Might want to consider making Boss Alan a little less overpowered. A little overpowered is okay and he's a literal giant so maybe even a little more overpowered is acceptable, but this is the level of requiring god weapons just to finish the Quest. That is not a good level to have your mod placed.
I am currently working on a massive update for this mod and that will definitely be addressed, when I saw that 10 chumpkins couldn't kill him I knew it was too overpowered XD
If I may offer a suggestion that is a little more constructive than what I said before; you might consider giving Boss Alan a modified weapon to justify his heightened level of strength. That way, he becomes a little more manageable if he were to lose that weapon and the player can then acquire some of that power once he is beaten.
Yeah man I really do want to make a new mod but I'm waiting for fallout 4 and I also have about 0 free time at the moment. Don't worry though I will return, goofier and wackier then before.
When I first enter the bunker I freak out at the size and number of the enermies so I exit but when I re-enter the bunker there are only a few left and the giant boss is also gone too please help.
Endorsed for a good start 1st time mod, it loads-up and plays out very stable, (which is a great accomplishment). My personal criticisms were the outlandish number of enemies immediately rushing player...without any time for managing battle tactics. And the Boss was ridiculously over-powered taking 20 or so .308 head-shots to kill, (yes that's preferred by some but very unrealistic). Graphics, I recall seeing the windmill floating, otherwise everything appeared stable. And of course what really makes a superb mod is having a story-line in which keep the player excited in continual explorations into the game-mod. But, at least you have got the basics down, so good work! Keep up with your talents. (An example of a story-line), would be that once the player raided the camp, he found another note where the leader was planning a future raid and the player could go and assist in fighting off the impending raid. Upon killing the raiders, another note was discovered listing a place where the terrorist were holding prisoners for ransom. And so the player would be off to rescue the terrorist by force or diplomacy. At which time the location of the Boss hide-out was revealed for the player to search out and destroy. (ha) O.K. so I'm NOT a story-writer either, but the idea is there.
The criticisms I have are that all the enemies look exactly the same. Also the clutter doesn't seem to make sense. Like why is there a boat in the middle of nowhere, why is the howitzer not positioned in a way so if it could fire it would ? Stuff like that.
Great job for your first mod !! I also feel some of the clutter should be theme oriented as well as the "terrorists" looks and possibly varied equipment amongst them. To facilitate this you could make use of head gear, bandana/mask, rifle ,3 to 4 diff inventoried "terrorists" then duplicated and placed. However for a first mod,you have done well , and I hope to see more of your work and Thanks for sharing !!
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My personal criticisms were the outlandish number of enemies immediately rushing player...without any time for managing battle tactics.
And the Boss was ridiculously over-powered taking 20 or so .308 head-shots to kill, (yes that's preferred by some but very unrealistic).
Graphics, I recall seeing the windmill floating, otherwise everything appeared stable.
And of course what really makes a superb mod is having a story-line in which keep the player excited in continual explorations into the game-mod.
But, at least you have got the basics down, so good work! Keep up with your talents.
(An example of a story-line), would be that once the player raided the camp, he found another note where the leader was planning a future raid and the player could go and assist in fighting off the impending raid. Upon killing the raiders, another note was discovered listing a place where the terrorist were holding prisoners for ransom. And so the player would be off to rescue the terrorist by force or diplomacy. At which time the location of the Boss hide-out was revealed for the player to search out and destroy. (ha) O.K. so I'm NOT a story-writer either, but the idea is there.
However for a first mod,you have done well , and I hope to see more of your work and Thanks for sharing !!