Fallout New Vegas

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Freddan Olsson

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3 comments

  1. KeltecRFB
    KeltecRFB
    • supporter
    • 36 kudos
    Once upon a time that was the only way to activate NVEC's features and probably in the future, it will be removed. It really does not kill my immersion. To me, it is no real big deal since it is at Doc's in Goodsprings.
    1. SupermanIVQuestForPeace
      SupermanIVQuestForPeace
      • BANNED
      • 0 kudos
      You are right there was only that option. But i have spoken to the Team of NVEC and they told me that the table andactivators are going to stay. -Hecse the the purpose of this patch.
      Yes it is only at Doc´s place but the minute you step outside his house immersion breaking moment the first thing you see. Perhaps the magazine the safe are somewhat possible things you might have on that table. But the rest, guns and claws wierd golden skull(nice but out of place) the Nintendo console sure the NES system would/could/should been a relics of the past in Fallout world but if they did do a retexture of them and make them look old not new.

      Why not make the NON lore items hidden only to be activated in the MCM menu, leave the weapons activators in lets say Chet´s store clearly visable, the safe at Victors shack, the claw at the cemetary near the warning for Deathclaw sign.

      What do you think?
    2. Shardoom
      Shardoom
      • supporter
      • 21 kudos
      I'm sure I read Luthien say that he's going to write a script so that when the options are selected in the MCM the items on the table auto-disable themselves.