I have a more updated version of this mod. Listed as "Customizable Factionless Safehouse", im sorry for this slow reply, rarely go on this anymore.. The quest starts (from my memory) by examining the robot on the floor (skill checks involved)
Interesting, I definitely like that it's not located right next to Doc Mitchel's (I swear I am going to scream if I see one more mod that adds something inside or just outside of his place.) Couple of suggestions, I feel like it's a little too easy to get access, maybe add a small sidequest that requires you to get the access code from the third floor of the HQ and require the player to reprogram Clink before he'll serve them, being able to select from a few personalities for him would be a nice touch as well, I like my butlers to have a sharp tongue, other people might prefer a more servile butler.
haha yah I never understood why you would have everything right beside Doc Mitchels, theres such a big world space why would you make it seem so cheaty to have it there from the start. Thanks for the suggestions, I will add a quest so for access to the safehouse so, but unfortunately for Clink I have very limited dialogue, which is the games existing files, and so giving him a personality will be difficult but I will look through the files again and see if I can do anything. I know I wont be able to have multiple personalities for him, unless he is kind of psychotic and uses Mr Gutsy sounds as well but I dont think that will work well.. Thank you for taking the time to comment starting work on the quest side now
Yeah, I had read it as the other way around since when I think of tacky voice acting I tend to think of mods just recycling in game dialogue for something it doesn't suit at all, like Khajiit children that just use the same voices as the human kids rather than recording some dialogue that actually suits a Khajiit.
Hahah yah :') thanks for taking the time to give me feedback I'm away at the moment but your quest is most way done bad news is there's problems with the geck and repconn HQ but i will make it work when I get back home. Most likely no update until then :')
Hey man, really liking this player home! Locations great, not too over the top.
As for improvements, nothing major really comes to mind. Some more furnishings and cleanup in the downstairs connecting hallway, and maybe taking out that wall in front of the workbench. Personally I'd also like an actual bed in place of the mattress, but the mattress does fit the bunker a bit better.
Thanks for the feedback I will update it with a new optional one for you on Wednesday I am away at the moment so until then enjoy and really thanks for feedback
Hello, I have added your changes for the wall as a seperate file I have not added more furnishings as of yet but I will with the NPC which will be coming soon
Please dont forget to check the readme on changing to a different version, because you will lose your stuff if you dont take it out before you activate the new file and deactivate the older one. Enjoy
Sorry for the late reply, but thanks for all the updates! Fixed the few problems I had, and added loads of stuff I didn't even think about. Great work man!
And don't worry about the deal with my name, doesn't bother me in the slightest!
As of 12:00 tonight, I shall be releasing the next version of the mod... It has changed so much however, that I will be re-uploading as a new mod.. It is no longer Lore friendly and includes a Quest with more things.. Just to tell you in case you thought I had abandoned this Ive had the fortune/unfortune of being seriously unwell and having a whole 2 days to spend on this mod again.. Hope you enjoy the new features if you look that is
For the "Suitable" NPC you're talking about, why not use a Mr. Handy? Repconn HQ is filled with them, and it would make sense that they would have one to repair items. It also makes sense that it survived the nuclear holocaust, and still functions inside the safehouse. That is opposed to someone finding it already.
hmm.. actually yah that sounds good :o Im sure theres suitable audio for a Mr. Handy as well thanks for taking the time to comment. I really appreciate feedback. I may actually do that soon. Maybe wednesday il add it.
Hello, I have added your Mr. Handy Thanks for the suggestion I think he does fit better. He dosnt have a lot of dialogue at the moment but he functions so yah Enjoy
Thanks, but, ah... You forgot to set his repair skill. I'm also getting some Karma loss for opening the containers? Are they marked as owned by a faction or person?
hmm I originally done things wrong but thought i fixed it all :o Tell me which containers and il fix them :o Sorry I havent been able to update the mod yet. It has been hectic at work and leaves me barely any time at the weekend to see my girlfriend, and it is so I most likely wont be able to update it with quests until work has died down or Im back in college. Thanks for still coming back
ok. its close to the REPCONN headquarters. Since it is mapmarked just look on your compass to see. The three buildings just down from it through the neat hedges.
27 comments
This is the more updated version
Thanks for the suggestions, I will add a quest so for access to the safehouse so, but unfortunately for Clink I have very limited dialogue, which is the games existing files, and so giving him a personality will be difficult but I will look through the files again and see if I can do anything. I know I wont be able to have multiple personalities for him, unless he is kind of psychotic and uses Mr Gutsy sounds as well but I dont think that will work well.. Thank you for taking the time to comment starting work on the quest side now
As for improvements, nothing major really comes to mind. Some more furnishings and cleanup in the downstairs connecting hallway, and maybe taking out that wall in front of the workbench. Personally I'd also like an actual bed in place of the mattress, but the mattress does fit the bunker a bit better.
Anyway, thanks!
Please dont forget to check the readme on changing to a different version, because you will lose your stuff if you dont take it out before you activate the new file and deactivate the older one. Enjoy
And don't worry about the deal with my name, doesn't bother me in the slightest!
It has changed so much however, that I will be re-uploading as a new mod.. It is no longer Lore friendly and includes a Quest with more things.. Just to tell you in case you thought I had abandoned this Ive had the fortune/unfortune of being seriously unwell and having a whole 2 days to spend on this mod again.. Hope you enjoy the new features if you look that is
I'm also getting some Karma loss for opening the containers? Are they marked as owned by a faction or person?
Sorry I havent been able to update the mod yet. It has been hectic at work and leaves me barely any time at the weekend to see my girlfriend, and it is so I most likely wont be able to update it with quests until work has died down or Im back in college. Thanks for still coming back