Fixed the sound If you are changing the sound in the geck, only change the 2D sound, 3DDistant and 3D do not work for some reason. Edited everything including mesh, if updating you must regrab it from GS general store. Super buffed.
Can verify that the sound is working, and the destructiveness of this weapon is absurd (in a good way). One thing though, is the weapon is registered as stealing, not sure if this was intentional.
would you consider making one with a custom sound file that's appropriate to such an incredible gun firing? it being silent is cool but a separate file in the download that lets you add the gun but with a loud firing sound would be awesome too. or if someone would be willing to reply with how to replace the sound file myself here on a steam downloaded fnv game that would be appreciated too
Remove any version name from ESP. If you call it "Sniper_v3.esp" -> "Sniper.esp". Because you will force-strip all objects from game when upgrading, as game checks mod against their esp/esm names.
Going to play more a bit.. Thanks! But does it really always have to be Chet? How about cave in abadoned legion camp in far right, bottom of map? :: Edit: 1) Does it suppose to modify Caesar and so much stuff? I find it a bit messy ESP. http://imgur.com/sgQX4Ix 2) ... many things that originate from realistic standpoint. Since I am not sure where and how you want to move it - they could be features, not problems. All depends upon what you want to approach. I just mention them: - v3 texture looks ugly.http://imgur.com/XTTehfa - sound is completely unfit for the .50 cal. Even with extreme acceleration, it shouldnt sould like BB shot. - damage for BMG in-game is 110-150 tops. Being silent makes it shot a bit slower (hence part of silencing is making bullet closer or under the sound speed). 90 damage? But we could up the critical chance. - zoom is actually extremely unhandy, because for the most part engagements are about 1/3 of current zoom. I´d say cutting zoom by 1/3 would actually be benefactory - also reducing time between shoots. - reloads to quick. Do not forget about perks that player can pick that increase the speed. - that location is unfit for gameplay. For testing - yes! - name is too long. So long, its excessively funny. How about "Smoke"? Or " Dust"? Maybe "Shadow"?
You dont have to impement that, I probably will start moving in that direction and then gift you the result with a changelog.
Ok, repost. I do not understand if sense of this weapon is fun or realism. Depending on this, some things can be ok, but can be wrong / not applicable. You decide, I just write what I see.
1) ESP name: please remove "version" from ESP name by renaming the esp file. Example: "Sniper_v3.esp" -> "Sniper.esp" Reason: If you change file version, the game thinks mod is different and removes weapon from inventory. This is bug.
2) ESP contents: in GECK http://imgur.com/sgQX4Ix This esp touches a lot of stuff like Caesar, supermutants etc. Are you sure this is right?
3) v3 texture looks like this: http://imgur.com/XTTehfa Okay or not?
4) sound is not very fit for .50 BMG, because it sounds like BB gun. I know, you used powerfist sound, but there are better sound for silence. If you want I can find one.
5) One BMG round can't make 360 damage. See: damage for BMG in-game is 110 - Anti Materiel Rifle (AMR). In Classic Fallout Weapons, Brauning BMG does ~70 damage per round. One can add "bonus critical chance", "bonus critical damage" instead. What do you think?
6) Zoom is to high for 99% of engagements, zooming takes time. Reducing zoom to 1/3 will increase easilness to zoom and decrease time between shots.
7) Reload is too quick, there are also perks in improve reload speed. I know that this rifle model is based on original Anti Materiel Rifle from game, why have you removed 5 shot magazine?
8 ) Location is debug location, not good for gameplay. How about second file, with gun relocated to Deathwind Cavern or Abadoned Legion Camp?
9) Name is "Antie-Sentience Semi Kilometer Katastrophe Rifle [A-S.S._K.K.R.]". Isn't it a bit too long? What do you think about names like "Smoke", " Dust", "Shadow", " Deathsong", maybe " Deathwind"?
Yes, I have added it to a few leveled people and creatures, the texture IS supposed to look like that, the weapon is not for realism, it is to replace the fact that without damage modifying mods the sniper rifles do pathetic damage - not for realism, I personally like the sound, so go ahead and change it if you want I don't care if you change what you see fit just don't reupload it or ask me first, the weapon fires ONE powerful shot, with long ranged zoom, not meant to be used like the other rifles where you run and gun with them, this sniper rifle is meant to be used for tactical advancements and choices, that is why the weapon has such a zoom and damage output, as well as the weight, it is not meant to be used on everything you see, only big critters like deathclaws or super mutants.
Thanks for response. So, I practically implemented all this. I do 90 damage, but 3xcritical chance+2xcritical damage, own ammunition ".50 MG Cold Loaded" - made from regular .50 BMG.
Took version 1 of model with biggest scope. Now I am stuck with absent sound. Tried everything: cloned AMR GECK entry, tried copy+mix silent sound (so wave stays of same length) over original, tried rumble form etc. Something is wrong with NIF. Tried fixing things in Nifscope to match AMR... nothing.
I see now how you fixed absent sound - by ignoring bolt-action and force-reloading instead? I am going to play a bit more.. Just need silenced version of AMR.
"change it if you want I don't care if you change what you see fit just don't reupload it or ask me first" Wow, why so restrictive? Why not "WTFPL" license?.. You use NV original content (except texture only in v3)? This way, I will probably better of make my own model.. --__--
So, I created my own mesh of 50 BMG sniper in Nifskope out of junk It looks fun! I will upload it today-tomorrow, its WTFPL license. Thank you for showing how it could be done!
Edit:: And I did that: http://www.nexusmods.com/newvegas/mods/57074 Perhaps, you want to make a look and find something useful ? Anyway..
Have a v2 ready, just can't figure out what the hell the deal is with the damn "no sound" issue when firing -.- I have remade it from scratch in the geck, remodeled the weapon and upgraded it to v2, changed and compared multiple things in the geck, it should work completely fine, it is made exactly the same way as my other weapons and they sound and work perfectly, but this one doesn't :l if anyone wants to look in to it in the geck or knows a solution then I will gladly give you some credit for v2, just don't wanna put out v2 until it is ready, which it isn't due to this last issue.
Nah, it had sound last time I checked, will geck it up tomorrow when I wake up and put out a v2 along with a buff to damage but a slower fire time. More like a heavy duty sniper.
I wasn't taking glamour shots dude, thats literally just how my game looks with the mods I use, and I was trying to show the gun as a whole which is kinda hard since it is huge.
No offence, but why would you willingly choose to have your game look like that on a normal basis? And as the other guy said, at least taking daytime shots would really help a lot.
Ever notice that, when someone starts a sentence with "No offense, but...", the remainder of the sentence is almost invariably offensive? His game looks like that because that's the way he wants his game to look. That's the lovely thing about mods.He gets to make the game look like he wants and you get to make the game look the way you want.
That's the point of saying "no offense"; of course it's still going to be offensive. The difference is that "no offense" means you're saying it for their own good, as opposed to just being a dick about it.
Just uploaded a shot of the gun, for anyone interested in what this sexy beast actually looks like. No offense to the mod author, just trying to help. http://www.nexusmods.com/newvegas/Images/83492/?
Except that saying "no offense" does not in any change the offensive nature of the remark. It's still dickish and posting such comments is still a dickish act. Out of curiosity, what puts you in the position of deciding what is "for their own good"? You play your game your way and leave others alone to play their game their way.
I think you're taking everything way out of context and making a big deal out of something that doesn't need to be one. It may be his personal taste but if he's trying to show off the weapon he made, it'd be for the good of everyone to get some better lighting and disable all that blur. The point of screenshots on a mod is, after all, to show off what the weapon looks like but it's in vain if you can't even make anything out. Afterwards, he can go back to playing however he wants but I hope you can agree that it would benefit everyone to have some quality screenshots.
Let's just agree that Grasscid's point is how one should sell a mod, and get people to download it.
This comes down to how it is presented. While it doesn't have to be the greatest shots ever taken, they still need to have the principles of photography: lighting, subject matter and presentation. Good images focus on the subject matter, and remove any extraneous distractions (for example, a very invasive hud display to Grasscid's point). Their are simple tricks that one can do to get a decent screen shot these days, and there are plenty of tutorials out there to read.
Bring up the console with ~, and then type TM. This will turn on/off your hud.
Case in point the banner image for this mod is the top right hand side of this screen, which only shows his hud display not the actual modded weapon. If a modder has taken the time to actually work on these mods, and polished them to a point were its ready for release, its just a shame that the presentations get "dropped" (in my opinion) at the last second. Looking at Temp's page he's released 5 mods back to back, which is impressive; however, if he had given it a bit more time to get simple, clean images I think the presentation(s) would have benefitted greatly.
I think Grasscid's comments and this, should be taken as constructive criticism for the mod author (at the least), and any future modders.
On another note, I don't know how I feel about mod pages which require images to be certified by the author before posting. Further to Grasscid's point I actually downloaded this mod to test out, and get some additional images. Like Grass, I had no idea what the gun actually looked liked, and wanted to alleviate the confusion. Thoughts?
Yeah its cool guys I take no offense, I didn't know how to turn off my hud by the console command, now I do so I will definitely start doing that, much better, and I chose that way to make my game look like that because you're in a desert so I want it to look like there is heat waves that are visible and it makes my game look more realistic and the colors are far more juicy, also I will start taking pics in the daytime if you guys want, my game just happens to be at night time whenever I log in usually just by coincidence so I didn't even think about that, and I don't make my mods specifically to get downloaded like a lotta other people, I just make them cause they're fun and what most people like in the game, actual REAL big and post apocalypse looking weapons so I make them for that, if you choose to download it or not then thats on you x) your choice. I just make stuff that seems fitting and missing in the game, like a realistic 50 cal bolt action rifle to kill stuff with... like it realistically would. And the reason I do not put stuff in the schoolhouse or homes or anything around GS is because:
1. Its too unfair for new players that want the guns right away, too OP. 2. A lotta mods change the stuff about goodsprings or jeans skydiving or the memorial or abandoned shack, so it may conflict if I put them there, and people like finding the guns ready for use, not having them be conflicting in a house mod or something.
45 comments
- v2 welcome to the world.
If you call it "Sniper_v3.esp" -> "Sniper.esp".
Because you will force-strip all objects from game when upgrading, as game checks mod against their esp/esm names.
Going to play more a bit.. Thanks! But does it really always have to be Chet? How about cave in abadoned legion camp in far right, bottom of map?
:: Edit:
1) Does it suppose to modify Caesar and so much stuff? I find it a bit messy ESP. http://imgur.com/sgQX4Ix
2) ... many things that originate from realistic standpoint. Since I am not sure where and how you want to move it - they could be features, not problems. All depends upon what you want to approach. I just mention them:
- v3 texture looks ugly.http://imgur.com/XTTehfa
- sound is completely unfit for the .50 cal. Even with extreme acceleration, it shouldnt sould like BB shot.
- damage for BMG in-game is 110-150 tops. Being silent makes it shot a bit slower (hence part of silencing is making bullet closer or under the sound speed). 90 damage? But we could up the critical chance.
- zoom is actually extremely unhandy, because for the most part engagements are about 1/3 of current zoom. I´d say cutting zoom by 1/3 would actually be benefactory - also reducing time between shoots.
- reloads to quick. Do not forget about perks that player can pick that increase the speed.
- that location is unfit for gameplay. For testing - yes!
- name is too long. So long, its excessively funny. How about "Smoke"? Or " Dust"? Maybe "Shadow"?
You dont have to impement that, I probably will start moving in that direction and then gift you the result with a changelog.
I do not understand if sense of this weapon is fun or realism.
Depending on this, some things can be ok, but can be wrong / not applicable.
You decide, I just write what I see.
1)
ESP name: please remove "version" from ESP name by renaming the esp file.
Example: "Sniper_v3.esp" -> "Sniper.esp"
Reason: If you change file version, the game thinks mod is different and removes weapon from inventory.
This is bug.
2)
ESP contents: in GECK http://imgur.com/sgQX4Ix
This esp touches a lot of stuff like Caesar, supermutants etc.
Are you sure this is right?
3)
v3 texture looks like this: http://imgur.com/XTTehfa
Okay or not?
4)
sound is not very fit for .50 BMG, because it sounds like BB gun.
I know, you used powerfist sound, but there are better sound for silence. If you want I can find one.
5)
One BMG round can't make 360 damage. See: damage for BMG in-game is 110 - Anti Materiel Rifle (AMR).
In Classic Fallout Weapons, Brauning BMG does ~70 damage per round.
One can add "bonus critical chance", "bonus critical damage" instead. What do you think?
6)
Zoom is to high for 99% of engagements, zooming takes time.
Reducing zoom to 1/3 will increase easilness to zoom and decrease time between shots.
7)
Reload is too quick, there are also perks in improve reload speed.
I know that this rifle model is based on original Anti Materiel Rifle from game, why have you removed 5 shot magazine?
8 )
Location is debug location, not good for gameplay. How about second file, with gun relocated to Deathwind Cavern or Abadoned Legion Camp?
9)
Name is "Antie-Sentience Semi Kilometer Katastrophe Rifle [A-S.S._K.K.R.]".
Isn't it a bit too long?
What do you think about names like "Smoke", " Dust", "Shadow", " Deathsong", maybe " Deathwind"?
Took version 1 of model with biggest scope. Now I am stuck with absent sound.
Tried everything: cloned AMR GECK entry, tried copy+mix silent sound (so wave stays of same length) over original, tried rumble form etc.
Something is wrong with NIF. Tried fixing things in Nifscope to match AMR... nothing.
I see now how you fixed absent sound - by ignoring bolt-action and force-reloading instead?
I am going to play a bit more.. Just need silenced version of AMR.
"change it if you want I don't care if you change what you see fit just don't reupload it or ask me first"
Wow, why so restrictive? Why not "WTFPL" license?.. You use NV original content (except texture only in v3)? This way, I will probably better of make my own model.. --__--
I will upload it today-tomorrow, its WTFPL license.
Thank you for showing how it could be done!
Edit::
And I did that: http://www.nexusmods.com/newvegas/mods/57074
Perhaps, you want to make a look and find something useful ? Anyway..
I kind of wish my Legendary Deathclaw was still around, so I could test out the damage. I guess console commands will have to solve this issue.
And as the other guy said, at least taking daytime shots would really help a lot.
It may be his personal taste but if he's trying to show off the weapon he made, it'd be for the good of everyone to get some better lighting and disable all that blur. The point of screenshots on a mod is, after all, to show off what the weapon looks like but it's in vain if you can't even make anything out. Afterwards, he can go back to playing however he wants but I hope you can agree that it would benefit everyone to have some quality screenshots.
Let's just agree that Grasscid's point is how one should sell a mod, and get people to download it.
This comes down to how it is presented. While it doesn't have to be the greatest shots ever taken, they still need to have the principles of photography: lighting, subject matter and presentation. Good images focus on the subject matter, and remove any extraneous distractions (for example, a very invasive hud display to Grasscid's point). Their are simple tricks that one can do to get a decent screen shot these days, and there are plenty of tutorials out there to read.
Bring up the console with ~, and then type TM. This will turn on/off your hud.
Case in point the banner image for this mod is the top right hand side of this screen, which only shows his hud display not the actual modded weapon. If a modder has taken the time to actually work on these mods, and polished them to a point were its ready for release, its just a shame that the presentations get "dropped" (in my opinion) at the last second. Looking at Temp's page he's released 5 mods back to back, which is impressive; however, if he had given it a bit more time to get simple, clean images I think the presentation(s) would have benefitted greatly.
I think Grasscid's comments and this, should be taken as constructive criticism for the mod author (at the least), and any future modders.
On another note, I don't know how I feel about mod pages which require images to be certified by the author before posting. Further to Grasscid's point I actually downloaded this mod to test out, and get some additional images. Like Grass, I had no idea what the gun actually looked liked, and wanted to alleviate the confusion. Thoughts?
1. Its too unfair for new players that want the guns right away, too OP.
2. A lotta mods change the stuff about goodsprings or jeans skydiving or the memorial or abandoned shack, so it may conflict if I put them there, and people like finding the guns ready for use, not having them be conflicting in a house mod or something.