WARNING! For those of you who wish to use this mod there are a number of entries in the ESP that need to be removed. The author, through no fault of his own and as an unexpected side effect, has used NPCs from multiple locations around New Vegas. In particular, Legion NPCs, NCR NPCs and others (Raiders, Powder Gangers etc.) will spawn in the interior and exterior cells of Goodsprings (mainly the Goodsprings Saloon) and the Mojave Outpost exterior. If using multiple mods that add more NCR or Legion NPCs etc. to the world, this will also affect their positioning.
In order for this mod to work correctly without sending NPCs to Goodsprings, the Mojave Outpost and other locations, you must first DELETE ALL ENTRIES under "NPCs and Packages" in FNVedit EXCEPT the "NCR Sentry" and the "NCR Ranger". Next, you must DELETE ALL REFERENCES in the "Sandbox", and DELETE ALL ENTRIES that relate to anything labelled McCarran, Camp Golf and any other labels that you see in the list EXCEPT the "NCR sentry" and the "NCR ranger entries" under "NPC's and Packages".
Finally, In order to reset the NPCs, wait one hour in the Goodsprings Saloon and one hour in the Mojave Outpost. The cell will reset and all NPCs will return to their original positions within 24 in-game hours.
do NOT Install this Mod!!! It messes the balancing of the general NPCs over the world off so certain NPCs are not at their last place anymore and go into the Goodsprings Saloon
Ive have had People from Novac, from the Damm, from Camp MC Carran and even from the Mojave Outpost in the Saloon.
If you have finished everything in the Game and there are no ingame Quests left, well then it could be an option, but CASUALTIES are programmed!
what's with the freaking Raiders and Escaped Convicts attacking Goodsprings FREQUENTLY!?!? Every 30secs-1minute a group of Raiders attack, then another 30secs-1minute later another group of Escaped Convicts respawn on the other side of Goodsprings. Is this some of fucking troll mod or something? I cant even leave Goodsprings without having to defend Goodsprings from the SHEAR NUMBERS of Escaped Convicts and Raiders that heavily outnumber the NCR troops there 4 to 1......
im definitely NOT happy with this mod with the way it is and how do i know it's this mod? because it is the only mod that i have that modifies goodsprings and the Populated Wasteland that i have downloaded only adds in more settler npcs in Goodpsrings and more npcs everywhere else
Another good mod. Edit : Wait, im wrong or this mod add also a bonus to GS, Dr Kirk and his buddy from Camp McCarran and even Novac Settler... probably it's this one, that settlers is for sure from this mod. One i know for sure, there be casualties.
I really like mods that change how I see the wasteland, as I've played enough of this game to be pretty bored by vanilla. This adds an interesting change of pace to a well worn area of the Mojave. Don't listen to people that say it doesn't make sense or isn't lore friendly. This is a mod. It's meant to deviate from vanilla. That's the whole point.
13 comments
In order for this mod to work correctly without sending NPCs to Goodsprings, the Mojave Outpost and other locations, you must first DELETE ALL ENTRIES under "NPCs and Packages" in FNVedit EXCEPT the "NCR Sentry" and the "NCR Ranger". Next, you must DELETE ALL REFERENCES in the "Sandbox", and DELETE ALL ENTRIES that relate to anything labelled McCarran, Camp Golf and any other labels that you see in the list EXCEPT the "NCR sentry" and the "NCR ranger entries" under "NPC's and Packages".
Finally, In order to reset the NPCs, wait one hour in the Goodsprings Saloon and one hour in the Mojave Outpost. The cell will reset and all NPCs will return to their original positions within 24 in-game hours.
It messes the balancing of the general NPCs over the world off so certain NPCs are not at their last place anymore and go into the Goodsprings Saloon
Ive have had People from Novac, from the Damm, from Camp MC Carran and even from the Mojave Outpost in the Saloon.
If you have finished everything in the Game and there are no ingame Quests left, well then it could be an option, but CASUALTIES are programmed!
im definitely NOT happy with this mod with the way it is and how do i know it's this mod? because it is the only mod that i have that modifies goodsprings and the Populated Wasteland that i have downloaded only adds in more settler npcs in Goodpsrings and more npcs everywhere else
Definitely uninstalling this