Fallout New Vegas

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B3ASTM0DD3R321

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B3ASTM0DD3R321

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13 comments

  1. RAINZFOXX
    RAINZFOXX
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    WARNING! For those of you who wish to use this mod there are a number of entries in the ESP that need to be removed. The author, through no fault of his own and as an unexpected side effect, has used NPCs from multiple locations around New Vegas. In particular, Legion NPCs, NCR NPCs and others (Raiders, Powder Gangers etc.) will spawn in the interior and exterior cells of Goodsprings (mainly the Goodsprings Saloon) and the Mojave Outpost exterior. If using multiple mods that add more NCR or Legion NPCs etc. to the world, this will also affect their positioning.

    In order for this mod to work correctly without sending NPCs to Goodsprings, the Mojave Outpost and other locations, you must first DELETE ALL ENTRIES under "NPCs and Packages" in FNVedit EXCEPT the "NCR Sentry" and the "NCR Ranger". Next, you must DELETE ALL REFERENCES in the "Sandbox", and DELETE ALL ENTRIES that relate to anything labelled McCarran, Camp Golf and any other labels that you see in the list EXCEPT the "NCR sentry" and the "NCR ranger entries" under "NPC's and Packages".

    Finally, In order to reset the NPCs, wait one hour in the Goodsprings Saloon and one hour in the Mojave Outpost. The cell will reset and all NPCs will return to their original positions within 24 in-game hours.
    1. UlyssesUlman
      UlyssesUlman
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      i have to wait 1 real life hour?
  2. LegendaryD
    LegendaryD
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    Well now I know what was causing the raiders to appear in Goodsprings. Sucks such a great concept can be so easily derailed.
  3. tzhkuda7
    tzhkuda7
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    do NOT Install this Mod!!!
    It messes the balancing of the general NPCs over the world off so certain NPCs are not at their last place anymore and go into the Goodsprings Saloon

    Ive have had People from Novac, from the Damm, from Camp MC Carran and even from the Mojave Outpost in the Saloon.

    If you have finished everything in the Game and there are no ingame Quests left, well then it could be an option, but CASUALTIES are programmed!
  4. socko33
    socko33
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    thank you for breaking my game now i cant start a new disabling this mod didnt fix it ethier\

  5. PaladinHoss
    PaladinHoss
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    • 91 kudos
    but this makes no sense O.O
    1. MattTehZombie
      MattTehZombie
      • BANNED
      • 11 kudos
      Well.. Having C.A.G.E in combination of siding with NCR, it does.
    2. steves771
      steves771
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      A bunch of raiders spawn in the bar killing everyone. Are you going to fix this or let this mod fail?
  6. DiabloInvictus
    DiabloInvictus
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    what's with the freaking Raiders and Escaped Convicts attacking Goodsprings FREQUENTLY!?!? Every 30secs-1minute a group of Raiders attack, then another 30secs-1minute later another group of Escaped Convicts respawn on the other side of Goodsprings. Is this some of fucking troll mod or something? I cant even leave Goodsprings without having to defend Goodsprings from the SHEAR NUMBERS of Escaped Convicts and Raiders that heavily outnumber the NCR troops there 4 to 1......

    im definitely NOT happy with this mod with the way it is and how do i know it's this mod? because it is the only mod that i have that modifies goodsprings and the Populated Wasteland that i have downloaded only adds in more settler npcs in Goodpsrings and more npcs everywhere else


    Definitely uninstalling this
  7. FrankensteinDR
    FrankensteinDR
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    Another good mod. Edit : Wait, im wrong or this mod add also a bonus to GS, Dr Kirk and his buddy from Camp McCarran and even Novac Settler... probably it's this one, that settlers is for sure from this mod. One i know for sure, there be casualties.
  8. dontshootma97
    dontshootma97
    • supporter
    • 0 kudos
    You should make more "NCR Presence" mods or even other factions like the Brotherhood.
  9. leo2link
    leo2link
    • supporter
    • 105 kudos
    Be careful in some instances this mod will disable fallout new vegas redesigned 3 just reactive redesigned 3 if that happens.
  10. naugrim04
    naugrim04
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    • 371 kudos
    I really like mods that change how I see the wasteland, as I've played enough of this game to be pretty bored by vanilla. This adds an interesting change of pace to a well worn area of the Mojave. Don't listen to people that say it doesn't make sense or isn't lore friendly. This is a mod. It's meant to deviate from vanilla. That's the whole point.