Care to add a patch for WMR-WMX since it already has a tunneler hide and this just adds a new one entirely (it works but there's two separate tunneler hide recipes that don't work with the crafting recipes from both mods)?
Hello great idea, your mod was nearly design for FALLOUT DUST http://www.nexusmods.com/newvegas/mods/57927/? May I ask if there is a texture add-on for the tunneller backed armour? Maybe some recipes for venomous tunneller stuff?
Thanks! Fallout Dust looks awesome. I'll have to try it. And if you want to add this mod into Dust, go ahead.
This mod contains no textures or meshes. The Honest Hearts DLC didn't add any for its gecko-backed armors, it just used the standard armor meshes and textures with different stats, so I felt it was fair to do the same.
The game doesn't differentiate between the kinds of tunneler once they are dead, all the different tunnelers drop the same generic tunneler hide. If you wanted to for your mod, you could create different hides for the different tunnelers, and maybe even add venom glands for your recipes. But that's beyond the scope of my mod. I just wanted the vanilla hides to have some use. Useless hides just felt off to me.
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https://www.nexusmods.com/newvegas/mods/59738
May I ask if there is a texture add-on for the tunneller backed armour?
Maybe some recipes for venomous tunneller stuff?
This mod contains no textures or meshes. The Honest Hearts DLC didn't add any for its gecko-backed armors, it just used the standard armor meshes and textures with different stats, so I felt it was fair to do the same.
The game doesn't differentiate between the kinds of tunneler once they are dead, all the different tunnelers drop the same generic tunneler hide. If you wanted to for your mod, you could create different hides for the different tunnelers, and maybe even add venom glands for your recipes. But that's beyond the scope of my mod. I just wanted the vanilla hides to have some use. Useless hides just felt off to me.