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- Man's Best Friend ( Deathclaw Companion )
Man's Best Friend ( Deathclaw Companion )
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Version4.0
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This page was last updated on 27 January 2024, 2:03PM
- Changelogs
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Version 4.0
- Little Ripper's maximum level increased to 30 from 20
- Terrifying Roar now becomes available at level 7 instead of 5
- Little Ripper's melee attacks now have a 20% chance to Knockback and/or Knockdown
- Various tweaks and fixes
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Version 3.8
- Fix for potentially attacking the player
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Version 3.7
- Various dialog fixes
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Version 3.6
- Fixed a dismissal bug that reverted Ripper into a ravaging Deathclaw
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Version 3.5
- Dialog fixes, navmesh fix, resources now stored in a single .bsa file
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Version 3.4
- Added dialog to enable healing of crippling conditions when otherwise at full health
- Added a ramp and navmesh to Zeke's trailer so he can more easily enter and leave
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Version 3.3
- Fixed a lagging behind when following issue
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Version 3.2
- Fixed various Raging Red Rampage issues
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Version 3.1
- - "Chase" dialog to extend pursuit range
- Enhanced combat skill
- Increased resistance to knock outs
- Modest health regeneration
- Modest health boost when enraging
- Damage dealing bug fix
- - "Chase" dialog to extend pursuit range
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Version 3.0
- - New Companion Perk: Little Ripper begins a Raging Red Rampage (+50% Damage, +3 DT) while in combat whenever his health drops below 35%. This becomes available when Ripper reaches level 15.
- Revised Companion Perk: Little Ripper can issue a Terrifying Roar during combat that potentially frightens an enemy into running away. Whether fleeing will occur or not depends on the Target's Health and Confidence, plus Little Ripper's current Level. This becomes available when Ripper reaches level 5. Does not affect Robots, Ghouls, or Abominations.
- New Player Perk: Predator Intimidation ("Terrifying Presence", +15 Barter, +15 Speech) while Ripper is nearby and an active companion. This becomes available once Ripper recovers from his ordeal (instead of the Predator Intincts perk).
- Revised Player Perk: The Predator Instincts perk (+3 Perception, see Target Health and Damage Threshold) now becomes available after completing the Brain Power quest (previously informal, but now logged and tracked).
- Follower Movement Styles: "Run whenever possible; don't dawdle" and "Walking is okay when nearby, no need to run". Available via dialog within the "About how we move around" topic.
- Ripper's Recaller replaced by Ripper's Widget: a "Handy-Dandy Widget Thingummy" with multiple functions.
o Recall - resets Ripper's AI and repositions him at (teleports him to) your current location. For use if his scripting becomes confused.
o Stay Small - resizes Ripper based on his current level and limits growth to roughly shoulder height.
o Grow Big - resizes Ripper based on his current level and allows growth to be intimidatingly large. [default]
o Less Powerful - sets base values for Ripper's Damage, Health, and Protective Armoring. Good choice for general play. [default]
o More Powerful - sets enhanced values for Ripper's Damage, Health, and Protective Armoring. This setting will be over-powered for regular games, but a good choice for challenging mods such as AWOP and MoMod.
o Carry Stuff - permits Ripper to carrying things via dialog and the companion wheel; available after Ripper recovers from his ordeal.
o Don't Carry Stuff - disallows Ripper carrying things; all items are transferred to the player character. [default]
o Enraged Effects - special visual effects will be shown for Ripper when he becomes enraged. [default]
o No Enraged Effects - visual effects will not be shown for Enraged.
- Ripper's recovery period reduced from 7 days to 5 days.
- The new Perks will be automatically awarded in existing saved games as appropriate.
- The "Alternate" version of this mod has been discontinued since the Stay Small setting via Ripper's Widget accomplishes the same thing.
- - New Companion Perk: Little Ripper begins a Raging Red Rampage (+50% Damage, +3 DT) while in combat whenever his health drops below 35%. This becomes available when Ripper reaches level 15.
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Version 2.10
- Teleports to you within half a minute when not in combat and unable to catch up.
- Fixed a scripting problem that could occur if combat began while Waiting/Guarding/Relaxing.
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Version 2.9
- Fixed a Perk bug (should not have been selectable by Player upon leveling up.
- Support for the Two Perks Per Level mod without the need of a compatibility patch.
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Version 2.8
- Added the Predator Instincts perk.
- Reworked companion wheel healing.
- Choice in maximum growth via alternate download.
- Compatibility patch for Two Perks Per Level
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Version 2.7
- Added scripting to help Little Ripper when stuck or lost.
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Version 2.6
- Additional backstory dialog
- Quieter movement and breathing audio
- Tweaked movement and combat speeds
- Health percentage shown for healing via dialog
- Various dialog tweaks
- Reduced the time Chet flees if frightened
- Feared enemies may yell something
- Recaller sets Aggressive or Passive based on Player being in combat
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Version 2.5
- Fixed Recaller bug
- Added alternative encounter with Sunny Smiles
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Version 2.4
- Improved resistance to Fatigue
- Bug fix for Damage Threshold (DT)
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Version 2.3
- Bug fix for Companion Wheel healing.
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Version 2.2
- Minor tweaks and fixes
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Version 2.1
- Added Relax as an alternative to Wait and Guard.
- Healing tweaks and fixes
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Version 2.0
- "More" and "Less" powerful companion selection.
- Enabled carrying stuff.
- Enemies may flee.
- Goodsprings residents responses.
- Improved selected options presentation.
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Version 1.1
- Alternate following behavior while not in combat.
- XP awarded during quest stages.
- Dialog tweaking.
- extra tutorials.
- Various bug fixes.
- Added optional FAQ w/ Spoilers download.
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Version 1.0
- Uploaded the first version of the mod.
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