Fallout New Vegas
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BabyGoat

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BabyGoat

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32 comments

  1. Elrond13
    Elrond13
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    • 0 kudos
    This gun looks amazing but you can you tell that its in the Bison Steve Hotel not casino. I thought I was completely blind
  2. falloutpc
    falloutpc
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    • 4 kudos
    Looks nice. I love SMGs.
  3. BobSwaget12345678913
    BobSwaget12345678913
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    Also, all your weapons are so cute. I wish i was that good... ;-;
    1. BabyGoat
      BabyGoat
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      • 89 kudos
      ty^^
  4. joshmans90
    joshmans90
    • BANNED
    • 7 kudos
    I added this mod after playing through the Own the Bison Steve hotel mod, is there any way to add this through console commands? Thanks.
    1. BabyGoat
      BabyGoat
      • member
      • 89 kudos
      you can put it in geck wherever you want
    2. Bob the Barker
      Bob the Barker
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      • 3 kudos
      You can use FNVEdit to get the objectID and then use the player.additem command.
  5. commanderxbox
    commanderxbox
    • member
    • 6 kudos
    Hey! I really enjoyed your mod and created a short mod review of it here:
    https://www.youtube.com/watch?v=JH2apQOf7NM

    is it a re textured 10mm or is it its own mesh?
    1. BabyGoat
      BabyGoat
      • member
      • 89 kudos
      that was really cool thanks! I added it to description. And yes it's remade/retextured model of 10mm SMG like all my other mods.
  6. zachary888888
    zachary888888
    • premium
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    Love this gun, and I'm also excited for the rest of your releases! Any chance you were thinking of combining them into a single pack?
    1. BabyGoat
      BabyGoat
      • member
      • 89 kudos
      no pack sorry
  7. asba1991
    asba1991
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    I can't believe how much I love this gun. The looks of the gun and the unsuppressed shot sounds are so good. Good work, man. The firepower was kinda high for me at least, so I lowered it a bit and also change the caliber (easy enough with FNVEdit)

    But there is one issue, the sights. Both the iron and laser dot sight seem to target slightly higher than the actual shots hit. Every time I had to put the laser dot slightly higher over the target to hit it (tested on actual enemy and Sunny's sarsaparilla bottles). Kinda a pain during massive firefight. I wanted to change it myself but I don't know how.. Hope you can do something about that.
    1. BabyGoat
      BabyGoat
      • member
      • 89 kudos
      Thanks! you're probably using some mod that changes vanilla ironsights behavior. You can try to change it by using Nifskope, load the gun mesh you want and change ##SightingNode "Y" value to 9.5000 or if it wont work 9.4000 or 9.3000 and so on.
    2. asba1991
      asba1991
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      Oh, a mod that change ironsights...... probably Project Nevada then. That's the only mod I remember that change a whole lot of stuff. Most things i had just add more difficulties, weapons, armor and enemies

      Is it possible adjusting it with FNVEdit? Or is it Nifskope only. I'm kInda just beginning at these editing stuff so I really want to use something I'm a bit used to at least.
    3. BabyGoat
      BabyGoat
      • member
      • 89 kudos
      you can't change model in FNVEdit, Nifskope only. It's really easy just look for any video online.
    4. asba1991
      asba1991
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      Haha you're right. It's was actually kinda easy... well, kinda right after I mistakenly flipped the sights like 40 degrees. I was freaking out for a while, lol.
      But I finally got it lining up with the sights. Had to increase the value up to 10.900.

      Well, thanks a lot, man. Keep up the good work!
  8. NumBlacK
    NumBlacK
    • member
    • 12 kudos
    Looks quite nice... i just have a question, which reload animation it uses?
    1. BabyGoat
      BabyGoat
      • member
      • 89 kudos
      AC
    2. NumBlacK
      NumBlacK
      • member
      • 12 kudos
      Interesting... I guess you made it unable to fail at reload?
    3. BabyGoat
      BabyGoat
      • member
      • 89 kudos
      what do u mean?
    4. NumBlacK
      NumBlacK
      • member
      • 12 kudos
      It lacks that button thing behind the firing chamber. But don't mind it, it's just me nit picking with the animations we have.
    5. BabyGoat
      BabyGoat
      • member
      • 89 kudos
      oh yeah it didn't work well and looked wrong on this model so I removed it not a big deal
  9. ethanwolfman
    ethanwolfman
    • member
    • 0 kudos
    this looks really nice but im having trouble with the effects, the mesh appears to be missing iv tried archive invalidation, it didnt fix it, i can fix it in geck but i would just like to let u know that this problem is present
    1. BabyGoat
      BabyGoat
      • member
      • 89 kudos
      what mesh is missing?
    2. ethanwolfman
      ethanwolfman
      • member
      • 0 kudos
      the effect, y'know the muzzle flash

      edit: I was just about to geck it, but if u patch it lemme know pal cos then I wont bother



    3. BabyGoat
      BabyGoat
      • member
      • 89 kudos
      fixed
  10. Vanden
    Vanden
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    • 15 kudos
    Loving the gun, I too seem to be getting a missing muzzleflash error any ideas?
    1. BabyGoat
      BabyGoat
      • member
      • 89 kudos
      check the update I fixed it
    2. Vanden
      Vanden
      • premium
      • 15 kudos
      Thanks alot much love