Fully navmeshed house with bunker, custom textures, companion friendly and with multiple customization switches in rooms and deck. This is the most recent version (1.0).
Great looking and well designed house. I detected a bug that doesn't allow any companions inside the building, they always seem to be some place else. Any help with that?
The main house? or the cellar or the bunker? Either way they should show up in the interiors, that's weird.
I'll look into it, could be a navmesh bug, but I had 3 companions in the house and bunker just fine. I had a few problems on the back deck with them showing up on it (even though it's navmeshed), and the wine cellar is simply too small (but navmeshed still). I'll see if I can find anything wrong in geck and fnvedit.
EDIT: I posted an image (#15/last image) showing my companions inside w/o any problems, my friend had no problems either (he just tried it out). I checked and the navmesh is a bit messy, but working on my end. I'll clean up the navmesh and upload another version you can try.
It's all 3. They follow me to the door but after I go inside, my map shows that they are stuck below the mountain. I tried it with Willow. I still like the house and want to use it so I'll endorse it.
Thanks for the endorse, and my apologies, but I don't know how to fix the problem if I can't replicate it. Only thing I can think of is a mod conflict? Maybe a location overlap, or companion following distance? Wish I could help you out here.
I have been searching for a pre-war themed house for New Vegas for about a year, and this is better than any that I've found on Fallout 3. Only thing I would change is make it a little brighter. Btw, I'm endorsing.
Thank you, quite the compliment! I'll upload a version with brighter lights real soon, I just need tinker with some triggers / scripts and swap a few things out. Thanks for the endorse
With the poster of Marilyn, you got me. But before I install your mod I would like to know if it will conflict with follower mods like Willow or Russel?
I'm not sure how it would conflict with them, I navmeshed the area of the house and cellar, the bunker I will have to redo the navmesh today as it was problematic and wouldn't finalize properly the first go around. Try it out and let me know, unless I misunderstood the conflict in question.
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I'll look into it, could be a navmesh bug, but I had 3 companions in the house and bunker just fine. I had a few problems on the back deck with them showing up on it (even though it's navmeshed), and the wine cellar is simply too small (but navmeshed still). I'll see if I can find anything wrong in geck and fnvedit.
EDIT: I posted an image (#15/last image) showing my companions inside w/o any problems, my friend had no problems either (he just tried it out). I checked and the navmesh is a bit messy, but working on my end. I'll clean up the navmesh and upload another version you can try.
I have been searching for a pre-war themed house for New Vegas for about a year, and this is better than any that I've found on Fallout 3. Only thing I would change is make it a little brighter.
Btw, I'm endorsing.
But before I install your mod I would like to know if it will conflict with follower mods like Willow or Russel?