Fallout New Vegas

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Kraag

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kraag

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22 comments

  1. alibiswk
    alibiswk
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    nice mod but his sword is way too strong in the players hands, not sure how strong he is with it.
    1. kraag
      kraag
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      I designed his sword damage output to pretty much one-shot the enemy, like a samurai is trained to do. One swipe - off with the head - or arm - or torso. Samurai swords are kept razor sharp and in the highest possible condition by their owners.

      If he's too buffed for your style, just take his sword away and give him a lowly knife or something...
  2. SovietPrussian1945
    SovietPrussian1945
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    I wish I knew what he was saying lmao
    1. kraag
      kraag
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  3. NoobYorkCity
    NoobYorkCity
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    If you can't find Kago, here's what you do

    • Open your mod manager and get the load order for the mod (for example 3e)
    • Then open your command console with ~ and type player.moveto xx0017e9, replacing xx with the load order (example 3e0017e9)
    Alternatively you can type xx0017e9.moveto 14  to make him come to you (again, don't actually type "xx")

    Doing the old "save, exit, disable, open, save, exit, enable, open" will work too, but if he's carrying anything of yours, well you might not want to do that.

    Other info:

    His BaseID is xx0017e8. Not that it really matters - he's unkillable. Doesn't even go unconscious, he just stays alive like NCCS companions
    .
    As far as the sword, these are how this Kago's sword (right) compares to the vanilla FO3 Kago's "Samurai's" sword. That's using my stats, so yours may vary.
  4. NoobYorkCity
    NoobYorkCity
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    I dismissed him, but I don't know where he went. I went to the bar in Megaton but I don't see him there. Do I need to reinstall the mod to get him back?
  5. Freyr95
    Freyr95
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    Kago's limbs dont heal after combat on hardcore mode
  6. Freyr95
    Freyr95
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    Kago showed up in the bar in Megaton before I even started Mothership Zeta...
    1. kraag
      kraag
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      That is intended behaviour, if you initiate the Mothership Zeta quest, you WILL have TWO Kago's in your game temporarily.
  7. combatlemon
    combatlemon
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    My favorite companion. Thanks
    1. kraag
      kraag
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      Thanks for your endorsement!
  8. ThetaReconTits
    ThetaReconTits
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    Just curious, how do I make sure he can die?
    1. kraag
      kraag
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      I made a version so he can be killed.

      Install main file v2, then overwrite with 'non-essential' optional esp file.
  9. 1039367350
    1039367350
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    Does Toshiro Kago still speak in Japanese subtitle?
    1. kraag
      kraag
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      No, I gave him some engrish subtitles. Though if you do happen to be able to understand the Japanese language you might notice that what the subtitles say does not match with what he says.

      I had some fun with this aspect of the mod [no offense meant to my real-life Japanese friends, I have the utmost respect for your culture.]
  10. shayleen10
    shayleen10
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    Wait WTF why isnt this working for fallout 3 the description explains its for fallout 3? :/
    1. kraag
      kraag
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      This companion requires Tale of Two Wastelands which is a mod that lets you play Fallout 3 on the Fallout New Vegas game engine.

      The description does not state this mod is for Fallout 3, when you download the file - you are notified that TTW is required to play.

      To play TTW, you need both Fallout 3 AND Fallout New Vegas including ALL DLCs for both.