Fallout New Vegas

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Gribbleshnibit8 and pintocat

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pintocat

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  1. pintocat
    pintocat
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    1.5: Added compatibility for F4Quickloot and Loot Menu by Gribbleshnibit8. This is done through MCM. If using a quickloot mod, un-check the "Activate After Unlock" to remain in gamemode after unlocking a container.

    1.4: Fixed activate key already being held (again)

    1.3: Fixed (removed) anim stuff

    1.3: will now fully seamlessly replace the vanilla minigame if your Hotkey is set to the same as "Activate" control ( "E" )


    The new full activate ovveride works for Controller, too. Set the Keyboard hotkey to "E" ( or whatever your activate control is), AND in console: set RTLHButton to 4096

    A "clean" install on upgrade is recommended. (deactivate mod, load game, save the game while it's deactivated, then install)


    If you don't use UIO, the xml include can be manually done by adding to Data\Menus\prefabs\includes_HUDMainMenu.xml:

    <include src="RTLH/RtLHHUD.xml" />
  2. fangbutt
    fangbutt
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    Good mod and I will almost always use it just because the minigames have been done to death and I don't care

    But it's the opposite of 'immersive' to take the player out of it and just have success based on pressing a button lol
    1. Bigdumpsowhat
      Bigdumpsowhat
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      I think it's more immersive from a roleplaying perspective. In vanilla you don't even have to save scum to avoid breaking locks or terminal lockouts. This actually makes the outcome far more affected by your stats. I will say if this mod had animations for the lock picking and hacking it'd be completely immersive 👌
    2. LetTheWookieeWin882
      LetTheWookieeWin882
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      B42 Interact has an animation for inserting a lockpick into a door. I made a post a minute ago suggesting a compatibility patch, if I was any good with scripting I'd try to make one myself.
  3. LetTheWookieeWin882
    LetTheWookieeWin882
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    Hi! I don't know if you're taking suggestions, but I was using the mod B42 Interact today and notice it plays an animation holding a lockpick and screwdriver when you initiate a vanilla lockpicking minigame, and thought it would be awesome if that animation looped while holding the Immersive Minigames key. I don't know jack about scripting or I'd take a stab at a compatibility patch myself.
  4. JonyTequila
    JonyTequila
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    this keeps spamming console with messages
  5. SilverCat20
    SilverCat20
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    If you're using an Xbox controller and want to use the full active override, when typing in the console command you need to be loaded into a save for it to work, and you need to re-type that command every time you load into the game. However if you go into MO2 in the data tab on the right side and look for Immersive Minigames, there is a config file where you can change the RtLHButton=256.0000 to RtLH=4096.0000 . This will make it so the game sees the button natively.
  6. WherkinMann97
    WherkinMann97
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    what mod is that UI on the right of most of the images? can you provide link?
  7. tlonak
    tlonak
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    Absolutely marvelous mod: endorsed.
    Should have been vanilla.
  8. Spartan117B01
    Spartan117B01
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    A patch or update for VUI+ would benefit this mod.

    It does still work but the some HUD options start to overlap and the MCM option descriptions are sometimes unreadable.
  9. GrayPhoenix564
    GrayPhoenix564
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    I use this mod a lot to avoid the tedium of going into the minigame interface, but I have a couple of questions:

    1) Can you set the MCM menu or mod files so that you have a 100% chance of success on lockping/hacking?

    2) Can you set the MCM menu or mod files so the minigame goes by much faster? I've played bethesda games my entire life and I just want to go past the lock on the door or computer to access it faster. I tried using the MCM menu but it didn't feel faster at all.

    Either way, this is an excellent mod
  10. DynasuarezWrecks
    DynasuarezWrecks
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    Don't know if this mod is still supported but just in case it is, I have some feedback. Most importantly, it works exactly as advertised, so it deserves endorsement for that. I've noticed two issues, though. First, when I edit the config file to change corner messages, it doesn't appear to do anything. In game, failure to hack a computer, for instance, still returns ACCESS DENIED instead of what I set it to. Second, whenever I use the set rtlhbutton command to make the A button my preferred button, it works until I restart the game. Then it resets to the left bumper and I have use the command again, and I don't know if that is intended behavior.

    Nevermind about the button. I didn't realize that the mod was generating another separate config file that controls it.
  11. Ghost0007Pl
    Ghost0007Pl
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    The prompts (ones that inform about the % chance to pick a lock/hack a computer) work just fine the moment game's loaded for the first time. However after reloading any save they break, showing 95% on everything (it's just texts thats broken, the logic appears to keep working as intended) as well as showing "Password needed" instead of "Key needed" on doors that require one.

    EDIT: Upon further testing the problem appears to be only occurring when loading a save that was made before the mod was installed. Saves made when the mod was already running can be reloaded during single session without an issue.