Fallout New Vegas
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Soukey

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Soukey

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8 comments

  1. InnocentClarke
    InnocentClarke
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    Worth mentioning to anyone who doesn't know that this is included in Essential Vanilla Enhancements Merged.
    1. Soukey
      Soukey
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      • 21 kudos
      Thank you for letting me know.  Adding to the description.
  2. 956785412
    956785412
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    Care to add a patch for WMR-WMX since it already has a tunneler hide and this just adds a new one entirely (it works but there's two separate tunneler hide recipes that don't work with the crafting recipes from both mods)?
  3. t3chw0lf20
    t3chw0lf20
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    Would you be willing to do a lightweight variant of the tunneler backed armors like in this mod
    https://www.nexusmods.com/newvegas/mods/59738
  4. alexcroww
    alexcroww
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    Hello great idea, your mod was nearly design for FALLOUT DUST http://www.nexusmods.com/newvegas/mods/57927/?
    May I ask if there is a texture add-on for the tunneller backed armour?
    Maybe some recipes for venomous tunneller stuff?
    1. Soukey
      Soukey
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      Thanks! Fallout Dust looks awesome. I'll have to try it. And if you want to add this mod into Dust, go ahead.

      This mod contains no textures or meshes. The Honest Hearts DLC didn't add any for its gecko-backed armors, it just used the standard armor meshes and textures with different stats, so I felt it was fair to do the same.

      The game doesn't differentiate between the kinds of tunneler once they are dead, all the different tunnelers drop the same generic tunneler hide. If you wanted to for your mod, you could create different hides for the different tunnelers, and maybe even add venom glands for your recipes. But that's beyond the scope of my mod. I just wanted the vanilla hides to have some use. Useless hides just felt off to me.
  5. SHazardous
    SHazardous
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    Too bad I already sold all the tunneler hides I had
    1. Soukey
      Soukey
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      • 21 kudos
      Tunnelers respawn. Now you have an excuse to revisit the Divide.