Fallout New Vegas

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Kostovic

Uploaded by

Kostovic

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2 comments

  1. lewisroantree
    lewisroantree
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    • 18 kudos
    How did you make the patch? I'm trying to make some of my own but I don't know where to begin.
    1. undead003
      undead003
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      I used the GECK. Here's some instructions I've copied over from another post, incase you want to do it yourself for anything else.
      1. Load up FalloutNV.esm, Advanced Recon Tech.esm and the file that contains the custom helmet in GECK.
      2. Go to Actor Data and then Quest. Make a quest by right clicking anywhere among the many quests you should see, and hit New.
      3. Give the quest any ID you desire - a quest name is not necessary. Check "Start Game Enabled".
      4. Hit the Gameplay tab, which is the second last tab, and then "Edit Scripts..."
      5. Hit the Script tab and then hit New.
      6. Change the script type to Quest. Use the script template below, and fill in the parenthesis-surrounded text with the corresponding details. Use that as the script, and save it.

      scn (Give a name to your script here)

      short doOnce

      Begin Gamemode

      if doOnce
      return
      endif

      AddFormToFormList AdvReconNightvisionList (The editor ID of your custom helmet, if you wish to integrate night vision)

      AddFormToFormList AdvReconThermalList (The editor ID of the your custom helmet, if you wish to integrate thermal vision)

      AddFormToFormList AdvReconRadarOpticsList (The editor ID of your custom helmet, if you wish to integrate Target Acquisition Computer ability)

      AddFormToFormList AdvReconWaterBreathList (The editor ID of your custom helmet, if you wish to integrate water breathing)

      set doOnce to 1

      StopQuest (The ID of the quest you created)

      End


      If you wish to add multiple helmets to the script, create extra AddFormToFormList lines, and fill in the editor IDs of those.

      7. Go back to your quest and set its script to the one you just created. Save your creation as an .esp, and use it. If done right, your helmet should have the capabilities you used in the script.