Fallout New Vegas

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cx405

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cx405

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23 comments

  1. rwulf
    rwulf
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    I hate this bug *and* I hate the backpacks so this mod is a great, simple solution IMO. I am using the vanilla version of this mod.

    I tried it with a variety of backpack weapons and it works exactly as advertised. The only problems I ran into were grenade machineguns (and the unique version, Mercy) which still seem to have their backpacks intact.

    I also noticed that despite the name claiming that it only works for vanilla, it does remove the backpack from the Old World Blues Cyberdog Gun - which is great! - but does not affect the unique Cyberdog gun, FIDO (which made me a little sad).

    Overall, great mod! Thank you for your hard work.
    1. cx405
      cx405
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      Thank you for your kind words!!

      Vanilla means - all guns from Fallout New Vegas Ultimate Edition.
      If anyone uses basic Fallout New Vegas and optionally any of the DLC, he will still get guns replaced, because included are all possible override models. If he does not have mods which use these overrides, then they are simply not called and lie as dormant excessive files.

      In regard to you bug report, I assume something is incorrect or misbehavin in your installation.
      - Be sure to install this mod latest or reinstall it in the end. Be sure to overwrite everything with it. If you install it earlier, never overwrite its models (NIF files) with others.
      - If you are running on Linux, make sure to lowercase every possible file in all your mods. I did, but not every moder does.
      - Be sure about presence of these in your FNV Data folder:

      Regular 25mm GMC:
      ../meshes/weapons/2handhandle/25mmgrndlnchr.nif
      ../meshes/weapons/2handhandle/25mmgrndlnchrgo.nif
      ../meshes/weapons/2handhandle/25mmgrndlnchrhispeedkit.nif
      ../meshes/weapons/2handhandle/25mmgrndlnchrhispeedkitgo.nif

      Mercy:
      ../meshes/weapons/2handhandle/25mmgrndlnchrunique.nif
      ../meshes/weapons/2handhandle/25mmgrndlnchruniquego.nif

      ----
      This is weird and strange. It seem I have omitted the Cyberdog and FIDO from vanilla FNV. Weird, because no one reported it..
      I indeed have checked every single gun before uploading, but as I had FOOK mod activated, when it came to FIDO and Cyberdog - the versions from FOOK were used on items.

      I assume, I can't exclude possibility of similar nature with grenade machineguns now.. I will also look up into it.

      Unfortunately, I have the game currently not installed, as I planned to move to Tale of Two Wastelands lately and reinstall from scratch.
      I will try my best to hurry up and fix this issue ASAP. If in a hurry, you can also fix these guns yourself as I provided detailed instructions in the description. No special knowledge is needed - just FOMM (Fallout Mod Manager, its BSA game-archive extractor) and NIFScope.

      Please do not hesitate to tell if you find anything else! Thanks again!
    2. RottenMeatIsLife
      RottenMeatIsLife
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      Was it fixed? i love the cyberdoggo
  2. Hopit
    Hopit
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    While I wish there was a way to keep the backpacks without having to remove them, I guess this has to do.
    1. cx405
      cx405
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      I see your point. But this is the only way(and mod) that really fixes them for good. Besides, most of weapons that have backpack - have it for esthetical reason. Because such guns are still reloaded as regular guns and thus their ammunition is stored in them and not elsewhere.

      Real backpack-fed (belt-to-backpack) weapons would have a lot more ammo, correct me - at least 1000 bullets for minigun for example (5-6 x200 standart 556 packs). This even includes gas.

      On the other hand - while this mod works and was tested, it was built in a rush. Polishing every gun was not a priority. I welcome anyone to use the outlined way to produce a much higher quality models without backpacks. I am also not very good with nifscope (although I did figure out why it corrupted the models, which stopped some modders from using this nifscope way). But this mod does its thing pretty good, and model quality corresponds to original models sans their backpacks. Cheers!
    2. Hopit
      Hopit
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      Btw, could you possibly do a compatibility patch for EVE? If I remember right, some weapons keep their backpacks when using EVE (I think the gatling lazer is one of them)
    3. cx405
      cx405
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      Hello, I have acquired permissions to do a basic backpack strip. I will get my hands on this as soon as I get sufficient time frame. Thanks!
    4. foxx0021
      foxx0021
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      You could always just add a backpack armor back in with that mesh
  3. SHAD0WC0BRA
    SHAD0WC0BRA
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    The unique minigun (CZ57 Avenger) still has a floating decal in its ground object.

    Also, you missed the Arc Welder from Lonesome Road.
  4. BeingShotAt
    BeingShotAt
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    I can't thank you enough, this has solved the headache of this bug

    EDIT: or so I thought, can we get some WMX support?
  5. nigazz
    nigazz
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    • 9 kudos
    Simply brilliant idea! To change the meshes so it´s without backpack!

    And the only mod which finally worked for me. And I tried it all I think...

    THANKS.
    1. cx405
      cx405
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      Glad to have helped. :-]
  6. The_Bereaver
    The_Bereaver
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    Thank you!

    I really hated the backpacks.

    Had they been connected to the weapon, they may have looked okay, but they just -floated- by themselves.

    1. cx405
      cx405
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      The funny and tragic thing is ... technically they are connected to a weapon in the model file :) That is also reason, its nigh-impossible to remove them with scripts.
  7. 123hello456
    123hello456
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    Awesome work, thanks!
  8. CellarDoor42
    CellarDoor42
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    Great but wmx support would be nice.
  9. harimau93
    harimau93
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    how can I not see this mod early? man how stupid am I, being sseacrcing a good mod to remove that ugly backpack of heavy guns since Fallout 4 showed me how awesome Gatling laser without that backpack. tq!!
  10. CrusaderTheFirst
    CrusaderTheFirst
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    I know this is an old mod at this point but can you make a patch for WMX?