Fallout New Vegas

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Fallout2AM

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Fallout2AM

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36 comments

  1. Fallout2AM
    Fallout2AM
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    v2 - Uploaded a fast change so that now it requires JIP NVSE instead than Lutana. Clean save suggested. If you have troubles, please let me know.
  2. JimmyCM123
    JimmyCM123
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    Anyway to have animation hotkeys saved through out saves? I have to reassign the hotkeys each time I load a save
  3. theeggman99
    theeggman99
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    NM - trying to get SA to see the JIP and UIO on a re-install.

    Fallout2am still rules!
  4. fredlaus
    fredlaus
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    I saw some inspired moves by theeggman99 "New Gods Part 3"?

    Awesome tool!
    1. theeggman99
      theeggman99
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      and fredlaus is cool.
  5. Faunts
    Faunts
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    This is an incredible mod. Thank you for making it. Is there any way to bind a hotkey to bind a hotkey to a play a random idle from a specific subfolder? Like if I had one folder for 'greetings' full of greetings animations, pressing a hotkey would choose which one to play at random.
    1. Fallout2AM
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      Mmmh I understand where you're coming, it's a very good idea. Not sure if the mod can do it, in all truth it seems something more for Behaviours, I'm going to think about it.
  6. BlLLthecat
    BlLLthecat
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    This is awesome! I don't use my collection of anims very much just because of having to type them out each time in the console. And one thing I love in this mod is it highlights the npc! (or your own character). No more oops I just made the dog do pushups lol.  Too bad the props (guitar in guitar playing anim for example) don't seem to be showing up in these animations. So, no guitar, but the npc sure is playing away! haha. Is this normal?
    Thanks for your amazing mods Fallout2am! (Great name by the way, 2am is prime fallout time :-)
    1. Fallout2AM
      Fallout2AM
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      yes unfortunately it's only for animations without AOs (animated objects). These are... peculiar, they can't work in this dynamic way unfortunately, they require some special treatment... :( I made another player for idles which has AOs, but they are already listed, you can't load your own AOs like in this mod.
  7. RpRLiveGames
    RpRLiveGames
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    Hello everyone, I've got a bug with Small Animator - When I calling the menu (I key), here appears this (PIC RELATED) glitch. What's exactly wrong? Did I installed It wrongly ?

    https://www.nexusmods.com/newvegas/images/118226
  8. Rastapopulous
    Rastapopulous
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    My numpad hotkeys always unbind themselves after loading/quickloading, even after saving. Any advice? IT's really annoying to have to reset my animations every time.
  9. Smithanon
    Smithanon
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    I have the latest version on JIP LN NVSE and Small Animator is not detecting it.
  10. Jokerine
    Jokerine
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    Hey Fallout2AM! I was wondering something. is there any possibility of having a way to make the game stop file browsing the list of animations? I have a bunch, and sometimes even after a while the game goes on the vanity cam or the NPC's move and it drives me nuts Do you think we could have a way? Thank you!
  11. snowfeld
    snowfeld
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    First: Really a great mod to have and thanks !

    I am having a problem, though, in MCM: When I click on the Small Animator listing in the right column, everything on the first submenu is visible and working fine. The three submenu listings in the right column however, jump and appear further up the right column list, almost hidden behind other MCM mod listings where they can't be accessed. So the 'Configure Keys' and 'Folders' pages are unavailable to me. I hope this is clear...

    I am using Mod Organizer and have reinstalled the mod several times without success. Any suggestions?
    1. Fallout2AM
      Fallout2AM
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      Hello, sorry I'm definetely in late. If you'll see this and you're still interested, could you please PM me and we'll debug together?