I hate this bug *and* I hate the backpacks so this mod is a great, simple solution IMO. I am using the vanilla version of this mod.
I tried it with a variety of backpack weapons and it works exactly as advertised. The only problems I ran into were grenade machineguns (and the unique version, Mercy) which still seem to have their backpacks intact.
I also noticed that despite the name claiming that it only works for vanilla, it does remove the backpack from the Old World Blues Cyberdog Gun - which is great! - but does not affect the unique Cyberdog gun, FIDO (which made me a little sad).
Vanilla means - all guns from Fallout New Vegas Ultimate Edition. If anyone uses basic Fallout New Vegas and optionally any of the DLC, he will still get guns replaced, because included are all possible override models. If he does not have mods which use these overrides, then they are simply not called and lie as dormant excessive files.
In regard to you bug report, I assume something is incorrect or misbehavin in your installation. - Be sure to install this mod latest or reinstall it in the end. Be sure to overwrite everything with it. If you install it earlier, never overwrite its models (NIF files) with others. - If you are running on Linux, make sure to lowercase every possible file in all your mods. I did, but not every moder does. - Be sure about presence of these in your FNV Data folder:
---- This is weird and strange. It seem I have omitted the Cyberdog and FIDO from vanilla FNV. Weird, because no one reported it.. I indeed have checked every single gun before uploading, but as I had FOOK mod activated, when it came to FIDO and Cyberdog - the versions from FOOK were used on items.
I assume, I can't exclude possibility of similar nature with grenade machineguns now.. I will also look up into it.
Unfortunately, I have the game currently not installed, as I planned to move to Tale of Two Wastelands lately and reinstall from scratch. I will try my best to hurry up and fix this issue ASAP. If in a hurry, you can also fix these guns yourself as I provided detailed instructions in the description. No special knowledge is needed - just FOMM (Fallout Mod Manager, its BSA game-archive extractor) and NIFScope.
Please do not hesitate to tell if you find anything else! Thanks again!
I see your point. But this is the only way(and mod) that really fixes them for good. Besides, most of weapons that have backpack - have it for esthetical reason. Because such guns are still reloaded as regular guns and thus their ammunition is stored in them and not elsewhere.
Real backpack-fed (belt-to-backpack) weapons would have a lot more ammo, correct me - at least 1000 bullets for minigun for example (5-6 x200 standart 556 packs). This even includes gas.
On the other hand - while this mod works and was tested, it was built in a rush. Polishing every gun was not a priority. I welcome anyone to use the outlined way to produce a much higher quality models without backpacks. I am also not very good with nifscope (although I did figure out why it corrupted the models, which stopped some modders from using this nifscope way). But this mod does its thing pretty good, and model quality corresponds to original models sans their backpacks. Cheers!
Btw, could you possibly do a compatibility patch for EVE? If I remember right, some weapons keep their backpacks when using EVE (I think the gatling lazer is one of them)
The funny and tragic thing is ... technically they are connected to a weapon in the model file :) That is also reason, its nigh-impossible to remove them with scripts.
how can I not see this mod early? man how stupid am I, being sseacrcing a good mod to remove that ugly backpack of heavy guns since Fallout 4 showed me how awesome Gatling laser without that backpack. tq!!
23 comments
I tried it with a variety of backpack weapons and it works exactly as advertised. The only problems I ran into were grenade machineguns (and the unique version, Mercy) which still seem to have their backpacks intact.
I also noticed that despite the name claiming that it only works for vanilla, it does remove the backpack from the Old World Blues Cyberdog Gun - which is great! - but does not affect the unique Cyberdog gun, FIDO (which made me a little sad).
Overall, great mod! Thank you for your hard work.
Vanilla means - all guns from Fallout New Vegas Ultimate Edition.
If anyone uses basic Fallout New Vegas and optionally any of the DLC, he will still get guns replaced, because included are all possible override models. If he does not have mods which use these overrides, then they are simply not called and lie as dormant excessive files.
In regard to you bug report, I assume something is incorrect or misbehavin in your installation.
- Be sure to install this mod latest or reinstall it in the end. Be sure to overwrite everything with it. If you install it earlier, never overwrite its models (NIF files) with others.
- If you are running on Linux, make sure to lowercase every possible file in all your mods. I did, but not every moder does.
- Be sure about presence of these in your FNV Data folder:
Regular 25mm GMC:
../meshes/weapons/2handhandle/25mmgrndlnchr.nif
../meshes/weapons/2handhandle/25mmgrndlnchrgo.nif
../meshes/weapons/2handhandle/25mmgrndlnchrhispeedkit.nif
../meshes/weapons/2handhandle/25mmgrndlnchrhispeedkitgo.nif
Mercy:
../meshes/weapons/2handhandle/25mmgrndlnchrunique.nif
../meshes/weapons/2handhandle/25mmgrndlnchruniquego.nif
----
This is weird and strange. It seem I have omitted the Cyberdog and FIDO from vanilla FNV. Weird, because no one reported it..
I indeed have checked every single gun before uploading, but as I had FOOK mod activated, when it came to FIDO and Cyberdog - the versions from FOOK were used on items.
I assume, I can't exclude possibility of similar nature with grenade machineguns now.. I will also look up into it.
Unfortunately, I have the game currently not installed, as I planned to move to Tale of Two Wastelands lately and reinstall from scratch.
I will try my best to hurry up and fix this issue ASAP. If in a hurry, you can also fix these guns yourself as I provided detailed instructions in the description. No special knowledge is needed - just FOMM (Fallout Mod Manager, its BSA game-archive extractor) and NIFScope.
Please do not hesitate to tell if you find anything else! Thanks again!
Real backpack-fed (belt-to-backpack) weapons would have a lot more ammo, correct me - at least 1000 bullets for minigun for example (5-6 x200 standart 556 packs). This even includes gas.
On the other hand - while this mod works and was tested, it was built in a rush. Polishing every gun was not a priority. I welcome anyone to use the outlined way to produce a much higher quality models without backpacks. I am also not very good with nifscope (although I did figure out why it corrupted the models, which stopped some modders from using this nifscope way). But this mod does its thing pretty good, and model quality corresponds to original models sans their backpacks. Cheers!
Also, you missed the Arc Welder from Lonesome Road.
EDIT: or so I thought, can we get some WMX support?
And the only mod which finally worked for me. And I tried it all I think...
THANKS.
I really hated the backpacks.
Had they been connected to the weapon, they may have looked okay, but they just -floated- by themselves.