants that you personally place into the wasteland.
At any rate, this would still be a stellar mod in the absence of those updates to TTW.
Is it because is not for 3.2.2 verson as "ASwallowSavvyGuard" is saying?
went from being able to make about 7 .45-70 rounds to being able to make well above 2000 of them, in one trip to Rivet City
might be a bit too overpowered, but i like the idea well enough
definitely makes going to shops a much better experience, even going to visit little Moira
thanks for the mod