Notice! FNVLODGen is not compatible with texture packs by default. Texture packs must include updated LOD textures to work properly with FNVLODGen to generate visually matching LODs. If authors are not around to create them, anyone good with Photoshop/GIMP of other editors can do that. Check in NifScope what textures are used in _lod.nif meshes and update them to match new textures if needed. Keep in mind that normal maps must always have the same file name as diffuse with _n.dds suffix for FNVLODGen.
Trees LOD Billboards Vanilla v1.1 Update - better looking bushes
Hi, guess i will ask this here (im using XLODGen). if I mess up the argument in MO2 by just having c:\LODGenOutput, how screwed am i? do i have to do a fresh install? please help
There is no point in using >1024 texture resolutions for LOD. Even 1024 is overkill. Typically LOD textures should be 128 or 256, and 512 for very large objects like cliffs.
so as I was trying to install this mod, when I generate LODs for WastelandNV I receive this message for almost every LOD: < WARNING: LOD level 4 coord [-8, -12] textures not on atlas, some LOD will be missing in game! > for the rest of worldspaces LODs generate fine. As a result of this: when I stand at Trading Post 188 and look where Helios One should be, I can only see solar panels, but not the tower or the building. This gets even weirder since I can see Novac's Dinosaur... Help please!
I've clicked all over and gone through like 30 pages of this forum and don't see any answers about this, I followed all the installation instructions I could find and followed 2 different youtube tutorials and still get this problem. Reading the sticky post did not help....
EDIT- For those still needing help. I fixed the issue mostly by triple-checking all my mods for any that changed textures and checked they were all installed correctly if they were suppose to work with lodgen. For me, the issue was that NMC was leaving bullshit in the files even after I uninstalled it in my mod manager, if you look in the NMC mod page it has an uninstaller in the files tab to clean it out. Also double check you have no weather mods on.
And, if you didn't, download the trees file in the files tab on this mod and install that if you ticked the trees option, IDK why op doesnt just include it in the main mod and instead mentions it in a passing sentence, but I guess he has his reasons
trouble is - I didn't use a single texture mod in my New Vegas "mod build" on second hand - I have already finished the entire game with all DLCs and all possible endings, and LODs looked well in the Mojave world, so in from practical point of view the mod works. But those texture errors still bug me like hell)))
During LOD generation all individual LOD meshes and textures get merged together for better performance. All textures end up on a huge single texture per worldspace called atlas. Of course it has limited size (Atlas size setting in LODGen) and when some textures don't fit they get split inside generated LODs into separate shapes. However the game engine renders only the first shape from combined LOD meshes and others are not drawn at all hence that warning about missing LOD in game. And what will be actually missing is kinda random, you may never notice that.
The engine mod linked in the sticky post forces the game to render all shapes so no more missing LODs due to some textures not being on atlas (atlas overflow), I mention that explicitely "Warnings about vertex or atlas overlflow can be ignored if installed."
And yet people say that it's not helpful, rude and useless.
Here is the funniest part - i have that mod installed. Doesn't save me from error messages during LOD generation, but like I've said - during playthrough i didn't notice anything "out of place", LODs look fine
Of course error messages would still appear in the LODGen generation log no matter what mods you install. These are completely different entities not interacting with with each other: external tools used when game isn't running and the actual engine mods loaded by the game when it is running. Such obvious facts don't need deep explanation I hope.
Yes they do, and it might be prudent to write ONCE a more detailed instruction/explanation on this error problem, then get annoyed for years answering similar questions time after time after time... FYI - not all mod users are as sophisticated in programming as you are, if not most...
So after 2 days of getting everything to work correctly I'm about 12 hours into my new playthrough and I noticed that upon fast traveling and exiting buildings the lods for anything beyond the immediate loading area does not spawn. The only LOD mods I use are the ones suggested by this mod. The game has been working great for 12 hours an all LOD loads correctly. So the installation of this mod and the subsequent suggested mods have been done correctly according to any old information on how to get them to do so. This is a new problem outside of any old problem at least that I could find. If I walk towards unloaded areas that area loads and then we'll stay loaded for the remainder of time playing. The only thing that fixes the entire map, as it should be, is by completely exiting the game and reloading the game. Not even the original lod's such as being able to see New Vegas from goodspring cemetery will load. That means it's even broken the lod's original game files. Obviously I'm not saying that this mod is what's doing it but I only downloaded this mod and the one suggested by this mod. Because I can't find anyone else having the problem I decided to post it here to hopefully see if anyone can relate.
Update. I was wrong about the area staying loaded after I walked to them to make them load. Turns out the only area that loads is the area you are in. Once you leave the area it unloads. This includes all forms of LOD or objects in general. Including original lods. After about five fast travels or exiting of buildings everything outside of the immediate area except for the terrain itself isn't loaded. When I had this happen again ,after checking to make sure I only had FNVLODGen and the suggested mods in the description downloaded, I fast travel to Nipton and saw that the Mohave Outpost statues weren't loaded. Those statues are supposed to be there even in the original game files. I don't know why this is happening and I'm seeing if anyone else is having the same problem. Other than this mod and the mods it suggests I have no other mods downloaded.
if this has been stated somewhere on here before, feel free to violate me in the comments but do you have to run the LOD program everytime you want to play the game or is a one and done thing?
Ah, that's the issue I kinda have, seeing black LODS on the Primm walls... looking for solution. Do we just install the patch, or install the patch and run LODgen again?
Edit : The patch didn't work for me either way, still seeing the black LOD
So as it turns out, the issue is caused by meshes .nif files in the FNV supplementation mod, that have being generated in nifscope with the Vertex Colour option turned on. For the new version of xLODgen, the Vertex Colour option needs to be disabled.
Hello, I'm stuck on step two of the install process. It says "Install FNVLODGen resource pack using your mod manager." but I can't find anything called "recourse pack". I ran the fnvlodgen application and it seems to have worked, I have fnvedit_log and lodgen_log. All the "Edit scripts" folder has is a lodgen application and two text documents. None of these seem like a "resource pack" so I'm confused what it is I'm supposed to install using the mod manager?
Hi, this is how i got the xLODGen to work on EPIC games version (googling for this didn't find any relevant results, so hopefully keyword of EPIC can point here) Issue was : "Fatal: Could not find ini" while running fnvlodgen, and before it was something about registry missing (program suggests starting the launcher for STEAM version).
Problem was the program didn't know where the DATA folder was, and where the "Fallout.ini" was. You fix this by editing the arguments section in modmanager2
Used this : (likely unneeded, but it helped me find out what file i actually needed to link, and I think this corrected the .exe location that was missing) : Fallout New Vegas Registry Fix 32_64 Bit
Helpful links: Used this : https://vivanewvegas.moddinglinked.com/lod.html this : https://dyndolod.info/Help/xLODGen this : https://tes5edit.github.io/docs/2-overview.html#CommandLineSwitches
And then manually i typed this in modmanager2 > executables > xLODGen > Arguments it already had the argument of : (my stuff was installed on I: partition instead so change your locations accordingly)
-FNV -O:"I:\lods\lods"
and then I added 1 extra argument (since the above "Fallout New Vegas Registry Fix 32_64 Bit" likely fixed the game "DATA" location, the only missing was "Fallout.ini") ,for the location of "Fallout.ini"
So the full arguments line looked like this (again edit locations yourself) : -FNV -O:"I:\lods\lods" -I:"C:\Users\User\Documents\My Games\FalloutNV_Epic\Fallout.ini"
Wouldnt be surprised if the "Fallout New Vegas Registry Fix 32_64 Bit" step wasskippable and you could add this for the .exe location : -D:"I:\Games\FalloutNewVegas\Fallout New Vegas English\Data"
for a full argument line of this : -FNV -O:"I:\lods\lods" -I:"C:\Users\User\Documents\My Games\FalloutNV_Epic\Fallout.ini" -D:"I:\Games\FalloutNewVegas\Fallout New Vegas English\Data"
I'm sure someone can make a clearer shorter more concise version :) Anyway it all works, thanks Zilav and Team, (but maybe there could be a line of text in the description or something that said how to troubleshoot if the program can't find the locations, would've helped my dumb brain atleast :D )
1671 comments
FNVLODGen is not compatible with texture packs by default. Texture packs must include updated LOD textures to work properly with FNVLODGen to generate visually matching LODs. If authors are not around to create them, anyone good with Photoshop/GIMP of other editors can do that.
Check in NifScope what textures are used in _lod.nif meshes and update them to match new textures if needed. Keep in mind that normal maps must always have the same file name as diffuse with _n.dds suffix for FNVLODGen.
Trees LOD Billboards Vanilla v1.1 Update
- better looking bushes
Removes a lot of vanilla LOD limitations. Warnings about vertex or atlas overlflow can be ignored if installed.
Typically LOD textures should be 128 or 256, and 512 for very large objects like cliffs.
< WARNING: LOD level 4 coord [-8, -12] textures not on atlas, some LOD will be missing in game! >
for the rest of worldspaces LODs generate fine.
As a result of this: when I stand at Trading Post 188 and look where Helios One should be, I can only see solar panels, but not the tower or the building. This gets even weirder since I can see Novac's Dinosaur...
Help please!
Reading in general helps a lot.
EDIT- For those still needing help. I fixed the issue mostly by triple-checking all my mods for any that changed textures and checked they were all installed correctly if they were suppose to work with lodgen. For me, the issue was that NMC was leaving bullshit in the files even after I uninstalled it in my mod manager, if you look in the NMC mod page it has an uninstaller in the files tab to clean it out. Also double check you have no weather mods on.
And, if you didn't, download the trees file in the files tab on this mod and install that if you ticked the trees option, IDK why op doesnt just include it in the main mod and instead mentions it in a passing sentence, but I guess he has his reasons
on second hand - I have already finished the entire game with all DLCs and all possible endings, and LODs looked well in the Mojave world, so in from practical point of view the mod works.
But those texture errors still bug me like hell)))
The engine mod linked in the sticky post forces the game to render all shapes so no more missing LODs due to some textures not being on atlas (atlas overflow), I mention that explicitely "Warnings about vertex or atlas overlflow can be ignored if installed."
And yet people say that it's not helpful, rude and useless.
FYI - not all mod users are as sophisticated in programming as you are, if not most...
(Much needed LOD NMC patch is installed)
Whoops! I had Wasted LOD - Cliffs of Mojave installed,
not compatible with NMC
thanks xoxo
Do we just install the patch, or install the patch and run LODgen again?
Edit : The patch didn't work for me either way, still seeing the black LOD
So as it turns out, the issue is caused by meshes .nif files in the FNV supplementation mod,
that have being generated in nifscope with the Vertex Colour option turned on.
For the new version of xLODgen, the Vertex Colour option needs to be disabled.
"FNV LODGen Resources"
keyword of EPIC can point here)
Issue was : "Fatal: Could not find ini" while running fnvlodgen, and before it was something about registry
missing (program suggests starting the launcher for STEAM version).
Problem was the program didn't know where the DATA folder was, and where the
"Fallout.ini" was. You fix this by editing the arguments section in
modmanager2
Used this : (likely unneeded, but it helped me find out what file i actually needed to link, and I think this corrected
the .exe location that was missing) :
Fallout New Vegas Registry Fix 32_64 Bit
Helpful links:
Used this : https://vivanewvegas.moddinglinked.com/lod.html
this : https://dyndolod.info/Help/xLODGen
this : https://tes5edit.github.io/docs/2-overview.html#CommandLineSwitches
And then manually i typed this in modmanager2 > executables > xLODGen > Arguments
it already had the argument of :
(my stuff was installed on I: partition instead so change your locations accordingly)
-FNV -O:"I:\lods\lods"
and then I added 1 extra argument (since the above "Fallout New Vegas Registry Fix 32_64 Bit" likely fixed the game "DATA" location, the only missing was "Fallout.ini") ,for the location of "Fallout.ini"
-I:"C:\Users\User\Documents\My Games\FalloutNV_Epic\Fallout.ini"
So the full arguments line looked like this (again edit locations yourself) :
-FNV -O:"I:\lods\lods" -I:"C:\Users\User\Documents\My Games\FalloutNV_Epic\Fallout.ini"
Wouldnt be surprised if the "Fallout New Vegas Registry Fix 32_64 Bit" step wasskippable and you could add this for the .exe location :
-D:"I:\Games\FalloutNewVegas\Fallout New Vegas English\Data"
for a full argument line of this :
-FNV -O:"I:\lods\lods" -I:"C:\Users\User\Documents\My Games\FalloutNV_Epic\Fallout.ini" -D:"I:\Games\FalloutNewVegas\Fallout New Vegas English\Data"
I'm sure someone can make a clearer shorter more concise version :)
Anyway it all works, thanks Zilav and Team, (but maybe there could be a line of text in the description or something that said how to troubleshoot if the program can't find the locations, would've helped my dumb brain atleast :D )