Thank god this exists as the JIP Improved Recipe Menu has no effect no matter what i do. It is annoying to have a bunch of extra options but being able to to craft so many at a time helps a lot. While it would be good to say, craft 100,000 rounds at time this is still great.
A worthy endeavour... there's a better solution though. JIP Improved Recipe Menu requires NVSE and the JIP plugin, but it removes limits on the crafting menu completely. If you've got the components, you can craft 100,00 rounds of... well, anything, in a single crafting cycle.
For the requests, can't anyone see the "Vanilla" in the title? That means the mod is ONLY created for the base game's content, no mods. The author probably isn't going to put out any patches for other mods, for that reason.
Anyways, great work on this mod. Now I can get rid of that ridiculous amount of Energy Cells, and change them into Charge Packs. Endorsed.
Phew, thanks for understanding. If you want a better mod, try JIP's Improved recipe mod: http://www.nexusmods.com/newvegas/mods/59638/
I haven't tried it myself, but it says it removes the item amount limit entirely, and makes it so that the crafting menu doesn't close. If true, that makes this mod obsolete, so I'll be adding a link to that mod in the description once I've tested it for myself. I'll still leave this mod up, as JIP's mod requires NVSE with a custom extension.
that is a good idea, that way you can make 1000 ammo per session instead of 100 a session. Will some perks optimize crafting so it will use less gunpowder and the like?
At the moment there's no plan to change how many resources are used, the only changes I would like to do is add a script so that you don't exit the workbench automatically after crafting ammo. I heard that other mods have managed this by making it so the character automatically hits the "use" button when ammo is crafted. As you're looking at the bench, it enters you into the crafting menu again.
I'm honestly not sure, it only adds these recipes though, so it should be compatible, just load this esp after that mod. This mod uses the vanilla recipes though, just with 10x the ingredients, so I'm not sure if that mod changes them.It is perfectly compatible with Project Nevada, which adds some more recipes as well.
Only requirement for this mod is the base game or the DLCs listed on the downloads page. If you have only 2 of the 3 DLC, you are able to just download the mod for each of those DLC and load them both.
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Anyways, great work on this mod. Now I can get rid of that ridiculous amount of Energy Cells, and change them into Charge Packs. Endorsed.
I haven't tried it myself, but it says it removes the item amount limit entirely, and makes it so that the crafting menu doesn't close. If true, that makes this mod obsolete, so I'll be adding a link to that mod in the description once I've tested it for myself. I'll still leave this mod up, as JIP's mod requires NVSE with a custom extension.
10x 9mm / HP / P+ (Uzi, Pernach, etc.)
10x 357 JFP / HP - (9A-91, vanilla La Longue Carabine, vanilla Lucky)
Only requirement for this mod is the base game or the DLCs listed on the downloads page. If you have only 2 of the 3 DLC, you are able to just download the mod for each of those DLC and load them both.