NOTE: I mistakenly marked Gun Runner's Arsenal as a master file. It is not meant to be required. I uploaded and ESP FIX Update for users who do not own GRA. Install the main file, then overwrite the ESP with the update. This will remove the dependency on GRA Master. If you have GRA, or NV GOTY edition you are fine to download just the main file. (Thanks to bluescreen19 for pointing out the error.) Happy Modding!
>>>>>Thank you to all of you wonderful folks for the 200 endorsements!<<<<<
This is a great mod the only trouble I'm having is finding the key at the overnight camp. I know I'm probably being stupid and its sitting right in front of me, can anyone help me thanks
It's been a long time since playing New Vegas, let alone with this mod on, but I think it's in the bottom of the bucket next to the three barrels. I could be completely wrong, but that's the last I remember of playing or creating it. I kept this account just to answer any questions people might have, so I hope that helps. Cheers & goodday.
Amazing mod, I really love the feel of it! But I do have one grief with this mod, and that is the lack of workbenches, reloading benches, etc. I don't know if that'd be too much of a hassle to add in? Unless I'm not looking for the benches in the correct spot.
There are no benches as of now. They were scrapped along with the companion base across the way, and the underground bunker with a tunnel that led to a sewer hideout / escape 50 yards to the west. I also scrapped more security measures, and multiple features I had no time to complete / incorporate.
If I do get out an update anytime soon, before FO4, You will see these incorporated. Probably in the bunker or the sewer hideout, if not even in the companion base, but a lot more is planned and half of that work is done yet is unreleased still.
Time is my adversary unfortunately, and right now it's winning. Your best bet is to track the file, as updates will appear if / as they're uploaded.
Ahhh okay, I was just curious about the benches, and the idea of a companion base and sewer hideout sound awesome, I'll be awaiting the update in excitement
The mod looks absolutely amazing and this may seem like an obvious question and one that you have probably seen before but are all of the containers marked as safe so they wont reset?
All of the containers have custom ID's and are not marked to respawn, so yes they are safe to store items in and come back to. Nothing should reset no matter the period of time in between.
And...unfortunately no, I tried to make a weapon based trigger activator to use to open / close the place with no luck. and if you do use the shutter switch while running to the outside the place is locked for good. Two things I wish to change now in hindsight, but I've been very busy as of late.
I will have a good sized update in a month, to beat the FO4 rush. This feature will be included if all goes well.
I've never used TTW so I have no idea how that would work, but the two locations are in New Vegas and marked in the 3rd picture. If you do try it and it works please let me know, so I can make other users aware.
Awesome mod! The only suggestion I have is either 1 or two turrets outside as a 3rd and final line of defense. But if you want to keep it as is, that is fine too ... :-)
Thanks! I Thought about two ceiling turrets mounted undeneath the bridge, but just haven't had the time. I'll be back to my pc in a few days, I don't have Fallout or Geck installed on my work / travel cpu. I like your idea, It will be incorporated into the next big file update, along with and adjacent companion shelter and an optional auto-sorter.
Sorry about that I was asking is there a room for companions. But I did not see one. I was trying to edit my post but that did not go so well as you can see.
Thank you @RoninSolo for the response, I had figured it might be that. I had plans to make a room for them under the adjacent bridge, but couldn't find the time recently. Maybe in a bigger update I will add more functions as such.
64 comments
>>>>>Thank you to all of you wonderful folks for the 200 endorsements!<<<<<
If I do get out an update anytime soon, before FO4, You will see these incorporated. Probably in the bunker or the sewer hideout, if not even in the companion base, but a lot more is planned and half of that work is done yet is unreleased still.
Time is my adversary unfortunately, and right now it's winning. Your best bet is to track the file, as updates will appear if / as they're uploaded.
Cheers!
All of the containers have custom ID's and are not marked to respawn, so yes they are safe to store items in and come back to. Nothing should reset no matter the period of time in between.
And...unfortunately no, I tried to make a weapon based trigger activator to use to open / close the place with no luck. and if you do use the shutter switch while running to the outside the place is locked for good. Two things I wish to change now in hindsight, but I've been very busy as of late.
I will have a good sized update in a month, to beat the FO4 rush. This feature will be included if all goes well.
Cheers.
+1 Kudo and endorsement.
EDIT: There probably will be an auto-sorter option in the next file update.
But I did not see one.
I was trying to edit my post but that did not go so well as you can see.
Ronin
Ronin