Quite it is. I took what was left to different style new project that would be more lore friendly. Outside of that... I still am working on that. Just never expect masterpiece.
Thank you all for nice words but unfortunatly tragedy happen a lot and my HD was damaged and I had to get new one. I finished like 5 quests in it .
I'll make this project from the scratch but now I have some personal problems so... Yeah, I'll do whole thing again but with different theme. I prefer more serious scriptwriting but Wild Wasteland is still trait so, one day...
Love this! I'd love to see more of this. The jokes so far are great, and I like the setting for this. I noticed there was a floating chair by the tent where most of the mercenaries are though, but that's it. If anybody is wondering the terminal is at Mojave Outpost Headquarters.
Oh, I forgot to mention exact location. Farest room in MOHeadquaters on the left.
Well I just made that one joke completly out of place just to show the idea in the simplest way. Actual quests are going to be more complex in gameplay mechanics. Which means it doesn't just change the names and type of enemy to kill or change the opening text for the quest.
For example plan of many future quests; -Patrol have found case with very value documents for Bishop family and NCR officers. -Instead of just find and bring item to one place player has to check if one of soldiers didn't took some papers and even with that whole conversation can be interrupted by attack of animals, mutants or group of bandits.
Still I need some ideas.
I'm almost sure there should be a quest to even allow player to join mercenaries before allowing to use this radio sustem.
9 comments
Now I Can Play In Hotline Miami Style,With Being Payed
Or Should I Call It Hotline Vegas?
I'll make this project from the scratch but now I have some personal problems so... Yeah, I'll do whole thing again but with different theme.
I prefer more serious scriptwriting but Wild Wasteland is still trait so, one day...
Hope It Will Be Released One Day,And That There Will Be No More Tragedies
Good Luck With Mod
Farest room in MOHeadquaters on the left.
Well I just made that one joke completly out of place just to show the idea in the simplest way. Actual quests are going to be more complex in gameplay mechanics. Which means it doesn't just change the names and type of enemy to kill or change the opening text for the quest.
For example plan of many future quests;
-Patrol have found case with very value documents for Bishop family and NCR officers.
-Instead of just find and bring item to one place player has to check if one of soldiers didn't took some papers and even with that whole conversation can be interrupted by attack of animals, mutants or group of bandits.
Still I need some ideas.
I'm almost sure there should be a quest to even allow player to join mercenaries before allowing to use this radio sustem.