Great weapon mod, If there are things you don't like about it they can be easily changed in FNVEdit.
The animated belt causes lag when the box is nearly empty unfortunately, makes that part not worth using. If there is a fix that anyone is aware of to mitigate it, I would appreciate it very much so.
Is it only me or . . is the gun not even appearing in the gun runners store?
I installed it manually and correctly, and even waited multiple days for it to appear, yet, its not there at all. Is this a glitch or do i need to wait even more days for it to eventually appear?
Two thoughts, and I hope this criticism is taken in the constructive context in which it's intended:
1. The basic M60 shouldn't have "worn" textures. Sure, it's a pre-war design, but according to your back story for it, the Gun Runners are producing "modern" (in game lore terms) reproductions of it. Those should look brand new, 'cause... they are brand new. The Pig, OTOH, is absolutely fine to look antique, since it is.
2. While I appreciate giving the weapon an extremely high STR requirement, this means that the NCR troops who have it probably won't use it.
But to address some criticism you've received which I think is... a touch harsh...
I get your rationale for having the basic M60 chambered in 5.56, since it's easier to come by, but IMO, keeping it in .308 would be a better solution to making it a late game weapon than setting the STR requirement to 9. The NPCs who have the M60 distributed to them would probably end up with the ammo for it, would be able to use it when they need to, and yet for the player, it would be a sparingly used weapon until he (or she) has collected enough of the rarer ammo type for it to be practical.
As for the sights... that I can excuse. We're talking about a company that's reproducing a 200+ year old weapon from schematics that may or may not have been in perfect condition. As for the chambering, sounds, etc, well...
Animations are janky, belt doesn't work properly, sights are trash, sounds are awful and I had to change those myself. I also had to change the caliber from 5.56 to .308, which was ridiculous. Everyone and their mother knows that the M60 is chambered in .308 or 7.62x51mm NATO. Why on God's green earth this guy thought it was a good idea to chamber the base M60 in 5.56, I have no idea; we already have the base game's light machine gun for that.
Im not a gun expert but im pretty sure that the size of the weapon is represented correctly with this mod. Also its nice that this mod adds a unique variant. Other than that, the textures are not the worst, but the part that you see when you shoot at first person is not very pleasant to the eyes. The sounds are outright awfull though. Its not a terrible mod, but when you compare it with mgs from other mods the gun looks like its fake or something. Classic fallout weaponds mod has both m60 and the SAW and they both look fantastic. Sorry if i sound like a jerk but i wanna be objective. The other mg mods from this author are much much better. Even of the Mk46 has low poly textures it seems way better than this one. And it sounds awsome.It was a nice idea making this mod, especially having the pig as unique variant. Cool choice for a name and nice symbol. Too bad it was poorly implemented.
this model fits vanilla weapons perfectly. Put down a 9mm smg (without texture mods) next to the m60 from this mod and it looks like they were created by same person. CFW is not only a buggy mod that breaks levelled lists, iron sights are horribly broken, even some meshes have so many issues they can even cause crashes. Of course if you compare weapons from other mods they look better, thats cause they weren't designed to fit the default game in the first place, CFW models are just ports of old mods for counter strike source.
I didn't compare it with vanilla textures, i compared it with textures from other mods. I also said mg's not smg's. But even if i did, your example is bad because the 9mm smg is a small weapon so even if the textures are bad it doesn't hit the eye the same way a big weapon that takes almost half the screen does. I also compared it with one of the mg's the same mod author made, and those were very nice. Especially the hacksaw. My biggest complain was the sounds, but you went over that because you clearly did not take more than 10 seconds to read my comment. I am sure you just saw CNF and it triggered bad memories of broken energy weapons sights XD. If you don't install mods that fix iron sights issues, even the vanilla energy weapons will be buggy when you use them. Other than that, CNF has absolutely no other iron sights issues. If you had problems with it, sorry to say but you installed it uncorrectly. Check for conflicts and guides that teach you how to mod iron sights. Lots of people have issues with them, because they are too impatient to install mods, and they f*** something up... and then they blame mods XD... Lastly, counter strike source have no lmg SAW into the game, i don't know where the port was but i do not really care. It looks 10/10. Not too high res that looks out of place, nor too low that messes with your eyes. And the sounds are godlike.
Also for anyone wondering what the difference between M60.esp and M60_grunt.esp is, the difference is that M60_grunt adds the M60 and the Pig to the Grunt Perk via a script. That's all.
117 comments
The animated belt causes lag when the box is nearly empty unfortunately, makes that part not worth using.
If there is a fix that anyone is aware of to mitigate it, I would appreciate it very much so.
I installed it manually and correctly, and even waited multiple days for it to appear, yet, its not there at all.
Is this a glitch or do i need to wait even more days for it to eventually appear?
So wait, that means MOD vendors can sell the M60, i dont think it was intended to be like that but . . at least i got a M60 now.
1. The basic M60 shouldn't have "worn" textures. Sure, it's a pre-war design, but according to your back story for it, the Gun Runners are producing "modern" (in game lore terms) reproductions of it. Those should look brand new, 'cause... they are brand new. The Pig, OTOH, is absolutely fine to look antique, since it is.
2. While I appreciate giving the weapon an extremely high STR requirement, this means that the NCR troops who have it probably won't use it.
But to address some criticism you've received which I think is... a touch harsh...
I get your rationale for having the basic M60 chambered in 5.56, since it's easier to come by, but IMO, keeping it in .308 would be a better solution to making it a late game weapon than setting the STR requirement to 9. The NPCs who have the M60 distributed to them would probably end up with the ammo for it, would be able to use it when they need to, and yet for the player, it would be a sparingly used weapon until he (or she) has collected enough of the rarer ammo type for it to be practical.
As for the sights... that I can excuse. We're talking about a company that's reproducing a 200+ year old weapon from schematics that may or may not have been in perfect condition. As for the chambering, sounds, etc, well...
FNVEdit is my friend.
Animations are janky, belt doesn't work properly, sights are trash, sounds are awful and I had to change those myself. I also had to change the caliber from 5.56 to .308, which was ridiculous. Everyone and their mother knows that the M60 is chambered in .308 or 7.62x51mm NATO. Why on God's green earth this guy thought it was a good idea to chamber the base M60 in 5.56, I have no idea; we already have the base game's light machine gun for that.
it also disappears when reloading even if you had some ammo left
Also for anyone wondering what the difference between M60.esp and M60_grunt.esp is, the difference is that M60_grunt adds the M60 and the Pig to the Grunt Perk via a script. That's all.