Audio lines are too loud and clip constantly. vanilla dialogue is normalized with peaks at about -4db so it's wise to normalize at that standard. Goes a long way making original voice lines blend into the game and sound more natural and less like a audio file. I went a ahead and did it myself in audacity.
Dunno, but I'd like to know if this mod'll work with Follower Formula Redone [both NV and TTW versions by the way]. I feel like Charisma's dump stat status's undeserved in my opinion due to how Charisma works in Fallout 2 [Follower Formula Redone uses that same formula regarding companions just like Fallout 2].
So, people mentioned this mod works with Freeside Open, but what about Simple Freeside Open? Off topic, am I the only one who thinks Biggest Little City in the World [theme for New Reno from Fallout 2 by the way] would fit Freeside thematically?
A bit late, but I tested it with Simple Freeside Open and Tom Dooley spawns in Freeside where he's supposed to spawn. I'd have to do further testing to see if it works completely but I assume it will.
Nice. That helps me a lot. Definitely gonna use em together in my modlist now. Thank you. But another question, will these mods work on TTW as well? A simple yes or no'll suffice.
Edit: Simple Open Freeside and If it wasn't for Betsy Remastered I mean. Just felt the need to clarify which mods I'm talking about using with TTW in this comment.
First of all, the mod is incredible. It appears small at first, but it has so many little details and options, just love it.
Second, for those who are NOT using Freeside Open kind of mods and experiencing Dooley's missing, I've made this fixed version (I repeat, ONLY if you're not using any kind of iterations of Freeside Open). Besides fixing Dooley's being gone, it also fixes the bug that prevented you from completing this quest with "NCR disguise" option, makes sure you have access to the Lamp and Radio no matter the outcome of the quest, and prevents Betsy from being involved in combat. Here's the file https://www.moddb.com/mods/duskills-needful-things/downloads/new-vegas-uncut-betsy-the-brahmin-remastered-fixed-and-upgraded
Also, it might not work if you're using the save with the mod already being installed, so I advice to reload a save before it with this esp/sound fix applied.
Was in the process of fixing it myself, thanks for this.
Edit: installed midsave, had to TCL through the gate, walk to Dooley's freeside open spawn select him, then gate to correct spot, then "moveto player" he then walks to his spot, and everything finished correctly after. Good to know next play-through will be perfect :)
i have a request,can you make a alternate version where betsy is found in goodsprings instead?this mod is amazing but this is the one thing i disliked as it would force me to rush and get to freeside as soon as possible instead of playing normmaly and exploring with each new playthrough.
Canonically she was supposed to be found exactly where you find her outside Freeside, as well as Ken Hargrove. Why do you need to rush to get to her? Just rush to Novac and keep your items there...
Hi, I have a question, and I'm not sure if it's a bug or intentional design. So far, everything's worked fine with the quest until I went back to Kevin Hargrove. At the time, I didn't have enough Perception to pass the check to get Betsy back, but after going to the Follower Clinic and getting rid of all penalties, there is no way to select the dialogue option to get Hargrove to open the pen and let me speak to Betsy again. Due to this topic no longer being available, the quest is now unable to be finished, since I can't get to the dialogue. RDF does reset everything to the point where if I immediately pay for Betsy, the topic becomes available again, but I'm too far into the game now to restart.
Does anyone have a console command to access that single dialog topic again, or something I can do in FNV Edit? Or are you intentionally meant to never get Betsy back if you don't have enough Perception at the time?
There actually IS a way to bypass all of that and get your cow, no matter what. All you need to do is look around a bit.
This quest is quite a bit of a diversion from the hand-holdy Bethesda-style stuff with quest markers etc, but it's simple enough not to be overwhelming. I like it, I really do.
I found the alternative method, but I suspected that there was ANOTHER alternative method in which Kevin Hargrove winds up dead, most likely an unfortunate victim of the dangerous wasteland.
So after getting back my stuff, i start looking for Betsy herself and I just can't find a way to get her back, i have seen a video where you can buy her back via the crimson caravan, but the option doesnt appear, i have failed the perception check and i can't do anything else
Can someone just please just tell me in a straight forward way how to get her back?
202 comments
I went a ahead and did it myself in audacity.
Edit: Simple Open Freeside and If it wasn't for Betsy Remastered I mean. Just felt the need to clarify which mods I'm talking about using with TTW in this comment.
Second, for those who are NOT using Freeside Open kind of mods and experiencing Dooley's missing, I've made this fixed version (I repeat, ONLY if you're not using any kind of iterations of Freeside Open).
Besides fixing Dooley's being gone, it also fixes the bug that prevented you from completing this quest with "NCR disguise" option, makes sure you have access to the Lamp and Radio no matter the outcome of the quest, and prevents Betsy from being involved in combat.
Here's the file https://www.moddb.com/mods/duskills-needful-things/downloads/new-vegas-uncut-betsy-the-brahmin-remastered-fixed-and-upgraded
Also, it might not work if you're using the save with the mod already being installed, so I advice to reload a save before it with this esp/sound fix applied.
Edit: installed midsave, had to TCL through the gate, walk to Dooley's freeside open spawn select him, then gate to correct spot, then "moveto player" he then walks to his spot, and everything finished correctly after. Good to know next play-through will be perfect :)
Thanks for the fix. :)
Edit; nvm dont answer that but please get rid of the hyphen ''''''''' in the mod title lool wasnt not wasn't
Does anyone have a console command to access that single dialog topic again, or something I can do in FNV Edit? Or are you intentionally meant to never get Betsy back if you don't have enough Perception at the time?
Thanks, have a good day yall.
This quest is quite a bit of a diversion from the hand-holdy Bethesda-style stuff with quest markers etc, but it's simple enough not to be overwhelming. I like it, I really do.
Can someone just please just tell me in a straight forward way how to get her back?