Fallout New Vegas

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Created by

Grant2600

Uploaded by

Grant2600

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47 comments

  1. CMButch
    CMButch
    • member
    • 0 kudos
    This recompiles scripts, avoid this mod.
    1. argomiester
      argomiester
      • member
      • 0 kudos
      hi I would like to know what this means exactly? 
      like what makes this bad? 
  2. FreePyTT
    FreePyTT
    • member
    • 7 kudos
    i try soon this mod.
    ty so much for  removed the requirement of the NVSE. ( NVSE random cod for me )
  3. Siatru
    Siatru
    • member
    • 5 kudos
    For some odd inexplicable reason... your mod interferes with mods that affect with the Monocyte breeder regeneration implant.
    I have absolutely no idea why.

    It's a shame too, because I liked this mod because the RobCo Certified mod has some buggy robot AI. Particularly the Securitrons which fire their weapons REALLY REALLY RARELY.
    1. VTvonTrapp
      VTvonTrapp
      • member
      • 0 kudos
      Try cleaning the mod with FNVEdit.
  4. lolNTCH12345
    lolNTCH12345
    • member
    • 0 kudos
    Dude return!, You should make tutorials in youtube on how to make bases in the geck or related stuff I assure you will have alot of fame!.
  5. RRMan3
    RRMan3
    • member
    • 0 kudos
    You confsued the files,You published the one of securitron army on this one mate.
  6. thebeast505
    thebeast505
    • premium
    • 7 kudos
    I prefer this to that RobCo mod since this let's me have my own army with unlimited followers
    I am wondering, do you consider this mod completed?
    I'm only asking as I see the last update was awhile ago.
    The only thing I would like to see added is some lights in the Robot Factory, maybe even a bed and player storage? It's just really dark in there ^_^

    Anyways, great job! Endorsed!
    1. Grant2600
      Grant2600
      • supporter
      • 20 kudos
      Not completed, I'm watching over all of my mods on here and I will note down your suggestions, it makes sense that the player should be able to use it as a home as well. I don't know when the next update will be but when it comes these will be in .

      Thanks for the support and I hope you continue enjoying the mod.
    2. kajb139
      kajb139
      • member
      • 1 kudos
      robco certified has a minor addons pack
  7. KeltecRFB
    KeltecRFB
    • supporter
    • 36 kudos
    Anyone using this with RobCo certified?
    1. thebeast505
      thebeast505
      • premium
      • 7 kudos
      As far as I'm aware it should't cause any conflicts with RobCo. I used both and encountered no errors for the short period of time that I played them together.
  8. lolNTCH1234
    lolNTCH1234
    • BANNED
    • 1 kudos
    The greatest mod related to robots.Good job.I am not that good at modding
    but i think youre soo good at making this!

    1. Grant2600
      Grant2600
      • supporter
      • 20 kudos
      Thanks for the feedback Good to hear you enjoy the mod!
    2. lolNTCH1234
      lolNTCH1234
      • BANNED
      • 1 kudos
      i am having some problems with the mod.i dont know how to make the robots go the the vault when i order them to go to the vault they go to the main vault at goodsprings
    3. lolNTCH1234
      lolNTCH1234
      • BANNED
      • 1 kudos
      also i use player.modav science 100

      and i have all to make a securitron or a sentry bot it dosnet appear me to build it
    4. Grant2600
      Grant2600
      • supporter
      • 20 kudos
      Hey, thanks for the feedback, yes the robots are supposed to return to the fault that is near goodsprings, but they shouldn't go to the one that is actually in goodsprings that you visit to start the mod where all of the securitrons are at the start, are they going to this one? If so I will look further into it for you
    5. Grant2600
      Grant2600
      • supporter
      • 20 kudos
      Hello, can I ask which of the two securitrons are failing to appear and which of the two sentry bots please?, thanks.
    6. lolNTCH1234
      lolNTCH1234
      • BANNED
      • 1 kudos
      Securitron MK II

      sentry bot laser.

      those are the only ones that i have tested

      to build but i cant.
    7. Grant2600
      Grant2600
      • supporter
      • 20 kudos
      ok thanks for the feedback, i'll look into this.

      are the other robots building? eyebot, protectron etc?
    8. lolNTCH1234
      lolNTCH1234
      • BANNED
      • 1 kudos
      yes but only one time you should check the scripts of all the robots
    9. TheFlawlessGem
      TheFlawlessGem
      • supporter
      • 1 kudos
      You aren't using version 2. This bug was fixed in version 2, but the author never put the old versions into a new category on the Files page.
      This happened to me too!
    10. TheFlawlessGem
      TheFlawlessGem
      • supporter
      • 1 kudos
      Are you planning on adding an "Old Versions" category to the mod's file page? Version 1 is higher than 2, and so me and many others have downloaded 1, which has the big AI problem.
      Great mod by the way!
    11. Grant2600
      Grant2600
      • supporter
      • 20 kudos
      thanks for the heads up, I can never get used to the file system on the nexus. I have removed the old files. Since each file is an entire version of the mod, this should work fine.

      Thanks.
  9. stormyverve2583
    stormyverve2583
    • member
    • 0 kudos
    does this mod make all robots fade away after death? or just ones created in the factory?
  10. Retard321
    Retard321
    • member
    • 0 kudos
    The idea of this mod is just so amazing! Like bulild an army of securitrons or something... But... I have the same problem that the robots just don't want to do what I want them to do... Please fix that and umm.... Can you tell me how to send them in to patrol somewhere like Primm or something? And again. Great mod.
    1. Grant2600
      Grant2600
      • supporter
      • 20 kudos
      Hello, I will be looking into this problem during this weekend, I will track down a release another version with a fix. I think it is something to do with the scripts as they do not seem to be running at all on other PCs. Once this error is fixed you will be able to have the robots follow you to any location, once you are there you can command them to guard.

      Thanks for the interest
    2. Grant2600
      Grant2600
      • supporter
      • 20 kudos
      I have found and fixed the issue that everyone was having, it was caused by the NVSE functions in the mod. I have removed these now and have gotten the mod to function as intended without the requirement of the NVSE so it will work fine now.

      Thanks!